Player Matchup

Cthulhu
Cthulhu
Maycon5270
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Zeus
Zeus
OctalPolecat336
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,240 Elo+
Solo
Hel
Hel
Petesports
Hel
Level 29
God Stats
1W - 2L
1,549 SR
Queue Stats
323W - 373L
1,344 Elo+
Solo
King Arthur
King Arthur
lll Kr0S lll
King Arthur
Level 26
God Stats
19W - 36L
1,284 SR
Queue Stats
414W - 409L
1,445 Elo+
Solo
Hachiman
Hachiman
tutsulu-yama
Hachiman
Level 5
God Stats
4W - 7L
1,272 SR
Queue Stats
6W - 9L
1,269 Elo+
Solo
Team Averages
Level 15
1,421 SR
1,310 Elo+

VS

Team Averages
Level 15
1,499 SR
1,400 Elo+
Hera
Hera
Hugito088
Hera
Level 14
God Stats
8W - 7L
1,563 SR
Queue Stats
12W - 13L
1,390 Elo+
Party 1
Bellona
Bellona
Juantonio007
Bellona
Level 18
God Stats
11W - 9L
1,512 SR
Queue Stats
25W - 18L
1,426 Elo+
Party 1
Ymir
Ymir
TRT_Nachop
Ymir
Level 6
God Stats
6W - 2L
1,497 SR
Queue Stats
6W - 3L
1,446 Elo+
Party 1
Artemis
Artemis
YagoFlama_10Xd
Artemis
Level 7
God Stats
4W - 3L
1,300 SR
Queue Stats
9W - 9L
1,386 Elo+
Party 1
Thanatos
Thanatos
xa248vi
Thanatos
Level 29
God Stats
9W - 4L
1,624 SR
Queue Stats
20W - 25L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Maycon5270
Cthulhu
12
3 / 8 / 0
8,203
410
8,491
19,934
12,352
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
0 / 10 / 2
6,562
328
1,337
8,651
1,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 4 / 2
8,454
423
1,658
9,626
4,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
lll Kr0S lll
King Arthur
2
0 / 0 / 0
5,571
279
83
154
56
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
tutsulu-yama
Hachiman
12
1 / 4 / 0
8,189
409
3,836
9,209
3,120
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
10 / 1 / 3
10,723
536
11,411
7,895
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Juantonio007
Bellona
16
8 / 0 / 6
10,581
529
9,905
9,604
10,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 8
9,517
476
6,646
10,527
11,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 1 / 2
9,242
462
4,356
6,375
2,351
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
xa248vi
Thanatos
6
1 / 1 / 0
6,971
349
1,132
1,939
650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
4
Kills
24
26
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hera
10
1
3
11.5
W
Bellona
Juantonio007
Bellona
8
0
6
11
L
Cthulhu
Maycon5270
Cthulhu
3
8
0
0.38
L
0
10
2
0.1
L
0
4
2
0.25
W
1
2
8
2.5
W
4
1
2
5
L
King Arthur
lll Kr0S lll
King Arthur
0
0
0
0
L
Hachiman
tutsulu-yama
Hachiman
1
4
0
0.25
W
Thanatos
xa248vi
Thanatos
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,405
Damage
33,450
47,574
Taken
36,340
21,924
Mitigated
27,413
5,080
Healing
5,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
11,411
2,483
228
794
7,895
3,119
1,294
2,277
5,618
65,762
0
W
Bellona
Juantonio007
Bellona
9,905
1,682
0
1,796
9,604
10,164
1,742
2,109
7,459
16,657
47,757
L
Cthulhu
Maycon5270
Cthulhu
8,491
1,125
0
1,271
19,934
12,352
0
11,157
8,549
30,278
0
L
1,337
629
0
608
8,651
1,950
0
2,534
5,999
9,974
0
L
1,658
350
1,263
1,938
9,626
4,446
1,730
2,011
7,579
36,740
0
W
6,646
2,586
0
1,190
10,527
11,129
909
4,470
6,057
34,442
0
W
4,356
1,498
0
234
6,375
2,351
4,256
2,440
3,935
0
42,286
L
King Arthur
lll Kr0S lll
King Arthur
83
0
0
0
154
56
0
0
154
0
1,469
L
Hachiman
tutsulu-yama
Hachiman
3,836
2,490
0
0
9,209
3,120
736
4,564
4,529
0
34,848
W
Thanatos
xa248vi
Thanatos
1,132
199
0
1,482
1,939
650
0
190
1,749
0
9,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,979
Gold Earned
47,034
198
Minions Killed
385
0
Camps Cleared
0
1,271,944
Distance Traveled
1,651,778
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,723
536
115
6
0
423,198
0
W
Bellona
10,581
529
109
5
0
376,273
0
L
Cthulhu
8,203
410
37
2
0
361,564
1
L
Zeus
6,562
328
13
1
0
222,723
0
L
Hel
8,454
423
69
3
0
345,642
6
W
Ymir
9,517
476
58
3
0
396,693
0
W
Artemis
9,242
462
81
4
0
356,698
0
L
King Arthur
5,571
279
4
0
0
22,572
0
L
Hachiman
8,189
409
75
4
0
319,443
0
W
Thanatos
6,971
349
22
1
0
98,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role