Player Matchup

Sol
Sol
Alpha_Agent_Q
Sol
Level 83
God Stats
5W - 5L
1,525 SR
Queue Stats
72W - 66L
1,395 Elo+
Party 1
Mercury
Mercury
DarkViperVII
Mercury
Level 123
God Stats
10W - 8L
1,550 SR
Queue Stats
613W - 644L
1,479 Elo+
Party 3
Cerberus
Cerberus
Harper A Garvin
Cerberus
Level 97
God Stats
12W - 21L
1,275 SR
Queue Stats
194W - 203L
1,326 Elo+
Party 3
Danzaburou
Danzaburou
MN_Manimal_83
Danzaburou
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 110L
1,366 Elo+
Party 1
Artio
Artio
SoIcyTaliban
Artio
Level 81
God Stats
32W - 24L
1,542 SR
Queue Stats
278W - 267L
1,416 Elo+
Solo
Team Averages
Level 98
1,479 SR
1,396 Elo+

VS

Team Averages
Level 77
1,389 SR
1,377 Elo+
Chaac
Chaac
FogtwnKorean
Chaac
Level 84
God Stats
1W - 2L
1,196 SR
Queue Stats
7W - 16L
1,301 Elo+
Party 2
Ullr
Ullr
JayBellaSmooth
Ullr
Level 128
God Stats
18W - 26L
1,408 SR
Queue Stats
167W - 191L
1,428 Elo+
Party 2
Cliodhna
Cliodhna
Miamber
Cliodhna
Level 56
God Stats
5W - 6L
1,402 SR
Queue Stats
172W - 170L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Owanshee
Baron Samedi
Level 91
God Stats
7W - 7L
1,472 SR
Queue Stats
224W - 255L
1,362 Elo+
Solo
Discordia
Discordia
xCxTrvn
Discordia
Level 28
God Stats
24W - 27L
1,469 SR
Queue Stats
60W - 91L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 3
9,711
647
11,074
9,545
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
DarkViperVII
Mercury
15
5 / 0 / 0
9,033
602
3,690
9,159
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
15
0 / 0 / 1
9,179
612
3,197
7,706
6,721
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
MN_Manimal_83
Danzaburou
13
3 / 1 / 4
8,077
538
7,100
7,809
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 0 / 5
7,688
513
3,670
9,094
6,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,498
433
5,516
8,920
7,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

10
1 / 1 / 0
6,554
437
4,529
6,214
1,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
Miamber
Cliodhna
10
2 / 7 / 0
6,710
447
6,764
12,960
4,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Owanshee
Baron Samedi
12
0 / 9 / 1
6,923
462
3,784
10,669
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
xCxTrvn
Discordia
9
0 / 3 / 0
5,850
390
1,541
5,548
2,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
20
Kills
3
3
Deaths
20
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
2
3
5.75
W
Mercury
DarkViperVII
Mercury
5
0
0
5
L
0
0
0
0
W
Cerberus
0
0
1
0.5
L
1
1
0
1
W
Danzaburou
MN_Manimal_83
Danzaburou
3
1
4
5
L
Cliodhna
Miamber
Cliodhna
2
7
0
0.29
L
Baron Samedi
Owanshee
Baron Samedi
0
9
1
0.06
W
2
0
5
4.5
L
Discordia
xCxTrvn
Discordia
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,731
Damage
22,134
43,313
Taken
44,311
22,957
Mitigated
19,645
23,767
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,074
4,233
45
3,612
9,545
4,012
3,629
2,124
7,312
54,056
4,720
W
Mercury
DarkViperVII
Mercury
3,690
1,538
0
5,542
9,159
3,096
0
924
8,079
0
56,330
L
5,516
655
0
3,272
8,920
7,169
0
3,158
5,722
0
38,393
W
Cerberus
3,197
608
0
4,828
7,706
6,721
1,332
0
6,859
60,197
0
L
4,529
1,341
0
388
6,214
1,587
0
1,698
4,396
0
36,287
W
Danzaburou
MN_Manimal_83
Danzaburou
7,100
3,221
0
3,865
7,809
2,660
2,631
972
6,837
0
52,349
L
Cliodhna
Miamber
Cliodhna
6,764
1,732
0
3,632
12,960
4,043
0
5,078
7,724
0
35,822
L
Baron Samedi
Owanshee
Baron Samedi
3,784
218
144
1,002
10,669
4,751
37
5,212
5,391
43,938
0
W
3,670
42
678
5,197
9,094
6,468
775
1,284
7,694
24,709
0
L
Discordia
xCxTrvn
Discordia
1,541
49
0
1,041
5,548
2,095
0
1,418
3,994
11,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,688
Gold Earned
32,535
515
Minions Killed
328
0
Camps Cleared
0
1,469,382
Distance Traveled
1,362,457
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,711
647
119
8
0
263,827
0
W
Mercury
9,033
602
111
7
0
327,709
2
L
Chaac
6,498
433
81
5
0
269,212
2
W
Cerberus
9,179
612
152
10
0
299,516
4
L
Ullr
6,554
437
83
6
0
292,087
6
W
Danzaburou
8,077
538
85
6
0
283,323
2
L
Cliodhna
6,710
447
67
4
0
280,550
1
L
Baron Samedi
6,923
462
78
5
0
251,470
5
W
Artio
7,688
513
48
3
0
295,007
3
L
Discordia
5,850
390
19
1
0
269,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role