Player Matchup

Odin
Odin
Djostik_
Odin
Level 14
God Stats
2W - 2L
1,276 SR
Queue Stats
2W - 2L
1,155 Elo+
Solo
Artemis
Artemis
GlitzyCardinal
Artemis
Level 13
God Stats
61W - 49L
1,451 SR
Queue Stats
89W - 86L
1,316 Elo+
Solo
Sun Wukong
Sun Wukong
Jonny_D_Narco
Sun Wukong
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ProjectProrok
Scylla
Level 6
God Stats
1W - 1L
1,329 SR
Queue Stats
2W - 5L
1,142 Elo+
Solo
Da Ji
Da Ji
newgametag3829
Da Ji
Level 22
God Stats
2W - 0L
1,768 SR
Queue Stats
31W - 33L
1,346 Elo+
Solo
Team Averages
Level 14
1,465 SR
1,292 Elo+

VS

Team Averages
Level 13
1,478 SR
1,201 Elo+
Bakasura
Bakasura
Lazer__Karma__-l
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
982 Elo+
Solo
Fenrir
Fenrir
MammothLemur09
Fenrir
Level 26
God Stats
13W - 16L
1,418 SR
Queue Stats
64W - 74L
1,331 Elo+
Party 1
Zeus
Zeus
Mikartsnies
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,194 Elo+
Solo
Cernunnos
Cernunnos
Urxcalibur
Cernunnos
Level 23
God Stats
8W - 10L
1,474 SR
Queue Stats
47W - 65L
1,365 Elo+
Party 1
Bellona
Bellona
Yami_Louky
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,132 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 8 / 5
10,035
456
4,171
14,619
6,707
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

17
10 / 2 / 7
11,359
516
14,311
11,106
4,302
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Jonny_D_Narco
Sun Wukong
12
1 / 7 / 8
8,407
382
4,901
13,329
6,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 6 / 6
10,370
471
9,316
11,155
4,154
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
24 / 1 / 5
13,843
629
23,616
14,083
8,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 13 / 1
7,320
333
3,152
19,744
6,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 5 / 3
9,734
442
7,161
13,326
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 9 / 0
8,393
382
5,507
18,570
4,993
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Urxcalibur
Cernunnos
17
9 / 7 / 4
11,353
516
14,443
15,831
5,298
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Yami_Louky
Bellona
14
4 / 10 / 3
9,576
435
7,775
16,864
9,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
33
41
Kills
22
24
Deaths
44
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
1
8
5
0.44
W
10
2
7
6.75
W
Sun Wukong
Jonny_D_Narco
Sun Wukong
1
7
8
0.71
L
0
13
1
0.04
L
7
5
3
1.7
L
2
9
0
0.22
W
5
6
6
1.33
L
Cernunnos
Urxcalibur
Cernunnos
9
7
4
1.57
L
Bellona
Yami_Louky
Bellona
4
10
3
0.55
W
24
1
5
26.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,315
Damage
38,038
64,292
Taken
84,335
29,295
Mitigated
30,419
14,166
Healing
12,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
4,171
2,377
0
2,495
14,619
6,707
2,033
432
14,187
0
38,133
W
14,311
6,107
0
3,887
11,106
4,302
1,380
1,189
9,877
0
74,438
W
Sun Wukong
Jonny_D_Narco
Sun Wukong
4,901
1,481
0
38
13,329
6,127
659
842
12,402
0
24,014
L
3,152
1,998
0
2,588
19,744
6,242
0
3,206
16,538
0
33,174
L
7,161
1,844
0
756
13,326
4,232
324
213
13,113
0
36,112
L
5,507
1,150
0
4,771
18,570
4,993
116
3,202
15,368
44,827
0
W
9,316
825
0
1,300
11,155
4,154
2,480
1,385
9,759
46,405
0
L
Cernunnos
Urxcalibur
Cernunnos
14,443
6,802
0
2,070
15,831
5,298
632
2,280
13,551
0
60,984
L
Bellona
Yami_Louky
Bellona
7,775
1,816
0
2,211
16,864
9,654
836
415
16,449
0
33,007
W
23,616
7,078
0
6,446
14,083
8,005
1,790
1,816
12,247
0
100,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,014
Gold Earned
46,376
448
Minions Killed
360
0
Camps Cleared
0
1,858,811
Distance Traveled
1,757,612
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,035
456
65
3
0
376,660
0
W
Artemis
11,359
516
97
4
0
330,078
1
W
Sun Wukong
8,407
382
37
2
0
392,016
3
L
Bakasura
7,320
333
43
2
0
386,063
1
L
Fenrir
9,734
442
70
3
0
380,036
0
L
Zeus
8,393
382
73
3
0
260,160
1
W
Scylla
10,370
471
94
4
0
322,199
3
L
Cernunnos
11,353
516
122
6
0
371,219
1
L
Bellona
9,576
435
52
2
0
360,134
1
W
Da Ji
13,843
629
155
7
0
437,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role