Player Matchup

Chronos
Chronos
TDonyourFace
Chronos
Level 24
God Stats
2W - 1L
1,361 SR
Queue Stats
86W - 67L
1,445 Elo+
Solo
Neith
Neith
YuanZhouzzzz
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 3
Chaac
Chaac
iced vegeta
Chaac
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
113W - 96L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
iiJanemba
Cthulhu
Level 15
God Stats
11W - 7L
1,701 SR
Queue Stats
146W - 134L
1,368 Elo+
Party 2
Nu Wa
Nu Wa
华夏丶西王母
Nu Wa
Level 104
God Stats
17W - 13L
1,387 SR
Queue Stats
82W - 93L
1,401 Elo+
Party 3
Team Averages
Level 33
1,490 SR
1,410 Elo+

VS

Team Averages
Level 21
1,488 SR
1,391 Elo+
Tsukuyomi
Tsukuyomi
Ballzydino
Tsukuyomi
Level 7
God Stats
2W - 1L
1,700 SR
Queue Stats
11W - 19L
1,588 Elo+
Party 1
Thanatos
Thanatos
FireLordGrif
Thanatos
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,538 Elo+
Party 1
Freya
Freya
On My Motherrr
Freya
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,523 Elo+
Solo
Hercules
Hercules
SSJB Scorpio
Hercules
Level 18
God Stats
0W - 3L
1,240 SR
Queue Stats
30W - 24L
1,110 Elo+
Solo
Anubis
Anubis
TheYolcolm
Anubis
Level 7
God Stats
5W - 2L
1,500 SR
Queue Stats
28W - 27L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
TDonyourFace
Chronos
18
11 / 1 / 18
11,306
1,131
16,389
8,124
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
11 / 3 / 19
11,292
1,129
12,375
6,317
2,240
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
6 / 1 / 24
10,961
1,096
10,612
13,458
7,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
iiJanemba
Cthulhu
18
5 / 1 / 26
11,663
1,166
14,788
15,032
15,093
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
11 / 1 / 26
11,864
1,186
20,848
6,691
2,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

316

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ballzydino
Tsukuyomi
15
3 / 7 / 2
9,548
955
14,333
14,587
5,240
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
FireLordGrif
Thanatos
15
0 / 14 / 2
8,788
879
7,213
18,265
6,747
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 10 / 2
9,620
962
6,745
18,435
6,513
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
SSJB Scorpio
Hercules
15
1 / 5 / 3
9,300
930
7,153
16,517
12,775
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Anubis
TheYolcolm
Anubis
15
1 / 8 / 4
9,135
914
10,719
14,776
6,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
20
44
Kills
7
7
Deaths
44
113
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Ballzydino
Tsukuyomi
3
7
2
0.57
L
Thanatos
FireLordGrif
Thanatos
0
14
2
0.07
L
2
10
2
0.3
L
Hercules
SSJB Scorpio
Hercules
1
5
3
0.5
W
Chronos
TDonyourFace
Chronos
11
1
18
20
L
Anubis
TheYolcolm
Anubis
1
8
4
0.38
W
11
3
19
6.83
W
6
1
24
18
W
Cthulhu
iiJanemba
Cthulhu
5
1
26
18
W
11
1
26
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,012
Damage
46,163
49,622
Taken
82,580
31,397
Mitigated
37,564
14,690
Healing
9,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Ballzydino
Tsukuyomi
14,333
3,204
0
462
14,587
5,240
0
9,675
4,912
0
26,032
L
Thanatos
FireLordGrif
Thanatos
7,213
3,142
0
2,122
18,265
6,747
0
9,461
8,804
0
28,723
L
6,745
2,411
149
2,212
18,435
6,513
0
10,480
7,955
22,025
0
L
Hercules
SSJB Scorpio
Hercules
7,153
2,231
0
1,975
16,517
12,775
0
9,471
7,046
0
23,217
W
Chronos
TDonyourFace
Chronos
16,389
8,513
0
2,645
8,124
3,866
0
1,502
6,622
33,911
3,757
L
Anubis
TheYolcolm
Anubis
10,719
700
0
2,115
14,776
6,289
0
11,587
3,189
16,629
0
W
12,375
8,045
0
1,085
6,317
2,240
0
1,158
5,159
0
27,123
W
10,612
4,663
0
4,127
13,458
7,998
0
5,104
8,354
0
17,383
W
Cthulhu
iiJanemba
Cthulhu
14,788
2,408
1,953
3,842
15,032
15,093
0
8,049
6,983
24,418
0
W
20,848
4,410
174
864
6,691
2,200
0
1,651
5,040
37,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,086
Gold Earned
46,391
177
Minions Killed
136
9
Camps Cleared
4
923,915
Distance Traveled
815,712
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,548
955
25
3
1
188,117
0
L
Thanatos
8,788
879
33
3
1
162,080
0
L
Freya
9,620
962
26
3
1
156,106
3
L
Hercules
9,300
930
42
4
1
171,205
0
W
Chronos
11,306
1,131
44
4
3
195,336
1
L
Anubis
9,135
914
10
1
0
138,204
2
W
Neith
11,292
1,129
40
4
4
155,491
1
W
Chaac
10,961
1,096
16
2
1
176,083
0
W
Cthulhu
11,663
1,166
31
3
0
193,715
0
W
Nu Wa
11,864
1,186
46
5
1
203,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role