Player Matchup

Ymir
Ymir
Ads07ads
Ymir
Level 8
God Stats
2W - 3L
1,518 SR
Queue Stats
5W - 8L
1,471 Elo+
Solo
Neith
Neith
Gonzo8606
Neith
Level 16
God Stats
22W - 17L
1,528 SR
Queue Stats
67W - 60L
1,364 Elo+
Solo
Xbalanque
Xbalanque
iY2SF
Xbalanque
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ares
Ares
javuvuja
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
nikitron-
Ra
Level 27
God Stats
1W - 5L
1,208 SR
Queue Stats
11W - 21L
1,302 Elo+
Solo
Team Averages
Level 12
1,451 SR
1,427 Elo+

VS

Team Averages
Level 21
1,376 SR
1,304 Elo+
Ymir
Ymir
PirateClown
Ymir
Level 27
God Stats
11W - 5L
1,558 SR
Queue Stats
86W - 83L
1,318 Elo+
Solo
Chaac
Chaac
Zabor337
Chaac
Level 14
God Stats
5W - 3L
1,495 SR
Queue Stats
15W - 15L
1,327 Elo+
Solo
Danzaburou
Danzaburou
barry_B_benson37
Danzaburou
Level 25
God Stats
25W - 18L
1,485 SR
Queue Stats
242W - 356L
1,311 Elo+
Party 1
Loki
Loki
kostroma_3
Loki
Level 25
God Stats
9W - 11L
1,204 SR
Queue Stats
62W - 73L
1,299 Elo+
Solo
Tiamat
Tiamat
xxdarkknight2006
Tiamat
Level 13
God Stats
31W - 39L
1,139 SR
Queue Stats
112W - 152L
1,266 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 5 / 0
6,087
338
1,812
6,815
4,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Gonzo8606
Neith
14
2 / 5 / 0
8,432
468
7,078
11,648
3,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
iY2SF
Xbalanque
9
0 / 8 / 1
5,935
330
4,980
13,199
3,461
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
11
1 / 2 / 1
7,003
389
3,802
13,035
9,760
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 7 / 1
7,208
400
3,284
9,178
2,686
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 11
9,910
551
7,715
10,816
11,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Zabor337
Chaac
15
3 / 0 / 3
9,398
522
6,255
11,210
9,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
barry_B_benson37
Danzaburou
14
5 / 2 / 3
9,385
521
11,753
10,483
4,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 1 / 5
8,973
499
5,998
8,569
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
9 / 0 / 3
10,638
591
10,949
6,134
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
3
Kills
27
27
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
5
0
0
L
Neith
Gonzo8606
Neith
2
5
0
0.4
W
4
0
11
9.5
W
Chaac
Zabor337
Chaac
3
0
3
4.5
W
Danzaburou
barry_B_benson37
Danzaburou
5
2
3
3.25
L
Xbalanque
iY2SF
Xbalanque
0
8
1
0.06
L
Ares
1
2
1
0.75
W
6
1
5
8.5
L
0
7
1
0.07
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,956
Damage
42,670
53,875
Taken
47,212
24,131
Mitigated
31,586
6,414
Healing
19,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,812
1,217
0
581
6,815
4,524
0
655
5,876
11,693
0
L
Neith
Gonzo8606
Neith
7,078
4,362
0
2,350
11,648
3,700
0
2,072
9,576
0
42,736
W
7,715
572
0
4,006
10,816
11,004
200
1,364
9,452
38,515
0
W
Chaac
Zabor337
Chaac
6,255
1,525
0
5,701
11,210
9,230
2,229
3,808
7,402
2,516
43,677
W
Danzaburou
barry_B_benson37
Danzaburou
11,753
5,049
0
3,117
10,483
4,327
3,501
304
10,179
0
51,934
L
Xbalanque
iY2SF
Xbalanque
4,980
2,987
0
1,350
13,199
3,461
178
5,405
7,628
0
20,407
L
Ares
3,802
529
0
714
13,035
9,760
402
4,228
8,035
17,211
0
W
5,998
1,390
0
3,409
8,569
3,829
1,242
2,478
6,091
0
45,983
L
3,284
176
52
1,367
9,178
2,686
25
5,470
3,168
44,523
0
W
10,949
542
0
3,421
6,134
3,196
562
944
5,190
66,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,665
Gold Earned
48,304
281
Minions Killed
450
0
Camps Cleared
0
1,347,230
Distance Traveled
1,663,005
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,087
338
26
1
0
165,001
0
L
Neith
8,432
468
99
6
0
287,379
0
W
Ymir
9,910
551
69
4
0
360,395
8
W
Chaac
9,398
522
96
5
0
246,471
0
W
Danzaburou
9,385
521
79
4
0
333,445
1
L
Xbalanque
5,935
330
37
2
0
300,222
4
L
Ares
7,003
389
25
1
0
303,922
1
W
Loki
8,973
499
75
4
0
359,247
2
L
Ra
7,208
400
94
5
0
290,706
1
W
Tiamat
10,638
591
131
7
0
363,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role