Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
TcMeltemSahin
Neith
Level 47
God Stats
143W - 135L
1,537 SR
Queue Stats
210W - 231L
1,468 Elo+
Solo
Mercury
Mercury
Theallout
Mercury
Level 33
God Stats
3W - 9L
1,453 SR
Queue Stats
4W - 9L
1,344 Elo+
Party 2
Sol
Sol
maxjagr
Sol
Level 29
God Stats
5W - 7L
1,559 SR
Queue Stats
7W - 10L
1,401 Elo+
Party 2
Athena
Athena
rinaldode
Athena
Level 66
God Stats
7W - 9L
1,430 SR
Queue Stats
274W - 301L
1,499 Elo+
Solo
Team Averages
Level 58
1,496 SR
1,443 Elo+

VS

Team Averages
Level 92
1,583 SR
1,462 Elo+
Kuzenbo
Kuzenbo
DAWS dre
Kuzenbo
Level 65
God Stats
6W - 10L
1,304 SR
Queue Stats
6W - 10L
1,256 Elo+
Party 1
Nemesis
Nemesis
DAWSSupreme
Nemesis
Level 117
God Stats
12W - 9L
1,644 SR
Queue Stats
53W - 43L
1,556 Elo+
Party 1
Izanami
Izanami
RealElromi
Izanami
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
91W - 69L
1,559 Elo+
Party 3
Vulcan
Vulcan
TTV-Nahjy3
Vulcan
Level 149
God Stats
2W - 0L
1,814 SR
Queue Stats
53W - 41L
1,533 Elo+
Party 3
Sylvanus
Sylvanus
charliethaklutz1
Sylvanus
Level 100
God Stats
6W - 2L
1,654 SR
Queue Stats
460W - 570L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 2 / 0
4,990
499
2,571
6,335
1,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 4 / 0
4,495
450
3,572
5,453
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
Theallout
Mercury
8
1 / 3 / 0
5,020
502
1,013
5,815
2,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
8
0 / 4 / 1
4,744
474
3,073
5,700
1,322
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
rinaldode
Athena
7
0 / 3 / 2
4,797
480
2,068
7,240
4,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DAWS dre
Kuzenbo
8
4 / 1 / 3
5,867
587
4,419
5,320
5,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
DAWSSupreme
Nemesis
10
3 / 0 / 3
5,683
568
2,306
4,575
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
RealElromi
Izanami
8
1 / 1 / 7
5,290
529
4,620
4,710
1,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
TTV-Nahjy3
Vulcan
11
6 / 0 / 4
6,420
642
5,311
3,203
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
2 / 1 / 0
5,650
565
941
3,425
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
16
16
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Kuzenbo
DAWS dre
Kuzenbo
4
1
3
5.5
W
Nemesis
DAWSSupreme
Nemesis
3
0
3
4.5
W
Izanami
RealElromi
Izanami
1
1
7
4.5
W
Vulcan
TTV-Nahjy3
Vulcan
6
0
4
8
L
2
4
0
0.5
L
Mercury
Theallout
Mercury
1
3
0
0.33
W
2
1
0
2
L
Sol
0
4
1
0.13
L
Athena
rinaldode
Athena
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,297
Damage
17,597
30,543
Taken
21,233
11,192
Mitigated
11,828
7,099
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,571
130
0
2,193
6,335
1,882
0
1,385
4,922
0
25,937
W
Kuzenbo
DAWS dre
Kuzenbo
4,419
1,998
321
1,520
5,320
5,690
196
723
4,597
12,172
0
W
Nemesis
DAWSSupreme
Nemesis
2,306
901
0
1,918
4,575
1,415
442
651
3,924
0
21,084
W
Izanami
RealElromi
Izanami
4,620
3,064
0
1,530
4,710
1,029
455
1,143
3,567
0
24,342
W
Vulcan
TTV-Nahjy3
Vulcan
5,311
1,162
0
1,500
3,203
1,097
282
1,359
1,844
34,851
0
L
3,572
1,838
0
1,648
5,453
1,374
0
1,345
4,108
0
14,707
L
Mercury
Theallout
Mercury
1,013
225
0
677
5,815
2,064
0
2,336
3,439
0
25,134
W
941
352
120
787
3,425
2,597
501
1,265
2,160
16,480
5,910
L
Sol
3,073
1,693
0
1,666
5,700
1,322
170
2,403
3,095
21,358
0
L
Athena
rinaldode
Athena
2,068
679
211
704
7,240
4,550
0
2,805
4,435
13,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,046
Gold Earned
28,910
219
Minions Killed
233
0
Camps Cleared
0
903,825
Distance Traveled
945,659
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,990
499
60
6
0
185,316
1
W
Kuzenbo
5,867
587
12
1
0
202,677
1
W
Nemesis
5,683
568
48
5
0
224,237
1
W
Izanami
5,290
529
51
5
0
170,129
0
W
Vulcan
6,420
642
65
7
0
204,993
4
L
Neith
4,495
450
33
3
0
137,114
2
L
Mercury
5,020
502
52
5
0
223,766
1
W
Sylvanus
5,650
565
57
6
0
143,623
2
L
Sol
4,744
474
54
5
0
160,076
0
L
Athena
4,797
480
20
2
0
197,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role