Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ArchedBog
Sylvanus
Level 123
God Stats
16W - 16L
1,537 SR
Queue Stats
126W - 135L
1,478 Elo+
Solo
Erlang Shen
Erlang Shen
Killmeifyougae
Erlang Shen
Level 101
God Stats
4W - 7L
1,445 SR
Queue Stats
629W - 689L
1,495 Elo+
Party 1
Medusa
Medusa
killtYT
Medusa
Level 81
God Stats
0W - 1L
1,474 SR
Queue Stats
4W - 3L
1,558 Elo+
Solo
He Bo
He Bo
xXEoneXx
He Bo
Level 67
God Stats
0W - 4L
1,185 SR
Queue Stats
332W - 351L
1,461 Elo+
Solo
Team Averages
Level 92
1,428 SR
1,498 Elo+

VS

Team Averages
Level 108
1,418 SR
1,446 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dukeyboy2000
Chaac
Level 126
God Stats
7W - 3L
1,596 SR
Queue Stats
72W - 79L
1,415 Elo+
Solo
Fenrir
Fenrir
Keyronn
Fenrir
Level 129
God Stats
9W - 4L
1,479 SR
Queue Stats
13W - 12L
1,462 Elo+
Solo
Ullr
Ullr
Young Swyfu
Ullr
Level 96
God Stats
3W - 5L
1,226 SR
Queue Stats
382W - 353L
1,451 Elo+
Solo
Eset
Eset
明日之神
Eset
Level 63
God Stats
6W - 4L
1,291 SR
Queue Stats
176W - 183L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 4 / 1
6,801
486
3,908
6,880
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
ArchedBog
Sylvanus
10
1 / 1 / 2
6,509
465
5,111
8,836
7,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Killmeifyougae
Erlang Shen
11
1 / 4 / 1
6,516
465
5,153
12,945
6,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
killtYT
Medusa
9
1 / 8 / 0
5,992
428
3,784
11,974
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
xXEoneXx
He Bo
13
4 / 5 / 0
7,702
550
4,855
11,181
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
5 / 0 / 1
8,503
607
6,023
6,343
2,089
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 2
7,782
556
7,007
8,929
5,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Keyronn
Fenrir
13
7 / 4 / 6
8,670
619
9,564
9,673
5,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 3 / 5
8,475
605
9,563
10,128
3,780
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 0 / 2
8,021
573
6,414
6,665
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
8
Kills
22
22
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
1
0.38
W
Izanami
 
Izanami
5
0
1
5.5
L
Sylvanus
ArchedBog
Sylvanus
1
1
2
2
W
4
1
2
5
W
Fenrir
Keyronn
Fenrir
7
4
6
2.5
L
Erlang Shen
Killmeifyougae
Erlang Shen
1
4
1
0.38
W
3
3
5
1.83
L
Medusa
killtYT
Medusa
1
8
0
0.13
L
He Bo
xXEoneXx
He Bo
4
5
0
0.8
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,811
Damage
38,571
51,816
Taken
41,738
22,736
Mitigated
19,756
16,674
Healing
14,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,908
227
0
562
6,880
2,130
0
1,851
4,837
38,938
0
W
Izanami
 
Izanami
6,023
5,014
0
1,638
6,343
2,089
2,441
535
5,808
0
54,236
L
Sylvanus
ArchedBog
Sylvanus
5,111
1,231
2,308
4,866
8,836
7,775
0
1,617
7,125
16,914
0
W
7,007
1,032
0
4,386
8,929
5,973
1,832
2,299
6,630
0
40,306
W
Fenrir
Keyronn
Fenrir
9,564
1,971
0
3,202
9,673
5,634
0
3,949
5,724
0
38,681
L
Erlang Shen
Killmeifyougae
Erlang Shen
5,153
2,698
0
4,792
12,945
6,213
0
2,250
10,523
0
29,824
W
9,563
4,611
0
2,527
10,128
3,780
2,562
4,606
5,522
0
45,508
L
Medusa
killtYT
Medusa
3,784
1,715
0
660
11,974
3,060
0
211
11,763
0
33,167
L
He Bo
xXEoneXx
He Bo
4,855
625
0
3,486
11,181
3,558
0
230
10,943
40,746
0
W
6,414
357
365
2,840
6,665
2,280
0
2,485
4,180
46,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,520
Gold Earned
41,451
298
Minions Killed
436
0
Camps Cleared
0
1,239,053
Distance Traveled
1,321,960
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,801
486
93
7
0
271,974
3
W
Izanami
8,503
607
115
8
0
269,071
6
L
Sylvanus
6,509
465
18
1
0
243,889
2
W
Chaac
7,782
556
72
5
0
295,269
0
W
Fenrir
8,670
619
66
5
0
261,104
1
L
Erlang Shen
6,516
465
48
3
0
257,831
0
W
Ullr
8,475
605
82
6
0
223,025
0
L
Medusa
5,992
428
53
4
0
239,789
0
L
He Bo
7,702
550
86
6
0
225,570
0
W
Eset
8,021
573
101
7
0
273,491
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role