Player Matchup

Mulan
Mulan
 
Mulan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Heatinup
Hera
Level 128
God Stats
1W - 4L
1,500 SR
Queue Stats
239W - 221L
1,475 Elo+
Solo
Neith
Neith
I Capxne I
Neith
Level 21
God Stats
35W - 39L
1,496 SR
Queue Stats
115W - 145L
1,372 Elo+
Party 1
Sun Wukong
Sun Wukong
Sirchickenhawk
Sun Wukong
Level 89
God Stats
5W - 1L
1,934 SR
Queue Stats
148W - 108L
1,478 Elo+
Solo
Cthulhu
Cthulhu
TheSassyKatie
Cthulhu
Level 69
God Stats
0W - 5L
1,500 SR
Queue Stats
500W - 577L
1,463 Elo+
Party 1
Team Averages
Level 92
1,586 SR
1,458 Elo+

VS

Team Averages
Level 96
1,496 SR
1,471 Elo+
Camazotz
Camazotz
BIGDADAWILL
Camazotz
Level 84
God Stats
8W - 8L
1,591 SR
Queue Stats
667W - 659L
1,467 Elo+
Solo
Bacchus
Bacchus
GeminiZKnight
Bacchus
Level 66
God Stats
3W - 4L
1,466 SR
Queue Stats
133W - 106L
1,523 Elo+
Solo
Thoth
Thoth
GmNunes
Thoth
Level 104
God Stats
2W - 4L
1,445 SR
Queue Stats
431W - 501L
1,455 Elo+
Solo
Merlin
Merlin
jeremyperdue
Merlin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 290L
1,475 Elo+
Solo
Izanami
Izanami
kmap
Izanami
Level 158
God Stats
37W - 42L
1,478 SR
Queue Stats
238W - 265L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 1 / 0
5,923
538
4,855
10,026
5,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hera
8
1 / 4 / 1
5,268
479
1,753
4,488
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
8
0 / 3 / 0
4,685
426
3,001
7,008
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Sirchickenhawk
Sun Wukong
9
2 / 3 / 0
5,468
497
3,720
6,601
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
8
0 / 2 / 1
5,061
460
2,902
9,207
2,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BIGDADAWILL
Camazotz
12
7 / 0 / 3
7,161
651
8,022
8,368
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
10
3 / 0 / 4
6,115
556
5,156
5,313
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
GmNunes
Thoth
10
1 / 2 / 4
6,200
564
1,846
3,552
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
11
1 / 1 / 1
6,110
555
4,095
5,733
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
kmap
Izanami
10
1 / 1 / 6
5,722
520
5,023
4,966
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
13
13
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
1
0
1
W
Camazotz
BIGDADAWILL
Camazotz
7
0
3
8.5
W
Bacchus
3
0
4
5
W
Thoth
GmNunes
Thoth
1
2
4
1.5
L
Hera
1
4
1
0.38
L
Neith
0
3
0
0
L
Sun Wukong
Sirchickenhawk
Sun Wukong
2
3
0
0.67
L
Cthulhu
0
2
1
0.25
W
Merlin
1
1
1
1.5
W
Izanami
kmap
Izanami
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,231
Damage
24,142
37,330
Taken
27,932
13,918
Mitigated
10,780
13,102
Healing
11,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,855
486
0
5,736
10,026
5,901
0
3,744
6,282
0
33,509
W
Camazotz
BIGDADAWILL
Camazotz
8,022
3,205
0
5,390
8,368
2,535
0
1,303
6,844
0
36,751
W
Bacchus
5,156
767
0
2,242
5,313
4,216
0
1,254
4,059
11,742
0
W
Thoth
GmNunes
Thoth
1,846
152
0
1,148
3,552
924
342
716
2,766
31,353
0
L
Hera
1,753
689
0
636
4,488
1,012
0
580
3,862
23,354
0
L
Neith
3,001
1,028
0
1,682
7,008
1,650
0
2,405
4,579
0
23,764
L
Sun Wukong
Sirchickenhawk
Sun Wukong
3,720
1,178
0
1,920
6,601
2,472
0
1,372
5,171
0
22,395
L
Cthulhu
2,902
35
842
2,286
9,207
2,883
0
2,856
6,339
16,534
0
W
Merlin
4,095
846
0
964
5,733
1,614
0
0
5,300
33,336
0
W
Izanami
kmap
Izanami
5,023
3,212
0
1,642
4,966
1,491
0
1,222
3,744
0
38,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,405
Gold Earned
31,308
257
Minions Killed
314
0
Camps Cleared
0
946,731
Distance Traveled
1,016,147
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,923
538
66
6
0
191,924
0
W
Camazotz
7,161
651
71
6
0
233,495
0
W
Bacchus
6,115
556
13
1
0
217,251
4
W
Thoth
6,200
564
62
6
0
196,410
2
L
Hera
5,268
479
62
6
0
155,266
0
L
Neith
4,685
426
47
4
0
187,054
0
L
Sun Wukong
5,468
497
50
5
0
201,648
2
L
Cthulhu
5,061
460
32
3
0
210,839
1
W
Merlin
6,110
555
83
8
0
170,657
2
W
Izanami
5,722
520
85
8
0
198,334
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role