Player Matchup

Serqet
Serqet
CRiTTeRS NL
Serqet
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
150W - 149L
1,493 Elo+
Solo
Artemis
Artemis
JiaMuNan
Artemis
Level 24
God Stats
0W - 2L
1,902 SR
Queue Stats
21W - 17L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
MrBrewed
Baron Samedi
Level 18
God Stats
1W - 2L
1,724 SR
Queue Stats
1W - 2L
1,770 Elo+
Solo
Zhong Kui
Zhong Kui
fiemem
Zhong Kui
Level 25
God Stats
11W - 9L
1,435 SR
Queue Stats
82W - 81L
1,402 Elo+
Solo
Hercules
Hercules
mrbigchungus
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,481 Elo+
Solo
Team Averages
Level 20
1,612 SR
1,543 Elo+

VS

Team Averages
Level 22
1,640 SR
1,522 Elo+
Yemoja
Yemoja
Alsard
Yemoja
Level 24
God Stats
3W - 2L
1,522 SR
Queue Stats
37W - 37L
1,536 Elo+
Party 1
Zeus
Zeus
B1ackButterCup
Zeus
Level 21
God Stats
1W - 0L
1,523 SR
Queue Stats
103W - 75L
1,634 Elo+
Solo
Hercules
Hercules
CtrlKing
Hercules
Level 27
God Stats
5W - 2L
1,708 SR
Queue Stats
88W - 54L
1,536 Elo+
Solo
Freya
Freya
Wilsonz312
Freya
Level 29
God Stats
4W - 1L
1,945 SR
Queue Stats
53W - 37L
1,557 Elo+
Party 1
Artemis
Artemis
Xnuub
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
1 / 4 / 5
9,225
486
7,640
16,464
8,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
JiaMuNan
Artemis
16
2 / 4 / 3
9,631
507
5,124
9,910
3,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
MrBrewed
Baron Samedi
13
1 / 3 / 5
8,431
444
4,637
11,574
8,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
fiemem
Zhong Kui
8
0 / 0 / 0
6,853
361
105
2,156
1,403
Talisman

Talisman

+75
Health
+15
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
mrbigchungus
Hercules
17
8 / 2 / 2
10,782
567
17,530
18,790
14,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Alsard
Yemoja
14
2 / 1 / 6
9,675
509
2,208
12,711
14,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
5 / 0 / 4
11,475
604
14,576
10,199
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
CtrlKing
Hercules
17
1 / 4 / 4
10,380
546
6,208
15,523
12,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
17
5 / 2 / 4
11,070
583
12,157
16,397
8,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Xnuub
Artemis
13
0 / 5 / 0
9,045
476
4,687
9,551
3,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
12
Kills
13
13
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Alsard
Yemoja
2
1
6
5
W
5
0
4
7
L
Serqet
1
4
5
0.88
W
Hercules
CtrlKing
Hercules
1
4
4
0.75
L
Artemis
JiaMuNan
Artemis
2
4
3
0.88
L
Baron Samedi
MrBrewed
Baron Samedi
1
3
5
1.17
W
Freya
5
2
4
3.5
W
Artemis
Xnuub
Artemis
0
5
0
0
L
Zhong Kui
fiemem
Zhong Kui
0
0
0
0
L
Hercules
mrbigchungus
Hercules
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,036
Damage
39,836
58,894
Taken
64,381
36,209
Mitigated
43,317
19,466
Healing
25,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Alsard
Yemoja
2,208
733
4,266
3,920
12,711
14,881
532
3,310
8,886
19,728
0
W
14,576
1,178
261
2,712
10,199
4,247
865
1,989
8,159
106,664
0
L
Serqet
7,640
1,068
0
4,022
16,464
8,778
0
5,829
10,509
102
64,600
W
Hercules
CtrlKing
Hercules
6,208
1,671
0
5,873
15,523
12,897
58
2,328
12,093
0
63,376
L
Artemis
JiaMuNan
Artemis
5,124
1,396
0
2,583
9,910
3,397
876
4,993
4,681
0
69,456
L
Baron Samedi
MrBrewed
Baron Samedi
4,637
829
610
3,273
11,574
8,297
190
7,855
3,324
20,394
0
W
Freya
12,157
4,081
0
7,639
16,397
8,014
0
2,731
13,071
75,823
12,484
W
Artemis
Xnuub
Artemis
4,687
1,187
0
719
9,551
3,278
1,497
971
8,065
0
39,780
L
Zhong Kui
fiemem
Zhong Kui
105
0
0
418
2,156
1,403
140
511
1,645
17,222
0
L
Hercules
mrbigchungus
Hercules
17,530
4,377
0
8,560
18,790
14,334
0
8,993
9,719
7,171
67,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,922
Gold Earned
51,645
459
Minions Killed
525
0
Camps Cleared
0
1,633,883
Distance Traveled
1,755,506
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,675
509
30
2
0
358,525
0
W
Zeus
11,475
604
158
8
0
371,695
3
L
Serqet
9,225
486
121
6
0
371,704
0
W
Hercules
10,380
546
125
7
0
345,566
4
L
Artemis
9,631
507
142
7
0
343,357
7
L
Baron Samedi
8,431
444
24
1
0
384,943
2
W
Freya
11,070
583
118
6
0
384,623
2
W
Artemis
9,045
476
94
5
0
295,097
0
L
Zhong Kui
6,853
361
31
2
0
122,947
4
L
Hercules
10,782
567
141
7
0
410,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role