Player Matchup

Merlin
Merlin
 
Merlin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Damasco06
Baron Samedi
Level 64
God Stats
0W - 1L
1,553 SR
Queue Stats
2W - 2L
1,536 Elo+
Party 3
Ymir
Ymir
POMPEYO-01
Ymir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 147L
1,503 Elo+
Party 2
Anhur
Anhur
Zyrccaa
Anhur
Level 158
God Stats
5W - 5L
1,700 SR
Queue Stats
263W - 273L
1,489 Elo+
Party 2
Loki
Loki
xHotCaknd
Loki
Level 96
God Stats
1W - 3L
1,679 SR
Queue Stats
3W - 4L
1,632 Elo+
Party 3
Team Averages
Level 111
1,586 SR
1,532 Elo+

VS

Team Averages
Level 87
1,538 SR
1,557 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
CrayolaWizard
Geb
Level 105
God Stats
1W - 0L
1,608 SR
Queue Stats
52W - 28L
1,660 Elo+
Party 1
Charybdis
Charybdis
TainoWAR
Charybdis
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 111L
1,499 Elo+
Party 4
Ah Puch
Ah Puch
Turburas2
Ah Puch
Level 48
God Stats
1W - 0L
1,645 SR
Queue Stats
45W - 23L
1,639 Elo+
Party 1
Izanami
Izanami
xXTA1N0CHAMPXx
Izanami
Level 23
God Stats
2W - 2L
1,439 SR
Queue Stats
19W - 16L
1,487 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 2 / 2
7,635
764
6,833
4,842
2,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Damasco06
Baron Samedi
13
2 / 6 / 0
7,103
710
4,273
9,622
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 2
6,223
622
3,974
9,830
6,557
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Zyrccaa
Anhur
14
0 / 2 / 4
7,248
725
3,725
9,168
3,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
11
0 / 6 / 3
6,154
615
4,033
7,457
2,298
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
3 / 1 / 7
8,367
837
8,790
11,483
8,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 2 / 12
8,772
877
6,759
8,595
8,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
TainoWAR
Charybdis
14
0 / 1 / 9
7,423
742
3,383
5,810
1,980
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
Turburas2
Ah Puch
16
7 / 1 / 8
9,445
945
11,552
4,954
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
4 / 0 / 3
8,306
831
4,468
3,792
1,445
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
4
Kills
17
18
Deaths
5
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
2
1.5
W
Gilgamesh
 
Gilgamesh
3
1
7
6.5
W
3
2
12
4.5
L
Baron Samedi
Damasco06
Baron Samedi
2
6
0
0.33
L
0
2
2
0.5
W
Charybdis
TainoWAR
Charybdis
0
1
9
4.5
W
Ah Puch
Turburas2
Ah Puch
7
1
8
11
L
Anhur
Zyrccaa
Anhur
0
2
4
1
L
Loki
0
6
3
0.25
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,838
Damage
34,952
40,919
Taken
34,634
18,217
Mitigated
22,264
5,359
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,833
169
0
630
4,842
2,078
0
3,178
1,664
33,674
0
W
Gilgamesh
 
Gilgamesh
8,790
1,797
0
2,925
11,483
8,644
0
5,857
5,358
5,775
16,549
W
6,759
391
0
247
8,595
8,263
1
3,714
4,734
18,705
0
L
Baron Samedi
Damasco06
Baron Samedi
4,273
415
559
976
9,622
3,913
0
5,192
4,430
17,647
0
L
3,974
816
30
1,655
9,830
6,557
0
4,266
5,564
15,587
0
W
Charybdis
TainoWAR
Charybdis
3,383
1,954
0
938
5,810
1,980
681
2,431
3,339
0
20,237
W
Ah Puch
Turburas2
Ah Puch
11,552
793
0
614
4,954
1,932
362
1,610
3,312
32,054
0
L
Anhur
Zyrccaa
Anhur
3,725
1,376
0
1,509
9,168
3,371
0
4,400
4,768
0
29,076
L
Loki
4,033
831
0
0
7,457
2,298
0
3,254
4,203
0
9,539
W
4,468
1,961
0
250
3,792
1,445
3,227
1,518
2,242
0
32,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,363
Gold Earned
42,313
236
Minions Killed
230
5
Camps Cleared
12
882,087
Distance Traveled
1,016,962
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,635
764
62
6
1
186,452
1
W
Gilgamesh
8,367
837
37
4
1
206,290
2
W
Geb
8,772
877
19
2
1
192,916
0
L
Baron Samedi
7,103
710
54
5
2
166,468
1
L
Ymir
6,223
622
25
3
1
177,653
0
W
Charybdis
7,423
742
40
4
2
204,171
4
W
Ah Puch
9,445
945
62
6
3
203,775
2
L
Anhur
7,248
725
86
9
1
173,970
4
L
Loki
6,154
615
9
1
0
177,544
3
W
Izanami
8,306
831
72
7
5
209,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role