Player Matchup

Kali
Kali
Platinum I
 
Kali
Platinum I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum IV
AkiraRagnas
Charybdis
Platinum IV
Level 145
God Stats
3W - 4L
1,734 SR
Queue Stats
326W - 320L
1,908 MMR
Party 2
Scylla
Scylla
Diamond III
Persona5sucks
Scylla
Diamond III
Level 125
God Stats
1W - 2L
1,609 SR
Queue Stats
185W - 159L
2,162 MMR
Solo
Odin
Odin
Diamond V
RogueFive5
Odin
Diamond V
Level 157
God Stats
3W - 2L
1,801 SR
Queue Stats
113W - 103L
2,126 MMR
Party 2
Ymir
Ymir
Platinum III
YourArchNemesis
Ymir
Platinum III
Level 124
God Stats
150W - 97L
1,684 SR
Queue Stats
614W - 602L
1,958 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,666 SR
1,931 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,637 SR
2,044 MMR
Agni
Agni
Platinum V
 
Agni
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond III
PPastel
Hachiman
Diamond III
Level 129
God Stats
5W - 3L
1,790 SR
Queue Stats
234W - 221L
2,323 MMR
Solo
Achilles
Achilles
Masters
TheSmiteGodder
Achilles
Masters
Level 150
God Stats
25W - 35L
1,491 SR
Queue Stats
652W - 653L
2,146 MMR
Solo
Sol
Sol
Diamond V
WuberOPP
Sol
Diamond V
Level 109
God Stats
109W - 86L
1,635 SR
Queue Stats
497W - 473L
1,925 MMR
Solo
Sylvanus
Sylvanus
Diamond V
buttermymatthew
Sylvanus
Diamond V
Level 156
God Stats
6W - 1L
1,771 SR
Queue Stats
18W - 10L
2,325 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
7 / 4 / 0
10,692
594
6,760
14,777
5,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
AkiraRagnas
Charybdis
15
1 / 6 / 4
9,358
520
5,288
10,855
3,238
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 7 / 3
9,143
508
2,996
10,618
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 5 / 1
9,121
507
5,032
13,023
8,813
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 4 / 4
8,701
483
4,335
18,387
13,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Morgan Le FayGebTiamatArtioAthena

VS

Bans
GilgameshAh Muzen CabNikeIzanamiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
7 / 1 / 3
11,156
620
8,933
7,971
3,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
PPastel
Hachiman
16
5 / 4 / 4
10,855
603
11,894
12,249
4,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
17
9 / 2 / 11
11,598
644
13,877
9,480
6,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 2 / 5
10,783
599
7,632
14,604
10,374
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
15
2 / 1 / 17
10,462
581
6,853
11,091
14,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
66
10
Kills
26
26
Deaths
10
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
7
4
0
1.75
W
Agni
 
Agni
7
1
3
8.5
L
Charybdis
AkiraRagnas
Charybdis
1
6
4
0.5
W
Hachiman
PPastel
Hachiman
5
4
4
1.75
L
1
7
3
0.36
L
0
5
1
0.1
W
Achilles
9
2
11
7.25
W
3
2
5
2.75
L
1
4
4
0.75
W
Sylvanus
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,411
Damage
49,189
67,660
Taken
55,395
34,018
Mitigated
38,440
12,287
Healing
24,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
6,760
3,081
0
4,008
14,777
5,902
0
3,764
11,013
0
62,298
W
Agni
 
Agni
8,933
1,040
0
3,075
7,971
3,518
265
1,543
6,402
81,296
0
L
Charybdis
AkiraRagnas
Charybdis
5,288
2,751
0
2,232
10,855
3,238
1,470
3,903
6,952
0
63,341
W
Hachiman
PPastel
Hachiman
11,894
7,391
0
2,739
12,249
4,157
2,927
2,483
9,748
0
81,635
L
2,996
225
0
763
10,618
2,930
0
5,688
4,930
49,734
0
L
5,032
1,125
0
3,081
13,023
8,813
0
4,767
8,256
1,840
51,559
W
Achilles
13,877
4,743
0
2,815
9,480
6,047
693
1,600
7,863
0
73,045
W
7,632
2,569
0
7,765
14,604
10,374
3,213
1,478
13,087
86,170
0
L
4,335
466
100
2,103
18,387
13,135
0
5,471
12,916
25,449
0
W
Sylvanus
6,853
2,031
2,195
6,098
11,091
14,344
460
2,960
8,015
24,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,015
Gold Earned
54,854
467
Minions Killed
578
0
Camps Cleared
0
1,757,515
Distance Traveled
1,803,631
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,692
594
89
5
0
391,371
1
W
Agni
11,156
620
165
9
0
355,738
4
L
Charybdis
9,358
520
119
7
0
322,194
4
W
Hachiman
10,855
603
122
7
0
325,636
7
L
Scylla
9,143
508
105
6
0
336,379
6
L
Odin
9,121
507
122
7
0
353,346
1
W
Achilles
11,598
644
117
7
0
406,085
3
W
Sol
10,783
599
143
8
0
358,995
4
L
Ymir
8,701
483
32
2
0
354,225
6
W
Sylvanus
10,462
581
31
2
0
357,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role