Player Matchup

Cerberus
Cerberus
DIPPINTHEDRIZZLE
Cerberus
Level 80
God Stats
11W - 14L
1,396 SR
Queue Stats
302W - 240L
1,530 Elo+
Party 2
Merlin
Merlin
KillAhRose24
Merlin
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 7L
1,522 Elo+
Party 2
Medusa
Medusa
SupaChurrrry
Medusa
Level 6
God Stats
3W - 1L
1,986 SR
Queue Stats
22W - 8L
1,710 Elo+
Party 2
Team Averages
Level 31
1,627 SR
1,587 Elo+

VS

Team Averages
Level 19
1,437 SR
1,222 Elo+
Ra
Ra
Elembemedia
Ra
Level 4
God Stats
0W - 3L
1,234 SR
Queue Stats
0W - 3L
1,278 Elo+
Party 1
Artemis
Artemis
Ghengis_BF_Khan
Artemis
Level 25
God Stats
0W - 1L
1,513 SR
Queue Stats
0W - 5L
1,163 Elo+
Solo
Sol
Sol
Happy_Trogdor
Sol
Level 28
God Stats
1W - 2L
1,563 SR
Queue Stats
2W - 8L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 11
8,326
694
3,758
10,832
6,297
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
12
3 / 1 / 11
8,558
713
5,577
5,514
1,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
14
9 / 0 / 6
9,249
771
11,273
7,743
2,902
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
7,129
594
2,811
9,503
3,466
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 5 / 1
6,717
560
6,997
7,480
2,297
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 4 / 0
7,254
605
4,660
8,920
2,629
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
11
8.5
L
0
6
1
0.08
L
0
5
1
0.1
L
1
4
0
0.25
W
Merlin
3
1
11
8.5
W
Medusa
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,608
Damage
14,468
24,089
Taken
25,903
11,188
Mitigated
8,392
6,214
Healing
5,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,758
199
215
1,254
10,832
6,297
367
3,231
7,601
13,608
0
L
2,811
628
411
2,309
9,503
3,466
0
3,568
5,935
31,486
0
L
6,997
2,636
275
361
7,480
2,297
0
3,058
4,422
0
15,142
L
4,660
1,966
0
2,370
8,920
2,629
666
3,795
5,125
24,561
0
W
Merlin
5,577
393
679
1,144
5,514
1,989
1,063
2,411
3,103
34,507
0
W
Medusa
11,273
3,888
0
2,922
7,743
2,902
1,055
2,334
5,409
0
35,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,133
Gold Earned
21,100
147
Minions Killed
119
7
Camps Cleared
3
615,412
Distance Traveled
574,259
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,326
694
49
4
1
201,833
1
L
Ra
7,129
594
61
5
2
187,443
1
L
Artemis
6,717
560
16
1
0
183,819
3
L
Sol
7,254
605
42
4
1
202,997
3
W
Merlin
8,558
713
58
5
4
166,289
3
W
Medusa
9,249
771
40
3
2
247,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role