Player Matchup

Fenrir
Fenrir
Bronze I
 
Fenrir
Bronze I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze I
 
Cerberus
Bronze I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
Menzoach92
Mulan
Bronze III
Level 40
God Stats
1W - 0L
1,159 SR
Queue Stats
1W - 2L
1,460 MMR
Solo
Hera
Hera
Bronze II
PitufoTeFarmea
Hera
Bronze II
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 86L
136 MMR
Solo
Danzaburou
Danzaburou
Silver III
koenoroelie
Danzaburou
Silver III
Level 144
God Stats
2W - 0L
1,838 SR
Queue Stats
19W - 17L
1,361 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,499 SR
1,191 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,528 SR
698 MMR
Artemis
Artemis
Silver I
Hopverti
Artemis
Silver I
Level 106
God Stats
4W - 2L
1,590 SR
Queue Stats
326W - 324L
1,219 MMR
Solo
Nike
Nike
Bronze III
Shadow8521458
Nike
Bronze III
Level 80
God Stats
4W - 4L
1,576 SR
Queue Stats
134W - 160L
-28 MMR
Solo
Kukulkan
Kukulkan
Gold V
aprenti-jedi
Kukulkan
Gold V
Level 156
God Stats
16W - 15L
1,596 SR
Queue Stats
232W - 246L
1,293 MMR
Solo
Thanatos
Thanatos
Bronze IV
ricos2013ricos
Thanatos
Bronze IV
Level 85
God Stats
9W - 13L
1,376 SR
Queue Stats
208W - 237L
-161 MMR
Solo
Khepri
Khepri
Silver II
x-Dracarys-x-
Khepri
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 4 / 5
9,337
519
8,266
11,503
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
 
Cerberus
14
0 / 0 / 2
7,770
432
4,561
11,647
11,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
12
0 / 5 / 4
7,209
401
3,861
9,800
3,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 8 / 6
9,551
531
5,899
12,784
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
koenoroelie
Danzaburou
18
16 / 3 / 2
11,911
662
18,389
14,814
5,671
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
SetLokiZhong KuiGilgamesh

VS

Bans
AmaterasuCthulhuAthenaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hopverti
Artemis
15
4 / 6 / 2
9,040
502
6,652
13,263
2,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 2 / 2
8,793
489
8,469
12,060
8,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
aprenti-jedi
Kukulkan
14
4 / 6 / 5
9,146
508
13,580
8,701
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
13
5 / 6 / 3
8,830
491
5,973
13,577
3,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
3 / 5 / 6
8,744
486
3,778
12,049
8,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
25
Kills
18
20
Deaths
25
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
5
1.88
W
Cerberus
 
Cerberus
0
0
2
1
L
Artemis
Hopverti
Artemis
4
6
2
0.83
W
Mulan
0
5
4
0.4
W
4
8
6
0.88
L
2
2
2
1.5
L
Kukulkan
aprenti-jedi
Kukulkan
4
6
5
1.08
W
Danzaburou
koenoroelie
Danzaburou
16
3
2
5.67
L
Thanatos
5
6
3
1.08
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,976
Damage
38,452
60,548
Taken
59,650
28,478
Mitigated
26,243
23,383
Healing
19,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,266
1,546
72
4,679
11,503
4,356
0
3,532
7,851
0
51,913
W
Cerberus
 
Cerberus
4,561
362
162
6,530
11,647
11,008
319
2,456
9,119
45,299
0
L
Artemis
Hopverti
Artemis
6,652
2,902
0
3,498
13,263
2,643
0
74
13,189
0
63,238
W
Mulan
3,861
231
475
1,196
9,800
3,350
0
2,744
6,974
0
31,220
W
5,899
1,414
0
2,270
12,784
4,093
442
5,237
7,255
58,971
0
L
8,469
1,267
0
2,590
12,060
8,450
0
3,251
8,199
5,769
45,318
L
Kukulkan
aprenti-jedi
Kukulkan
13,580
542
0
120
8,701
3,093
0
3,766
4,729
57,407
0
W
Danzaburou
koenoroelie
Danzaburou
18,389
9,962
0
7,999
14,814
5,671
1,378
4,348
10,370
0
90,426
L
Thanatos
5,973
2,102
0
9,838
13,577
3,912
0
1,030
12,391
0
46,291
L
3,778
882
1,861
1,902
12,049
8,145
0
1,259
10,608
13,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,778
Gold Earned
44,553
546
Minions Killed
402
0
Camps Cleared
0
1,666,865
Distance Traveled
1,531,490
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,337
519
88
5
0
372,288
6
W
Cerberus
7,770
432
146
8
0
315,551
0
L
Artemis
9,040
502
106
6
0
291,053
4
W
Mulan
7,209
401
64
4
0
337,325
1
W
Hera
9,551
531
115
6
0
312,715
2
L
Nike
8,793
489
90
5
0
333,338
5
L
Kukulkan
9,146
508
110
6
0
320,873
2
W
Danzaburou
11,911
662
133
7
0
328,986
4
L
Thanatos
8,830
491
87
5
0
236,231
0
L
Khepri
8,744
486
9
1
0
349,995
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role