Player Matchup

Yemoja
Yemoja
Maxcl1234
Yemoja
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 16L
1,443 Elo+
Solo
Neith
Neith
Padre_du_47
Neith
Level 24
God Stats
7W - 10L
1,477 SR
Queue Stats
83W - 82L
1,402 Elo+
Solo
Sol
Sol
ShakSparrow44
Sol
Level 28
God Stats
2W - 1L
1,685 SR
Queue Stats
4W - 3L
1,497 Elo+
Solo
Artemis
Artemis
Spartacus7775
Artemis
Level 9
God Stats
6W - 5L
1,524 SR
Queue Stats
41W - 37L
1,493 Elo+
Solo
Merlin
Merlin
loulilKaPaPeur
Merlin
Level 21
God Stats
8W - 3L
1,965 SR
Queue Stats
39W - 34L
1,482 Elo+
Solo
Team Averages
Level 19
1,630 SR
1,463 Elo+

VS

Team Averages
Level 23
1,612 SR
1,421 Elo+
Charybdis
Charybdis
ErrrroR3System3
Charybdis
Level 28
God Stats
2W - 1L
1,683 SR
Queue Stats
71W - 74L
1,428 Elo+
Solo
The Morrigan
The Morrigan
I-Blxck_Mxgic-I
The Morrigan
Level 28
God Stats
4W - 2L
1,859 SR
Queue Stats
107W - 60L
1,668 Elo+
Solo
Jormungandr
Jormungandr
Mordjan
Jormungandr
Level 26
God Stats
5W - 3L
1,516 SR
Queue Stats
79W - 75L
1,387 Elo+
Solo
Eset
Eset
OnlySusano
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 62L
1,577 Elo+
Solo
Nemesis
Nemesis
SycoticT
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Maxcl1234
Yemoja
8
0 / 2 / 5
7,789
339
3,497
4,716
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 9 / 3
10,711
466
10,833
20,871
7,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 5 / 4
10,023
436
7,038
11,159
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
20
15 / 1 / 4
13,212
574
15,042
11,457
5,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 5 / 9
10,981
477
11,353
11,774
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ErrrroR3System3
Charybdis
13
1 / 9 / 2
9,276
403
6,221
16,571
4,493
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
I-Blxck_Mxgic-I
The Morrigan
20
15 / 0 / 3
14,787
643
15,139
9,293
4,148
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Mordjan
Jormungandr
13
0 / 7 / 7
9,944
432
5,993
24,893
21,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
6 / 4 / 7
12,356
537
12,256
12,963
5,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
SycoticT
Nemesis
12
0 / 10 / 2
8,234
358
1,914
14,532
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
43
28
Kills
22
22
Deaths
30
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ErrrroR3System3
Charybdis
1
9
2
0.22
W
The Morrigan
I-Blxck_Mxgic-I
The Morrigan
15
0
3
16.5
L
Yemoja
Maxcl1234
Yemoja
0
2
5
1.25
W
Jormungandr
Mordjan
Jormungandr
0
7
7
0.5
W
6
4
7
2.38
L
7
9
3
0.94
L
1
5
4
0.6
L
Artemis
15
1
4
17
W
Nemesis
SycoticT
Nemesis
0
10
2
0.1
L
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,763
Damage
41,523
59,977
Taken
78,252
22,656
Mitigated
40,390
16,679
Healing
14,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ErrrroR3System3
Charybdis
6,221
4,125
592
2,958
16,571
4,493
2,084
3,562
13,009
0
56,417
W
The Morrigan
I-Blxck_Mxgic-I
The Morrigan
15,139
2,860
135
4,366
9,293
4,148
2,589
1,636
7,657
117,265
6,164
L
Yemoja
Maxcl1234
Yemoja
3,497
995
339
696
4,716
3,027
785
2,000
2,650
15,408
0
W
Jormungandr
Mordjan
Jormungandr
5,993
1,225
0
1,652
24,893
21,681
50
8,528
16,365
33,392
0
W
12,256
42
1,413
2,180
12,963
5,081
979
3,878
9,085
92,516
0
L
10,833
5,441
0
5,289
20,871
7,045
1,031
13,080
7,341
0
74,446
L
7,038
1,498
0
2,125
11,159
3,408
1,603
6,673
4,147
46,919
3,579
L
Artemis
15,042
7,747
0
5,038
11,457
5,056
0
3,142
8,315
0
104,721
W
Nemesis
SycoticT
Nemesis
1,914
498
0
1,512
14,532
4,987
116
4,149
10,383
0
28,579
L
11,353
216
73
3,119
11,774
4,120
581
6,122
5,288
75,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,716
Gold Earned
54,597
501
Minions Killed
564
0
Camps Cleared
0
1,901,025
Distance Traveled
2,170,654
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,276
403
81
4
0
378,872
7
W
The Morrigan
14,787
643
233
10
0
476,281
1
L
Yemoja
7,789
339
22
1
0
156,813
0
W
Jormungandr
9,944
432
47
2
0
380,651
5
W
Eset
12,356
537
155
7
0
488,176
2
L
Neith
10,711
466
107
5
0
383,128
3
L
Sol
10,023
436
83
4
0
455,770
5
L
Artemis
13,212
574
176
8
0
464,989
2
W
Nemesis
8,234
358
48
2
0
446,674
0
L
Merlin
10,981
477
113
5
0
440,325
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role