Player Matchup

Sol
Sol
 
Sol
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MyCurse1
Ah Muzen Cab
Level 30
God Stats
4W - 5L
1,384 SR
Queue Stats
103W - 91L
1,560 Elo+
Solo
Thor
Thor
RBJR
Thor
Level 17
God Stats
6W - 11L
1,451 SR
Queue Stats
90W - 79L
1,532 Elo+
Solo
Anubis
Anubis
RodentTheRare
Anubis
Level 25
God Stats
1W - 1L
1,345 SR
Queue Stats
99W - 78L
1,643 Elo+
Solo
Kuzenbo
Kuzenbo
StayAtPhoenix
Kuzenbo
Level 28
God Stats
68W - 65L
1,539 SR
Queue Stats
69W - 66L
1,502 Elo+
Solo
Team Averages
Level 24
1,444 SR
1,547 Elo+

VS

Team Averages
Level 24
1,477 SR
1,611 Elo+
Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Flexbus
Tiamat
Level 29
God Stats
13W - 9L
1,618 SR
Queue Stats
129W - 80L
1,689 Elo+
Party 1
Neith
Neith
Hawkinger672
Neith
Level 6
God Stats
1W - 2L
1,525 SR
Queue Stats
6W - 6L
1,619 Elo+
Solo
Cerberus
Cerberus
kastoras91
Cerberus
Level 28
God Stats
7W - 14L
1,375 SR
Queue Stats
127W - 142L
1,516 Elo+
Solo
Cabrakan
Cabrakan
vorschlag1235
Cabrakan
Level 29
God Stats
0W - 2L
1,365 SR
Queue Stats
123W - 62L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 2 / 0
6,543
654
5,666
6,662
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
MyCurse1
Ah Muzen Cab
11
2 / 0 / 1
6,147
615
1,873
3,665
967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
RBJR
Thor
12
6 / 0 / 4
7,042
704
4,469
4,341
1,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
5 / 0 / 5
6,968
697
5,498
5,808
3,009
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
10
1 / 0 / 7
5,494
549
2,247
6,323
3,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 1
4,900
490
2,336
4,759
2,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Flexbus
Tiamat
8
0 / 5 / 0
4,909
491
3,055
6,349
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 3 / 0
4,246
425
1,731
4,217
865
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
kastoras91
Cerberus
7
0 / 1 / 0
4,292
429
1,735
4,136
1,740
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cabrakan
vorschlag1235
Cabrakan
8
2 / 4 / 0
5,099
510
4,259
7,021
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
15
Kills
2
2
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
0
0.5
L
Merlin
 
Merlin
0
2
1
0.25
L
Tiamat
Flexbus
Tiamat
0
5
0
0
L
0
3
0
0
W
Ah Muzen Cab
MyCurse1
Ah Muzen Cab
2
0
1
2.5
W
Thor
RBJR
Thor
6
0
4
8
W
5
0
5
7.5
W
Kuzenbo
1
0
7
4.5
L
Cerberus
kastoras91
Cerberus
0
1
0
0
L
Cabrakan
vorschlag1235
Cabrakan
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,753
Damage
13,116
26,799
Taken
26,482
11,699
Mitigated
11,459
15,011
Healing
5,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,666
1,851
0
3,925
6,662
2,447
1,716
3,993
2,669
40,617
6,046
L
Merlin
 
Merlin
2,336
0
0
1,199
4,759
2,203
0
2,861
1,858
26,552
0
L
Tiamat
Flexbus
Tiamat
3,055
290
0
834
6,349
3,174
0
3,421
2,901
21,153
0
L
1,731
486
0
1,111
4,217
865
0
1,213
2,854
0
20,581
W
Ah Muzen Cab
MyCurse1
Ah Muzen Cab
1,873
811
0
2,472
3,665
967
469
659
3,006
0
41,717
W
Thor
RBJR
Thor
4,469
1,642
0
2,851
4,341
1,443
0
1,231
3,090
0
35,718
W
5,498
615
0
4,457
5,808
3,009
0
3,272
2,358
38,577
0
W
Kuzenbo
2,247
606
0
1,306
6,323
3,833
235
2,047
4,246
12,664
0
L
Cerberus
kastoras91
Cerberus
1,735
60
0
997
4,136
1,740
0
1,404
2,604
13,896
0
L
Cabrakan
vorschlag1235
Cabrakan
4,259
833
0
1,069
7,021
3,477
0
3,618
3,365
18,542
3,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
23,446
358
Minions Killed
258
0
Camps Cleared
0
982,537
Distance Traveled
908,524
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,543
654
91
9
0
171,708
1
L
Merlin
4,900
490
53
5
0
170,898
1
L
Tiamat
4,909
491
58
6
0
174,517
3
L
Neith
4,246
425
53
5
0
176,533
1
W
Ah Muzen Cab
6,147
615
91
9
0
189,126
0
W
Thor
7,042
704
74
7
0
241,800
6
W
Anubis
6,968
697
77
8
0
172,290
2
W
Kuzenbo
5,494
549
25
3
0
207,613
4
L
Cerberus
4,292
429
36
4
0
188,933
1
L
Cabrakan
5,099
510
58
6
0
197,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role