Player Matchup

Merlin
Merlin
DeLamonte
Merlin
Level 12
God Stats
1W - 4L
1,344 SR
Queue Stats
7W - 10L
1,377 Elo+
Solo
Sun Wukong
Sun Wukong
MaleUsername
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,377 Elo+
Party 1
Charybdis
Charybdis
abh1lynn
Charybdis
Level 24
God Stats
13W - 7L
1,500 SR
Queue Stats
18W - 17L
1,377 Elo+
Party 1
Neith
Neith
star_kam
Neith
Level 13
God Stats
31W - 38L
1,365 SR
Queue Stats
38W - 44L
1,287 Elo+
Solo
Agni
Agni
王狗蛋llll
Agni
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,439 Elo+
Solo
Team Averages
Level 12
1,442 SR
1,371 Elo+

VS

Team Averages
Level 23
1,609 SR
1,411 Elo+
Zeus
Zeus
BigDaddyDilf69
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,424 Elo+
Solo
Rama
Rama
CaptainShyman
Rama
Level 27
God Stats
29W - 20L
1,580 SR
Queue Stats
129W - 95L
1,555 Elo+
Solo
Bellona
Bellona
Herpaderpicneedl
Bellona
Level 24
God Stats
2W - 0L
1,796 SR
Queue Stats
32W - 26L
1,244 Elo+
Solo
Merlin
Merlin
NWF IceCold
Merlin
Level 29
God Stats
6W - 6L
1,669 SR
Queue Stats
251W - 302L
1,330 Elo+
Solo
Xbalanque
Xbalanque
aope
Xbalanque
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DeLamonte
Merlin
18
4 / 6 / 3
12,019
1,002
12,675
13,554
5,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MaleUsername
Sun Wukong
19
0 / 13 / 9
11,022
919
6,700
30,137
33,677
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
abh1lynn
Charybdis
18
4 / 8 / 5
11,394
950
18,257
23,632
9,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
star_kam
Neith
16
0 / 3 / 2
9,321
777
1,490
6,556
3,252
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
7 / 11 / 4
12,856
1,071
13,026
18,113
7,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 6 / 13
11,454
955
11,842
9,836
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
22 / 0 / 12
14,590
1,216
33,152
12,386
4,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
14 / 1 / 15
14,560
1,213
23,035
14,218
14,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
19
1 / 3 / 19
11,457
955
6,942
8,054
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
aope
Xbalanque
20
1 / 5 / 30
12,846
1,071
13,420
16,281
6,450
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
130
15
Kills
41
41
Deaths
15
23
Assists
89
Player
Kills
Deaths
Assists
KDA
W
3
6
13
1.58
W
22
0
12
28
L
Merlin
DeLamonte
Merlin
4
6
3
0.92
W
14
1
15
21.5
L
Sun Wukong
MaleUsername
Sun Wukong
0
13
9
0.35
W
Merlin
1
3
19
3.5
L
Charybdis
abh1lynn
Charybdis
4
8
5
0.81
W
Xbalanque
aope
Xbalanque
1
5
30
3.2
L
Neith
star_kam
Neith
0
3
2
0.33
L
7
11
4
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,148
Damage
88,391
91,992
Taken
60,775
59,715
Mitigated
32,000
1,343
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,842
1,212
0
759
9,836
3,433
0
4,564
5,200
34,247
0
W
33,152
30,412
0
2,892
12,386
4,970
0
4,457
7,929
0
55,412
L
Merlin
DeLamonte
Merlin
12,675
348
93
592
13,554
5,685
0
2,142
11,210
44,339
0
W
23,035
8,876
0
1,330
14,218
14,008
0
7,186
6,995
15
38,651
L
Sun Wukong
MaleUsername
Sun Wukong
6,700
1,038
0
616
30,137
33,677
0
7,103
22,504
0
16,981
W
Merlin
6,942
966
0
0
8,054
3,139
0
3,238
4,816
22,960
0
L
Charybdis
abh1lynn
Charybdis
18,257
11,984
0
0
23,632
9,864
0
3,960
19,358
0
30,688
W
Xbalanque
aope
Xbalanque
13,420
7,243
0
4,038
16,281
6,450
0
6,256
10,025
0
38,117
L
Neith
star_kam
Neith
1,490
874
0
42
6,556
3,252
0
1,088
5,390
0
5,441
L
13,026
461
0
0
18,113
7,237
0
3,063
14,746
45,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,612
Gold Earned
64,907
206
Minions Killed
226
3
Camps Cleared
9
866,149
Distance Traveled
1,079,687
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,454
955
53
4
1
172,634
0
W
Rama
14,590
1,216
41
3
6
248,813
0
L
Merlin
12,019
1,002
64
5
2
197,995
0
W
Bellona
14,560
1,213
20
2
0
257,825
0
L
Sun Wukong
11,022
919
22
2
0
165,472
0
W
Merlin
11,457
955
56
5
0
182,554
0
L
Charybdis
11,394
950
25
2
1
195,921
0
W
Xbalanque
12,846
1,071
56
5
2
217,861
2
L
Neith
9,321
777
8
1
0
85,114
0
L
Agni
12,856
1,071
87
7
0
221,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role