Player Matchup

Neith
Neith
BetterThanBots
Neith
Level 8
God Stats
1W - 1L
1,779 SR
Queue Stats
3W - 3L
1,653 Elo+
Solo
Zhong Kui
Zhong Kui
Soulugo
Zhong Kui
Level 3
God Stats
5W - 2L
1,801 SR
Queue Stats
17W - 8L
1,779 Elo+
Solo
Sylvanus
Sylvanus
nuk757
Sylvanus
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
164W - 154L
1,555 Elo+
Solo
Anubis
Anubis
thcm2
Anubis
Level 29
God Stats
56W - 42L
1,616 SR
Queue Stats
155W - 162L
1,563 Elo+
Solo
Cliodhna
Cliodhna
xxxxxzatoxxxxx
Cliodhna
Level 19
God Stats
10W - 7L
1,468 SR
Queue Stats
60W - 59L
1,581 Elo+
Solo
Team Averages
Level 17
1,633 SR
1,626 Elo+

VS

Team Averages
Level 23
1,645 SR
1,590 Elo+
Chronos
Chronos
DarkaniuV2020
Chronos
Level 26
God Stats
7W - 12L
1,411 SR
Queue Stats
57W - 50L
1,559 Elo+
Solo
Terra
Terra
Idealistic
Terra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 67L
1,534 Elo+
Solo
Nemesis
Nemesis
Smurfdalo
Nemesis
Level 29
God Stats
2W - 0L
1,810 SR
Queue Stats
77W - 33L
1,727 Elo+
Solo
Camazotz
Camazotz
WannaBEeSekiro
Camazotz
Level 18
God Stats
2W - 0L
1,719 SR
Queue Stats
28W - 27L
1,554 Elo+
Solo
Raijin
Raijin
statowin
Raijin
Level 23
God Stats
2W - 0L
1,787 SR
Queue Stats
211W - 167L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,244
424
2,857
4,301
1,015
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Soulugo
Zhong Kui
9
0 / 2 / 0
5,381
538
3,184
6,745
3,811
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
nuk757
Sylvanus
7
1 / 3 / 0
4,584
458
4,115
7,129
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
thcm2
Anubis
9
1 / 5 / 1
5,260
526
4,475
8,238
3,148
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
10
2 / 4 / 0
5,820
582
2,988
5,691
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
9
2 / 0 / 3
5,107
511
2,814
3,322
1,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Terra
9
0 / 1 / 5
5,072
507
2,392
7,347
4,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Smurfdalo
Nemesis
12
6 / 1 / 7
6,800
680
8,735
7,886
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Camazotz
12
6 / 1 / 0
6,970
697
3,315
7,841
3,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
statowin
Raijin
11
2 / 1 / 2
6,134
613
4,529
5,221
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
16
16
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Chronos
2
0
3
3.5
W
Terra
0
1
5
2.5
W
Nemesis
Smurfdalo
Nemesis
6
1
7
9.5
L
Zhong Kui
Soulugo
Zhong Kui
0
2
0
0
W
Camazotz
6
1
0
6
L
Sylvanus
nuk757
Sylvanus
1
3
0
0.33
W
Raijin
statowin
Raijin
2
1
2
3
L
Anubis
thcm2
Anubis
1
5
1
0.3
L
Cliodhna
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,619
Damage
21,785
32,104
Taken
31,617
12,754
Mitigated
13,911
10,004
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,857
1,422
0
1,053
4,301
1,015
110
2,413
1,888
0
15,692
W
Chronos
2,814
421
0
1,549
3,322
1,069
720
563
2,759
35,134
0
W
Terra
2,392
779
512
2,873
7,347
4,939
378
2,528
4,819
8,081
0
W
Nemesis
Smurfdalo
Nemesis
8,735
4,530
0
2,816
7,886
2,799
0
3,328
4,558
0
34,141
L
Zhong Kui
Soulugo
Zhong Kui
3,184
430
0
2,700
6,745
3,811
0
3,441
2,916
30,347
0
W
Camazotz
3,315
967
0
4,580
7,841
3,363
1,080
1,776
6,065
0
37,704
L
Sylvanus
nuk757
Sylvanus
4,115
1,451
979
1,801
7,129
2,648
58
2,793
4,336
19,567
5,659
W
Raijin
statowin
Raijin
4,529
327
0
1,361
5,221
1,741
0
3,061
2,160
31,902
0
L
Anubis
thcm2
Anubis
4,475
504
0
2,654
8,238
3,148
0
226
7,986
28,014
0
L
Cliodhna
2,988
556
0
817
5,691
2,132
0
416
5,243
0
29,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,289
Gold Earned
30,083
267
Minions Killed
318
0
Camps Cleared
0
780,983
Distance Traveled
954,507
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,244
424
25
3
0
155,873
0
W
Chronos
5,107
511
79
8
0
162,651
0
W
Terra
5,072
507
12
1
0
199,058
1
W
Nemesis
6,800
680
63
6
0
214,249
0
L
Zhong Kui
5,381
538
70
7
0
181,660
2
W
Camazotz
6,970
697
86
9
0
210,664
3
L
Sylvanus
4,584
458
51
5
0
136,740
4
W
Raijin
6,134
613
78
8
0
167,885
2
L
Anubis
5,260
526
56
6
0
126,431
0
L
Cliodhna
5,820
582
65
7
0
180,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role