Player Matchup

Ymir
Ymir
BTMKRST
Ymir
Level 7
God Stats
10W - 13L
1,534 SR
Queue Stats
32W - 33L
1,411 Elo+
Solo
Ares
Ares
Babawabbit
Ares
Level 25
God Stats
3W - 6L
1,315 SR
Queue Stats
281W - 294L
1,561 Elo+
Solo
Kukulkan
Kukulkan
Lyticks
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,542 Elo+
Solo
Arachne
Arachne
Menoriz
Arachne
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
63W - 71L
1,383 Elo+
Solo
Neith
Neith
moro26
Neith
Level 3
God Stats
1W - 1L
1,669 SR
Queue Stats
1W - 1L
1,669 Elo+
Solo
Team Averages
Level 9
1,503 SR
1,513 Elo+

VS

Team Averages
Level 20
1,567 SR
1,543 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
D0minion
Amaterasu
Level 28
God Stats
3W - 1L
1,694 SR
Queue Stats
46W - 43L
1,566 Elo+
Solo
Terra
Terra
NotNotDan
Terra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,620 Elo+
Solo
Chronos
Chronos
RentableMerci
Chronos
Level 29
God Stats
3W - 1L
1,602 SR
Queue Stats
136W - 107L
1,640 Elo+
Solo
Jing Wei
Jing Wei
НеНаТри
Jing Wei
Level 8
God Stats
6W - 8L
1,541 SR
Queue Stats
33W - 43L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BTMKRST
Ymir
12
1 / 5 / 3
7,325
523
4,954
12,535
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
3 / 4 / 2
7,447
532
5,388
12,342
9,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Lyticks
Kukulkan
13
6 / 4 / 1
8,338
596
8,994
5,249
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Menoriz
Arachne
10
1 / 8 / 4
6,322
452
4,816
11,009
3,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
moro26
Neith
8
0 / 11 / 3
5,838
417
3,468
10,395
2,826
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
11 / 2 / 5
8,912
637
11,873
9,462
3,537
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
D0minion
Amaterasu
11
6 / 5 / 2
7,432
531
5,462
10,659
5,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
NotNotDan
Terra
12
3 / 1 / 14
8,290
592
4,366
9,095
8,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
15
9 / 1 / 7
9,282
663
12,537
10,473
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
12
3 / 2 / 4
7,817
558
2,405
5,252
1,957
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
11
Kills
32
32
Deaths
11
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
11
2
5
6.75
L
Ymir
BTMKRST
Ymir
1
5
3
0.5
L
3
4
2
1
W
Amaterasu
D0minion
Amaterasu
6
5
2
1.4
L
Kukulkan
Lyticks
Kukulkan
6
4
1
1.63
L
Arachne
Menoriz
Arachne
1
8
4
0.38
W
Terra
NotNotDan
Terra
3
1
14
10
W
Chronos
9
1
7
12.5
L
Neith
moro26
Neith
0
11
3
0.14
W
Jing Wei
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,620
Damage
36,643
51,530
Taken
44,941
22,955
Mitigated
23,476
4,068
Healing
13,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
11,873
951
0
2,729
9,462
3,537
185
3,624
5,676
0
51,643
L
Ymir
BTMKRST
Ymir
4,954
794
0
268
12,535
5,310
651
3,189
9,346
45,582
0
L
5,388
164
0
1,476
12,342
9,801
0
5,640
6,702
20,757
0
W
Amaterasu
D0minion
Amaterasu
5,462
2,724
0
2,391
10,659
5,647
252
5,480
4,976
0
30,355
L
Kukulkan
Lyticks
Kukulkan
8,994
1,178
0
0
5,249
1,521
189
546
4,703
38,809
0
L
Arachne
Menoriz
Arachne
4,816
3,660
0
1,494
11,009
3,497
0
4,198
6,811
0
25,011
W
Terra
NotNotDan
Terra
4,366
1,864
539
1,410
9,095
8,383
27
4,201
4,773
15,110
0
W
Chronos
12,537
5,628
0
5,247
10,473
3,952
2,018
3,533
6,854
73,070
0
L
Neith
moro26
Neith
3,468
2,765
0
830
10,395
2,826
0
3,330
7,065
0
18,419
W
Jing Wei
2,405
1,572
0
714
5,252
1,957
3,305
1,862
3,326
0
26,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,270
Gold Earned
41,733
253
Minions Killed
363
0
Camps Cleared
0
1,169,531
Distance Traveled
1,365,555
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,912
637
78
6
0
304,232
0
L
Ymir
7,325
523
87
6
0
242,304
1
L
Ares
7,447
532
25
2
0
256,007
0
W
Amaterasu
7,432
531
55
4
0
272,892
5
L
Kukulkan
8,338
596
79
6
0
215,853
2
L
Arachne
6,322
452
30
2
0
276,572
2
W
Terra
8,290
592
17
1
0
296,479
0
W
Chronos
9,282
663
140
10
0
259,969
0
L
Neith
5,838
417
32
2
0
178,795
0
W
Jing Wei
7,817
558
73
5
0
231,983
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role