Player Matchup

Geb
Geb
 
Geb
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
NumbersComplex
Merlin
Level 30
God Stats
1W - 2L
1,529 SR
Queue Stats
46W - 46L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
SunGodXl
Baron Samedi
Level 36
God Stats
2W - 4L
1,486 SR
Queue Stats
417W - 412L
1,467 Elo+
Solo
Fenrir
Fenrir
XSpaceBoundX716
Fenrir
Level 119
God Stats
3W - 4L
1,607 SR
Queue Stats
262W - 252L
1,490 Elo+
Solo
Hun Batz
Hun Batz
scraggy154
Hun Batz
Level 44
God Stats
0W - 2L
1,296 SR
Queue Stats
0W - 3L
1,268 Elo+
Solo
Team Averages
Level 71
1,484 SR
1,447 Elo+

VS

Team Averages
Level 103
1,570 SR
1,421 Elo+
Athena
Athena
ACLSCV
Athena
Level 121
God Stats
8W - 6L
1,542 SR
Queue Stats
722W - 771L
1,407 Elo+
Solo
Xbalanque
Xbalanque
MestreLuksky
Xbalanque
Level 128
God Stats
1W - 0L
1,873 SR
Queue Stats
47W - 48L
1,496 Elo+
Solo
Olorun
Olorun
SenseiKensei
Olorun
Level 160
God Stats
16W - 19L
1,482 SR
Queue Stats
1,285W - 1,289L
1,481 Elo+
Solo
Neith
Neith
ShinnTen
Neith
Level 83
God Stats
3W - 2L
1,452 SR
Queue Stats
157W - 141L
1,548 Elo+
Solo
Hera
Hera
columnar_ozone3
Hera
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
4 / 6 / 13
10,222
786
13,029
27,874
25,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 6 / 11
9,960
766
18,553
12,835
6,652
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
SunGodXl
Baron Samedi
17
10 / 7 / 9
11,033
849
16,184
15,757
9,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 6 / 10
10,424
802
16,431
20,459
15,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
scraggy154
Hun Batz
14
0 / 6 / 13
9,049
696
6,706
15,811
12,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ACLSCV
Athena
17
4 / 5 / 21
10,126
779
6,979
22,946
23,898
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
MestreLuksky
Xbalanque
19
13 / 5 / 10
11,978
921
27,880
15,862
7,061
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
17
7 / 3 / 21
10,996
846
13,155
17,314
18,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
ShinnTen
Neith
17
3 / 2 / 20
10,548
811
19,257
14,401
7,640
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 8 / 18
10,695
823
12,145
14,994
6,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
121
22
Kills
31
31
Deaths
23
56
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
4
6
13
1.75
W
Athena
ACLSCV
Athena
4
5
21
2.9
W
Xbalanque
MestreLuksky
Xbalanque
13
5
10
3.6
L
1
6
11
1.08
W
Olorun
7
3
21
5.83
W
Neith
ShinnTen
Neith
3
2
20
6.5
L
Baron Samedi
SunGodXl
Baron Samedi
10
7
9
2.07
L
7
6
10
2
W
4
8
18
1.63
L
Hun Batz
scraggy154
Hun Batz
0
6
13
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,903
Damage
79,416
92,736
Taken
85,517
69,247
Mitigated
64,186
32,347
Healing
38,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
13,029
656
1,851
7,918
27,874
25,433
735
7,324
20,550
21,724
0
W
Athena
ACLSCV
Athena
6,979
977
960
6,359
22,946
23,898
50
11,566
11,111
12,719
0
W
Xbalanque
MestreLuksky
Xbalanque
27,880
14,935
0
3,135
15,862
7,061
2,503
7,491
8,018
0
49,638
L
18,553
628
868
1,692
12,835
6,652
1,031
5,081
7,754
43,476
0
W
Olorun
13,155
6,919
7,386
8,000
17,314
18,596
1,008
9,967
7,167
23,437
0
W
Neith
ShinnTen
Neith
19,257
9,073
3,889
5,766
14,401
7,640
1,842
8,621
5,546
0
33,161
L
Baron Samedi
SunGodXl
Baron Samedi
16,184
389
5,021
4,265
15,757
9,740
618
6,699
9,058
26,479
0
L
16,431
2,517
1,570
4,547
20,459
15,273
637
7,005
13,454
0
21,775
W
12,145
3,931
1,637
1,067
14,994
6,991
581
10,121
4,712
21,945
0
L
Hun Batz
scraggy154
Hun Batz
6,706
1,237
2,497
2,118
15,811
12,149
633
6,170
9,641
0
13,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,688
Gold Earned
54,343
108
Minions Killed
129
0
Camps Cleared
0
1,130,523
Distance Traveled
1,153,696
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,222
786
13
1
0
228,916
0
W
Athena
10,126
779
14
1
0
265,563
0
W
Xbalanque
11,978
921
36
3
0
221,002
0
L
Merlin
9,960
766
58
4
0
218,388
6
W
Olorun
10,996
846
24
2
0
207,268
1
W
Neith
10,548
811
37
3
0
241,627
1
L
Baron Samedi
11,033
849
20
2
0
201,129
1
L
Fenrir
10,424
802
11
1
0
247,327
0
W
Hera
10,695
823
18
1
0
218,236
0
L
Hun Batz
9,049
696
6
0
0
234,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role