Player Matchup

Geb
Geb
BeetleTendency
Geb
Level 116
God Stats
2W - 0L
1,623 SR
Queue Stats
52W - 41L
1,496 Elo+
Solo
Chiron
Chiron
Ctuck22
Chiron
Level 159
God Stats
3W - 6L
1,381 SR
Queue Stats
353W - 384L
1,457 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
L1KEABoss1325
Ah Muzen Cab
Level 109
God Stats
6W - 5L
1,480 SR
Queue Stats
397W - 402L
1,464 Elo+
Solo
Khepri
Khepri
ThyZure
Khepri
Level 108
God Stats
9W - 2L
1,500 SR
Queue Stats
542W - 512L
1,455 Elo+
Solo
Sol
Sol
Tylenus
Sol
Level 89
God Stats
10W - 2L
1,754 SR
Queue Stats
209W - 213L
1,442 Elo+
Solo
Team Averages
Level 116
1,547 SR
1,463 Elo+

VS

Team Averages
Level 99
1,504 SR
1,456 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Devour42
Vulcan
Level 116
God Stats
1W - 3L
1,366 SR
Queue Stats
121W - 158L
1,485 Elo+
Party 2
Pele
Pele
HeavyCataclysm
Pele
Level 154
God Stats
0W - 2L
1,300 SR
Queue Stats
88W - 112L
1,450 Elo+
Party 2
Zeus
Zeus
LunarOrchid
Zeus
Level 103
God Stats
3W - 1L
1,854 SR
Queue Stats
238W - 273L
1,397 Elo+
Party 1
Ganesha
Ganesha
TheNameIsCoach3
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 12
10,556
812
10,105
16,873
27,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
Ctuck22
Chiron
13
2 / 2 / 6
8,821
679
6,960
7,447
3,371
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ah Muzen Cab
L1KEABoss1325
Ah Muzen Cab
18
4 / 3 / 9
10,503
808
13,192
9,152
4,317
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
ThyZure
Khepri
16
2 / 5 / 10
9,212
709
3,473
13,831
21,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
19
10 / 2 / 5
11,924
917
15,340
11,141
5,787
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
5 / 5 / 5
9,701
746
11,832
12,432
9,321
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Devour42
Vulcan
18
7 / 3 / 4
10,517
809
14,225
8,512
4,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 7 / 3
7,730
595
7,345
12,386
5,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
3 / 3 / 8
9,424
725
9,905
6,994
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 3 / 13
9,522
732
5,836
16,077
21,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
48
21
Kills
15
16
Deaths
21
42
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
5
5
5
1.5
W
3
4
12
2.25
W
Chiron
Ctuck22
Chiron
2
2
6
2.5
L
Vulcan
Devour42
Vulcan
7
3
4
3
L
0
7
3
0.21
W
Ah Muzen Cab
L1KEABoss1325
Ah Muzen Cab
4
3
9
2.83
L
3
3
8
2.33
L
0
3
13
2.17
W
Khepri
ThyZure
Khepri
2
5
10
1.4
W
Sol
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,070
Damage
49,143
58,444
Taken
56,401
62,764
Mitigated
44,117
21,005
Healing
14,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,832
764
1,487
2,356
12,432
9,321
0
6,972
5,460
18,961
0
W
10,105
602
672
1,964
16,873
27,731
128
11,012
5,457
16,688
0
W
Chiron
Ctuck22
Chiron
6,960
2,436
2,863
3,604
7,447
3,371
2,084
5,438
1,926
0
18,240
L
Vulcan
Devour42
Vulcan
14,225
4,486
1,149
1,296
8,512
4,682
0
3,808
4,704
35,276
0
L
7,345
1,459
2,308
1,978
12,386
5,519
0
6,729
5,657
0
14,045
W
Ah Muzen Cab
L1KEABoss1325
Ah Muzen Cab
13,192
3,515
458
3,106
9,152
4,317
1,490
5,991
3,087
0
36,655
L
9,905
1,131
652
628
6,994
3,227
0
4,149
2,845
19,294
0
L
5,836
783
442
2,325
16,077
21,368
0
7,260
8,817
15,260
0
W
Khepri
ThyZure
Khepri
3,473
332
752
987
13,831
21,558
209
9,577
4,001
8,818
0
W
Sol
15,340
5,447
1,702
4,897
11,141
5,787
992
8,936
2,175
34,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,016
Gold Earned
46,894
152
Minions Killed
151
0
Camps Cleared
0
1,118,760
Distance Traveled
1,180,679
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,701
746
36
3
0
223,164
0
W
Geb
10,556
812
11
1
0
214,774
0
W
Chiron
8,821
679
16
1
0
168,287
2
L
Vulcan
10,517
809
49
4
0
276,835
0
L
Pele
7,730
595
10
1
0
229,205
4
W
Ah Muzen Cab
10,503
808
64
5
0
280,280
2
L
Zeus
9,424
725
42
3
0
192,438
0
L
Ganesha
9,522
732
14
1
0
259,037
8
W
Khepri
9,212
709
5
0
0
233,439
2
W
Sol
11,924
917
56
4
0
221,980
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role