Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AsianEatsRice
Chiron
Level 49
God Stats
25W - 15L
1,742 SR
Queue Stats
356W - 312L
1,581 Elo+
Party 1
Ymir
Ymir
DaddyJimbo
Ymir
Level 50
God Stats
13W - 11L
1,305 SR
Queue Stats
342W - 306L
1,555 Elo+
Party 1
Nu Wa
Nu Wa
Standupbruce
Nu Wa
Level 149
God Stats
50W - 33L
1,566 SR
Queue Stats
605W - 668L
1,449 Elo+
Party 2
Cliodhna
Cliodhna
blurdemon
Cliodhna
Level 123
God Stats
2W - 3L
1,369 SR
Queue Stats
295W - 300L
1,490 Elo+
Party 2
Team Averages
Level 106
1,497 SR
1,515 Elo+

VS

Team Averages
Level 74
1,551 SR
1,518 Elo+
Sobek
Sobek
DawnAegis
Sobek
Level 89
God Stats
1W - 1L
1,707 SR
Queue Stats
26W - 28L
1,520 Elo+
Party 3
Hachiman
Hachiman
Mcdoomed
Hachiman
Level 47
God Stats
5W - 5L
1,587 SR
Queue Stats
230W - 216L
1,601 Elo+
Solo
Serqet
Serqet
Sugoru
Serqet
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 83L
1,447 Elo+
Party 3
Bellona
Bellona
ZappyLOL
Bellona
Level 68
God Stats
3W - 6L
1,460 SR
Queue Stats
111W - 101L
1,513 Elo+
Party 3
Nox
Nox
attraxtiv
Nox
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
7 / 0 / 1
10,067
671
6,348
8,758
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 3 / 3
8,642
576
7,109
8,981
3,118
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 5
7,219
481
2,479
9,574
5,292
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 2 / 0
8,911
594
9,413
5,929
1,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
blurdemon
Cliodhna
14
1 / 2 / 4
8,501
567
4,592
8,185
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DawnAegis
Sobek
10
3 / 1 / 2
6,662
444
4,222
10,362
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
Mcdoomed
Hachiman
13
2 / 5 / 3
7,752
517
7,859
10,521
2,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
Sugoru
Serqet
10
0 / 3 / 1
6,150
410
1,944
9,187
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
ZappyLOL
Bellona
13
4 / 1 / 0
7,419
495
5,919
11,642
11,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 2
7,186
479
2,340
5,314
1,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
12
Kills
9
9
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
1
7.5
W
3
3
3
1.5
W
0
2
5
1.25
L
Sobek
DawnAegis
Sobek
3
1
2
4
L
Hachiman
Mcdoomed
Hachiman
2
5
3
0.7
W
1
2
0
0.5
L
Serqet
Sugoru
Serqet
0
3
1
0.17
L
Bellona
ZappyLOL
Bellona
4
1
0
4
L
0
2
2
0.5
W
Cliodhna
blurdemon
Cliodhna
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,941
Damage
22,284
41,427
Taken
47,026
17,561
Mitigated
26,779
16,947
Healing
14,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,348
2,510
0
6,972
8,758
3,633
3,424
1,513
6,765
72,164
9,908
W
7,109
3,103
746
2,340
8,981
3,118
912
1,278
7,614
0
59,267
W
2,479
467
247
1,391
9,574
5,292
595
2,115
7,331
24,170
0
L
Sobek
DawnAegis
Sobek
4,222
158
0
3,325
10,362
8,152
0
3,369
6,827
11,424
0
L
Hachiman
Mcdoomed
Hachiman
7,859
3,962
0
3,591
10,521
2,761
210
2,362
8,087
0
56,078
W
9,413
1,713
0
1,197
5,929
1,715
1,714
879
4,407
51,160
0
L
Serqet
Sugoru
Serqet
1,944
390
0
3,536
9,187
2,873
0
3,288
5,723
0
26,573
L
Bellona
ZappyLOL
Bellona
5,919
461
0
3,376
11,642
11,158
21
5,440
5,676
4,757
37,449
L
2,340
168
0
937
5,314
1,835
984
2,163
3,033
39,563
0
W
Cliodhna
blurdemon
Cliodhna
4,592
360
0
4,054
8,185
3,803
60
1,365
6,428
0
57,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,340
Gold Earned
35,169
494
Minions Killed
347
0
Camps Cleared
0
1,403,494
Distance Traveled
1,410,314
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,067
671
150
10
0
289,688
5
W
Chiron
8,642
576
116
8
0
248,511
0
W
Ymir
7,219
481
29
2
0
289,835
3
L
Sobek
6,662
444
12
1
0
294,371
4
L
Hachiman
7,752
517
100
7
0
244,049
3
W
Nu Wa
8,911
594
100
7
0
248,443
0
L
Serqet
6,150
410
60
4
0
283,328
4
L
Bellona
7,419
495
77
5
0
297,564
3
L
Nox
7,186
479
98
7
0
291,002
0
W
Cliodhna
8,501
567
99
7
0
327,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role