Player Matchup

Arachne
Arachne
MRodkjaer
Arachne
Level 20
God Stats
22W - 6L
1,751 SR
Queue Stats
127W - 98L
1,612 Elo+
Party 1
Nemesis
Nemesis
Moners
Nemesis
Level 17
God Stats
2W - 1L
1,654 SR
Queue Stats
107W - 87L
1,564 Elo+
Party 1
Zeus
Zeus
Pascal955
Zeus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,694 Elo+
Solo
Sol
Sol
PhillieB
Sol
Level 16
God Stats
5W - 3L
1,573 SR
Queue Stats
46W - 35L
1,572 Elo+
Party 2
Ymir
Ymir
VictorGL
Ymir
Level 13
God Stats
3W - 2L
1,421 SR
Queue Stats
13W - 9L
1,595 Elo+
Party 2
Team Averages
Level 14
1,580 SR
1,607 Elo+

VS

Team Averages
Level 16
1,616 SR
1,567 Elo+
Fenrir
Fenrir
Hawkinger672
Fenrir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,551 Elo+
Solo
Izanami
Izanami
Omapinkasali
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,686 Elo+
Party 3
Hel
Hel
Rondiablo63
Hel
Level 25
God Stats
12W - 12L
1,487 SR
Queue Stats
76W - 68L
1,492 Elo+
Solo
Eset
Eset
YerbaDeLaBuena
Eset
Level 20
God Stats
3W - 1L
1,894 SR
Queue Stats
32W - 26L
1,563 Elo+
Solo
Ra
Ra
lichtdias
Ra
Level 22
God Stats
2W - 2L
1,698 SR
Queue Stats
12W - 9L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MRodkjaer
Arachne
16
9 / 2 / 4
10,928
643
7,985
14,651
6,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Moners
Nemesis
16
3 / 7 / 6
10,285
605
6,740
13,523
5,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
15
3 / 5 / 2
9,458
556
6,736
10,557
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
10 / 2 / 4
11,324
666
14,256
9,292
3,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
15
5 / 2 / 11
10,359
609
6,920
17,662
19,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
10 / 8 / 5
9,945
585
11,573
13,397
6,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Omapinkasali
Izanami
13
2 / 7 / 2
7,932
467
5,806
10,956
3,556
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 6 / 4
10,248
603
10,304
12,260
4,583
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
3 / 2 / 3
11,168
657
8,286
8,790
3,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 2
7,495
441
4,440
13,421
4,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
34
30
Kills
18
18
Deaths
30
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
10
8
5
1.56
W
Arachne
MRodkjaer
Arachne
9
2
4
5.5
W
Nemesis
Moners
Nemesis
3
7
6
0.86
L
Izanami
Omapinkasali
Izanami
2
7
2
0.43
W
Zeus
3
5
2
0.8
W
10
2
4
6
L
2
6
4
0.67
W
Ymir
5
2
11
5.25
L
3
2
3
2.25
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,637
Damage
40,409
65,685
Taken
58,824
38,629
Mitigated
22,674
18,576
Healing
16,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,573
1,503
0
736
13,397
6,344
0
3,455
9,942
0
50,511
W
Arachne
MRodkjaer
Arachne
7,985
4,828
0
6,878
14,651
6,327
0
4,710
9,899
0
86,589
W
Nemesis
Moners
Nemesis
6,740
2,581
0
1,924
13,523
5,801
770
5,586
7,923
0
50,721
L
Izanami
Omapinkasali
Izanami
5,806
4,380
0
445
10,956
3,556
776
7,123
3,833
0
49,576
W
Zeus
6,736
1,166
0
2,219
10,557
3,733
0
6,720
3,573
39,497
0
W
14,256
6,038
0
4,929
9,292
3,733
3,471
1,865
7,427
68,756
8,011
L
10,304
562
240
5,675
12,260
4,583
2,081
2,552
9,708
68,337
0
W
Ymir
6,920
1,082
0
2,626
17,662
19,035
329
5,980
11,553
38,623
0
L
8,286
665
73
3,985
8,790
3,510
326
3,272
5,518
89,566
0
L
4,440
123
1,652
4,111
13,421
4,681
265
10,142
3,279
22,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,354
Gold Earned
46,788
475
Minions Killed
551
0
Camps Cleared
0
1,737,930
Distance Traveled
1,596,530
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,945
585
75
4
0
339,569
1
W
Arachne
10,928
643
111
7
0
404,591
3
W
Nemesis
10,285
605
102
6
0
384,877
5
L
Izanami
7,932
467
127
7
0
298,829
3
W
Zeus
9,458
556
78
5
0
288,584
0
W
Sol
11,324
666
137
8
0
319,892
1
L
Hel
10,248
603
138
8
0
330,845
7
W
Ymir
10,359
609
47
3
0
339,986
5
L
Eset
11,168
657
192
11
0
309,593
5
L
Ra
7,495
441
19
1
0
317,694
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role