Player Matchup

Hercules
Hercules
JeikseI
Hercules
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,321 Elo+
Party 1
Fenrir
Fenrir
OxfordMisfit
Fenrir
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 66L
1,571 Elo+
Solo
Poseidon
Poseidon
Poksimees
Poseidon
Level 15
God Stats
2W - 1L
1,293 SR
Queue Stats
20W - 23L
1,365 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
Level 29
God Stats
15W - 12L
1,527 SR
Queue Stats
99W - 107L
1,411 Elo+
Solo
Cerberus
Cerberus
TTV-IIIlIlIIlI
Cerberus
Level 4
God Stats
2W - 2L
1,439 SR
Queue Stats
6W - 10L
1,462 Elo+
Solo
Team Averages
Level 15
1,452 SR
1,426 Elo+

VS

Team Averages
Level 17
1,436 SR
1,527 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
AS cotelaite
Apollo
Level 8
God Stats
0W - 1L
1,375 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Mrpotassiumman
Kuzenbo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 26L
1,581 Elo+
Solo
Da Ji
Da Ji
PandasHaveRisen
Da Ji
Level 4
God Stats
1W - 1L
1,743 SR
Queue Stats
4W - 1L
1,839 Elo+
Solo
Izanami
Izanami
resolved-arbour7
Izanami
Level 18
God Stats
1W - 6L
1,062 SR
Queue Stats
17W - 31L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JeikseI
Hercules
10
1 / 4 / 3
6,417
458
2,416
9,990
7,468
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
14
13 / 2 / 1
8,483
606
9,406
8,775
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poseidon
Poksimees
Poseidon
10
2 / 6 / 8
6,511
465
4,745
8,903
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
11
4 / 4 / 4
6,987
499
6,408
9,001
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
9
4 / 3 / 5
6,525
466
4,467
9,432
3,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 4 / 2
6,863
490
5,084
7,223
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
7
0 / 10 / 3
5,740
410
1,167
8,161
1,744
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
3 / 3 / 4
6,886
492
4,193
11,099
10,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
15 / 0 / 1
10,750
768
17,012
10,514
4,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 7 / 3
6,544
467
3,677
7,964
2,373
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
24
Kills
19
19
Deaths
24
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
2
0.5
L
Apollo
0
10
3
0.15
W
Hercules
JeikseI
Hercules
1
4
3
0.63
L
3
3
4
1.67
W
Fenrir
13
2
1
6.75
L
15
0
1
15.5
W
Poseidon
Poksimees
Poseidon
2
6
8
1
W
Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
4
4
4
1.5
W
Cerberus
4
3
5
2.17
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,442
Damage
31,133
46,101
Taken
44,961
19,072
Mitigated
20,984
11,164
Healing
7,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,084
1,133
0
543
7,223
1,994
763
1,175
6,048
37,639
0
L
Apollo
1,167
873
0
0
8,161
1,744
119
2,652
5,509
0
6,443
W
Hercules
JeikseI
Hercules
2,416
748
0
2,308
9,990
7,468
772
1,209
8,739
0
21,047
L
4,193
1,794
907
1,111
11,099
10,865
153
6,124
4,975
14,343
0
W
Fenrir
9,406
2,152
0
3,470
8,775
3,449
0
1,443
7,164
0
49,655
L
17,012
6,044
0
4,763
10,514
4,008
502
1,906
8,608
0
73,822
W
Poseidon
Poksimees
Poseidon
4,745
614
123
1,825
8,903
1,970
0
3,146
5,549
27,107
0
W
Morgan Le Fay
ShelbyContr0ller
Morgan Le Fay
6,408
1,059
0
1,210
9,001
2,464
0
867
8,092
38,108
0
W
Cerberus
4,467
418
0
2,228
9,432
3,721
425
2,110
7,280
19,980
0
L
3,677
2,925
0
439
7,964
2,373
1,904
3,888
4,076
0
31,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,923
Gold Earned
36,783
296
Minions Killed
280
0
Camps Cleared
0
1,269,723
Distance Traveled
1,198,144
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,863
490
66
5
0
241,010
2
L
Apollo
5,740
410
13
1
0
194,617
3
W
Hercules
6,417
458
55
4
0
258,881
0
L
Kuzenbo
6,886
492
18
1
0
253,431
2
W
Fenrir
8,483
606
85
6
0
306,018
0
L
Da Ji
10,750
768
113
8
0
293,165
4
W
Poseidon
6,511
465
51
4
0
242,418
0
W
Morgan Le Fay
6,987
499
64
5
0
217,217
3
W
Cerberus
6,525
466
41
3
0
245,189
4
L
Izanami
6,544
467
70
5
0
215,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role