Player Matchup

Fenrir
Fenrir
Spankin22
Fenrir
Level 28
God Stats
15W - 12L
1,655 SR
Queue Stats
33W - 44L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
Thaaddious
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,335 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDudelio
Sun Wukong
Level 22
God Stats
4W - 5L
1,495 SR
Queue Stats
154W - 137L
1,478 Elo+
Solo
Aphrodite
Aphrodite
mooosseyy
Aphrodite
Level 14
God Stats
16W - 13L
1,432 SR
Queue Stats
31W - 36L
1,368 Elo+
Party 1
Kukulkan
Kukulkan
platinumseizure
Kukulkan
Level 21
God Stats
55W - 28L
1,637 SR
Queue Stats
77W - 63L
1,487 Elo+
Solo
Team Averages
Level 20
1,544 SR
1,401 Elo+

VS

Team Averages
Level 14
1,592 SR
1,443 Elo+
Gilgamesh
Gilgamesh
Fjordy
Gilgamesh
Level 10
God Stats
11W - 8L
1,584 SR
Queue Stats
25W - 30L
1,496 Elo+
Party 2
Sol
Sol
NinjaChronical
Sol
Level 24
God Stats
16W - 10L
1,569 SR
Queue Stats
68W - 58L
1,489 Elo+
Party 2
Hachiman
Hachiman
Stelink543
Hachiman
Level 23
God Stats
2W - 3L
1,688 SR
Queue Stats
4W - 8L
1,308 Elo+
Party 3
Discordia
Discordia
Vraelka
Discordia
Level 9
God Stats
17W - 8L
1,617 SR
Queue Stats
25W - 20L
1,424 Elo+
Party 2
Ymir
Ymir
juantropraxx
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Spankin22
Fenrir
20
16 / 5 / 9
18,173
1,136
29,414
30,940
23,284
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Thaaddious
Cthulhu
20
0 / 7 / 18
14,267
892
10,344
28,253
28,461
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
TheDudelio
Sun Wukong
20
4 / 5 / 15
15,281
955
19,959
27,792
18,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
mooosseyy
Aphrodite
20
2 / 2 / 17
15,035
940
8,052
8,051
5,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
20
8 / 7 / 16
16,764
1,048
27,859
25,714
10,808
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

39

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fjordy
Gilgamesh
20
8 / 6 / 17
18,199
1,137
28,834
31,116
29,644
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
14 / 7 / 8
18,162
1,135
44,929
28,115
9,134
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hachiman
Stelink543
Hachiman
19
0 / 3 / 1
11,865
742
1,228
3,811
972
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Vraelka
Discordia
20
1 / 5 / 19
15,265
954
29,524
16,478
5,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 9 / 14
14,321
895
9,679
22,630
30,834
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
85
30
Kills
26
26
Deaths
30
75
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Fjordy
Gilgamesh
8
6
17
2.75
L
14
7
8
2.57
W
Fenrir
Spankin22
Fenrir
16
5
9
4.1
L
Hachiman
Stelink543
Hachiman
0
3
1
0.17
W
Cthulhu
Thaaddious
Cthulhu
0
7
18
1.29
W
Sun Wukong
TheDudelio
Sun Wukong
4
5
15
2.3
L
Discordia
Vraelka
Discordia
1
5
19
2.1
L
3
9
14
1.11
W
Aphrodite
mooosseyy
Aphrodite
2
2
17
5.25
W
Kukulkan
8
7
16
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,628
Damage
114,194
120,750
Taken
102,150
87,100
Mitigated
76,504
27,808
Healing
15,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Fjordy
Gilgamesh
28,834
7,893
2,051
2,301
31,116
29,644
0
13,714
17,178
6,409
49,261
L
44,929
18,746
611
8,814
28,115
9,134
0
10,305
17,650
103,720
0
W
Fenrir
Spankin22
Fenrir
29,414
7,286
0
6,823
30,940
23,284
0
24,620
6,320
0
53,781
L
Hachiman
Stelink543
Hachiman
1,228
455
0
0
3,811
972
0
1,063
2,592
0
5,473
W
Cthulhu
Thaaddious
Cthulhu
10,344
443
0
0
28,253
28,461
0
22,807
5,446
34,003
0
W
Sun Wukong
TheDudelio
Sun Wukong
19,959
3,597
0
6,438
27,792
18,641
0
21,750
6,042
0
43,165
L
Discordia
Vraelka
Discordia
29,524
2,571
0
1,220
16,478
5,920
0
10,847
5,614
57,360
0
L
9,679
1,621
0
317
22,630
30,834
0
10,326
12,304
28,563
0
W
Aphrodite
mooosseyy
Aphrodite
8,052
1,057
9,928
3,323
8,051
5,906
0
4,318
3,733
18,479
0
W
Kukulkan
27,859
3,145
0
1,296
25,714
10,808
0
14,742
10,972
75,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,520
Gold Earned
77,812
304
Minions Killed
296
8
Camps Cleared
11
1,587,687
Distance Traveled
1,233,340
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
18,199
1,137
37
2
6
337,018
2
L
Sol
18,162
1,135
149
9
3
280,969
2
W
Fenrir
18,173
1,136
53
3
4
359,962
0
L
Hachiman
11,865
742
9
1
1
77,301
1
W
Cthulhu
14,267
892
47
3
1
307,678
0
W
Sun Wukong
15,281
955
72
5
2
311,194
0
L
Discordia
15,265
954
62
4
0
329,640
0
L
Ymir
14,321
895
39
2
1
208,412
2
W
Aphrodite
15,035
940
21
1
1
325,319
2
W
Kukulkan
16,764
1,048
111
7
0
283,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role