Player Matchup

Odin
Odin
 
Odin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ExtremosCR
Zeus
Level 23
God Stats
4W - 1L
1,996 SR
Queue Stats
8W - 2L
1,831 Elo+
Party 2
Geb
Geb
JorgeBncs
Geb
Level 157
God Stats
3W - 0L
1,628 SR
Queue Stats
150W - 138L
1,681 Elo+
Party 2
Eset
Eset
StarFishSpreader
Eset
Level 21
God Stats
3W - 0L
1,870 SR
Queue Stats
98W - 28L
1,825 Elo+
Solo
Team Averages
Level 90
1,699 SR
1,668 Elo+

VS

Team Averages
Level 121
1,747 SR
1,661 Elo+
Amaterasu
Amaterasu
Bimmpy
Amaterasu
Level 124
God Stats
16W - 2L
1,886 SR
Queue Stats
94W - 26L
1,907 Elo+
Party 1
Kukulkan
Kukulkan
MoonlitTheata
Kukulkan
Level 16
God Stats
2W - 2L
1,878 SR
Queue Stats
2W - 2L
1,579 Elo+
Party 1
Tiamat
Tiamat
VALK Ember
Tiamat
Level 154
God Stats
1W - 3L
1,715 SR
Queue Stats
4W - 11L
1,398 Elo+
Party 3
Hel
Hel
VALKSunset
Hel
Level 157
God Stats
0W - 1L
1,590 SR
Queue Stats
12W - 20L
1,470 Elo+
Party 3
Tsukuyomi
Tsukuyomi
gatovish
Tsukuyomi
Level 153
God Stats
1W - 2L
1,667 SR
Queue Stats
76W - 15L
1,953 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
3 / 0 / 5
8,335
834
5,626
7,199
6,089
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
 
Heimdallr
13
1 / 3 / 8
7,210
721
4,442
6,750
2,831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 2 / 2
8,758
876
10,362
4,552
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 1 / 10
7,284
728
4,923
8,838
7,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
8 / 0 / 4
9,579
958
11,676
4,905
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bimmpy
Amaterasu
13
1 / 3 / 4
6,953
695
5,660
9,239
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
MoonlitTheata
Kukulkan
11
1 / 3 / 1
6,232
623
2,196
6,698
1,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
VALK Ember
Tiamat
13
1 / 3 / 3
6,698
670
4,331
9,278
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 4 / 2
6,128
613
3,270
8,776
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
gatovish
Tsukuyomi
14
3 / 4 / 3
7,785
779
6,555
8,407
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
17
Kills
6
6
Deaths
17
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
0
5
5.5
W
Heimdallr
 
Heimdallr
1
3
8
1.67
L
Amaterasu
Bimmpy
Amaterasu
1
3
4
1
W
5
2
2
3
W
0
1
10
5
L
Kukulkan
MoonlitTheata
Kukulkan
1
3
1
0.5
W
8
0
4
10
L
Tiamat
VALK Ember
Tiamat
1
3
3
0.83
L
0
4
2
0.25
L
Tsukuyomi
gatovish
Tsukuyomi
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,029
Damage
22,012
32,244
Taken
42,398
20,327
Mitigated
18,132
5,309
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,626
719
261
225
7,199
6,089
934
2,259
4,940
0
16,776
W
Heimdallr
 
Heimdallr
4,442
1,981
0
628
6,750
2,831
0
2,275
4,475
0
13,408
L
Amaterasu
Bimmpy
Amaterasu
5,660
1,983
0
1,319
9,239
6,354
0
5,069
3,978
0
19,989
W
10,362
624
0
685
4,552
1,522
72
946
3,606
31,992
0
W
4,923
653
0
1,571
8,838
7,484
0
2,728
6,110
12,266
0
L
Kukulkan
MoonlitTheata
Kukulkan
2,196
323
0
250
6,698
1,916
0
4,599
1,777
7,505
0
W
11,676
1,009
130
1,809
4,905
2,401
290
2,197
2,708
50,295
0
L
Tiamat
VALK Ember
Tiamat
4,331
440
0
2,734
9,278
3,248
0
5,687
3,150
19,517
0
L
3,270
146
3,316
4,046
8,776
3,132
0
5,273
3,015
18,126
0
L
Tsukuyomi
gatovish
Tsukuyomi
6,555
1,114
0
137
8,407
3,482
0
4,563
3,517
0
23,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,166
Gold Earned
33,796
241
Minions Killed
200
12
Camps Cleared
3
949,015
Distance Traveled
984,627
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,335
834
37
4
3
188,403
5
W
Heimdallr
7,210
721
23
2
1
184,517
4
L
Amaterasu
6,953
695
43
4
0
216,004
2
W
Zeus
8,758
876
78
8
3
169,977
0
W
Geb
7,284
728
10
1
0
207,084
4
L
Kukulkan
6,232
623
18
2
0
187,820
0
W
Eset
9,579
958
93
9
5
199,034
1
L
Tiamat
6,698
670
46
5
0
187,628
2
L
Hel
6,128
613
40
4
0
174,571
0
L
Tsukuyomi
7,785
779
53
5
3
218,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role