Player Matchup

Sobek
Sobek
BushidoMob
Sobek
Level 97
God Stats
6W - 6L
1,492 SR
Queue Stats
100W - 123L
1,345 Elo+
Solo
Anubis
Anubis
Gaeeeeeeeeeeeel
Anubis
Level 29
God Stats
1W - 0L
1,543 SR
Queue Stats
8W - 15L
1,313 Elo+
Party 1
Medusa
Medusa
Sebdelou
Medusa
Level 105
God Stats
3W - 0L
1,577 SR
Queue Stats
53W - 46L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
audreyf
Cthulhu
Level 89
God Stats
1W - 0L
1,619 SR
Queue Stats
16W - 23L
1,405 Elo+
Party 1
Agni
Agni
nabka
Agni
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,307 Elo+
Solo
Team Averages
Level 74
1,546 SR
1,369 Elo+

VS

Team Averages
Level 54
1,498 SR
1,392 Elo+
Zeus
Zeus
 
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Exaudi88
Gilgamesh
Level 67
God Stats
0W - 1L
1,219 SR
Queue Stats
25W - 35L
1,332 Elo+
Solo
Fenrir
Fenrir
LegionIsMyName81
Fenrir
Level 23
God Stats
1W - 2L
1,432 SR
Queue Stats
14W - 47L
1,229 Elo+
Solo
Artio
Artio
NayNayNay1649
Artio
Level 28
God Stats
2W - 1L
1,838 SR
Queue Stats
83W - 96L
1,503 Elo+
Solo
Chernobog
Chernobog
oHrvacho
Chernobog
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 65L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
19
0 / 3 / 11
11,297
565
10,526
29,149
31,473
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
3 / 3 / 9
12,475
624
14,594
13,296
6,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Sebdelou
Medusa
20
8 / 3 / 5
13,180
659
32,430
16,049
7,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
audreyf
Cthulhu
20
5 / 4 / 11
15,412
771
26,137
31,541
33,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
nabka
Agni
16
1 / 8 / 9
11,633
582
14,673
13,162
4,687
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
11 / 3 / 5
14,676
734
33,299
16,158
7,504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Exaudi88
Gilgamesh
18
2 / 6 / 12
11,961
598
16,211
36,022
30,459
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 2 / 4
9,850
493
112
8,656
3,133
19
5 / 4 / 11
12,628
631
19,038
36,707
32,865
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
oHrvacho
Chernobog
20
3 / 3 / 15
13,715
686
16,447
17,061
7,905
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
68
17
Kills
21
21
Deaths
18
45
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
11
3
5
4.5
W
Sobek
0
3
11
1.83
L
Gilgamesh
Exaudi88
Gilgamesh
2
6
12
1.33
W
3
3
9
2.5
L
0
2
4
1
L
5
4
11
2.63
W
Medusa
Sebdelou
Medusa
8
3
5
3.5
W
Cthulhu
audreyf
Cthulhu
5
4
11
2.63
W
Agni
nabka
Agni
1
8
9
0.69
L
Chernobog
oHrvacho
Chernobog
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,360
Damage
85,107
103,197
Taken
114,604
84,916
Mitigated
81,866
49,598
Healing
42,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
33,299
3,727
1,691
3,566
16,158
7,504
1,016
10,378
5,780
72,553
0
W
Sobek
10,526
701
1,568
11,639
29,149
31,473
433
12,420
16,729
21,624
0
L
Gilgamesh
Exaudi88
Gilgamesh
16,211
2,411
1,414
10,241
36,022
30,459
997
19,708
16,314
0
31,831
W
14,594
1,054
1,749
5,124
13,296
6,959
830
6,689
6,607
33,619
0
L
112
0
640
355
8,656
3,133
0
5,132
3,524
0
857
L
19,038
1,468
5,114
15,161
36,707
32,865
473
20,900
15,807
27,668
0
W
Medusa
Sebdelou
Medusa
32,430
17,289
4,297
6,020
16,049
7,823
1,745
8,431
7,618
0
65,872
W
Cthulhu
audreyf
Cthulhu
26,137
802
2,806
11,688
31,541
33,974
940
16,690
14,851
51,638
0
W
Agni
nabka
Agni
14,673
1,261
1,481
3,226
13,162
4,687
1,852
8,107
5,055
27,525
0
L
Chernobog
oHrvacho
Chernobog
16,447
7,438
1,382
3,084
17,061
7,905
2,585
9,812
7,249
0
42,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,997
Gold Earned
62,830
208
Minions Killed
207
0
Camps Cleared
0
1,682,692
Distance Traveled
1,608,322
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
14,676
734
89
4
0
291,247
0
W
Sobek
11,297
565
23
1
0
374,819
0
L
Gilgamesh
11,961
598
35
2
0
353,550
0
W
Anubis
12,475
624
45
2
0
326,034
0
L
Fenrir
9,850
493
4
0
0
264,008
0
L
Artio
12,628
631
16
1
0
375,850
4
W
Medusa
13,180
659
48
2
0
352,894
2
W
Cthulhu
15,412
771
65
3
0
363,924
0
W
Agni
11,633
582
27
1
0
265,021
1
L
Chernobog
13,715
686
63
3
0
323,667
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role