Player Matchup

Baron Samedi
Baron Samedi
Johnblou22
Baron Samedi
Level 66
God Stats
3W - 3L
1,536 SR
Queue Stats
25W - 39L
1,337 Elo+
Party 2
Bacchus
Bacchus
TheMenTheLegend
Bacchus
Level 67
God Stats
19W - 8L
1,778 SR
Queue Stats
24W - 24L
1,445 Elo+
Party 2
Bellona
Bellona
papikingkush
Bellona
Level 16
God Stats
11W - 7L
1,541 SR
Queue Stats
42W - 50L
1,336 Elo+
Party 2
Team Averages
Level 50
1,618 SR
1,373 Elo+

VS

Team Averages
Level 48
1,631 SR
1,317 Elo+
Olorun
Olorun
YouTube-KayGee
Olorun
Level 10
God Stats
0W - 3L
1,627 SR
Queue Stats
10W - 23L
1,095 Elo+
Party 1
Fenrir
Fenrir
aronamanYT
Fenrir
Level 25
God Stats
5W - 2L
1,645 SR
Queue Stats
56W - 60L
1,454 Elo+
Party 1
Ganesha
Ganesha
lIIIllIIIllII-_-
Ganesha
Level 109
God Stats
0W - 1L
1,620 SR
Queue Stats
34W - 34L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Johnblou22
Baron Samedi
13
8 / 2 / 5
8,199
820
11,765
8,395
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 14
7,758
776
4,935
7,192
7,696
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
papikingkush
Bellona
12
7 / 0 / 10
8,249
825
11,777
7,001
5,951
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 1
6,436
644
5,089
9,297
3,602
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
aronamanYT
Fenrir
10
1 / 6 / 1
6,713
671
5,168
10,493
4,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 5 / 3
6,722
672
5,402
14,968
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
17
Kills
3
3
Deaths
17
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Johnblou22
Baron Samedi
8
2
5
5.25
W
2
1
14
9
L
2
6
1
0.42
L
Fenrir
aronamanYT
Fenrir
1
6
1
0.25
L
0
5
3
0.3
W
Bellona
papikingkush
Bellona
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,477
Damage
15,659
22,588
Taken
34,758
17,323
Mitigated
19,477
7,398
Healing
6,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Johnblou22
Baron Samedi
11,765
1,704
1,789
2,863
8,395
3,676
1,401
4,036
4,359
33,374
0
W
4,935
865
576
505
7,192
7,696
285
3,507
3,685
11,426
0
L
5,089
2,926
752
1,439
9,297
3,602
0
5,946
3,351
9,110
0
L
Fenrir
aronamanYT
Fenrir
5,168
958
0
1,224
10,493
4,804
0
4,616
5,877
0
13,661
L
5,402
368
424
3,012
14,968
11,071
0
7,725
7,243
19,149
0
W
Bellona
papikingkush
Bellona
11,777
4,240
0
1,665
7,001
5,951
463
3,240
3,761
2,614
18,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,206
Gold Earned
19,871
88
Minions Killed
63
6
Camps Cleared
2
547,712
Distance Traveled
483,487
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,199
820
57
6
2
159,082
2
W
Bacchus
7,758
776
11
1
2
188,373
1
L
Olorun
6,436
644
20
2
0
137,224
1
L
Fenrir
6,713
671
39
4
2
175,286
3
L
Ganesha
6,722
672
4
0
0
170,977
4
W
Bellona
8,249
825
20
2
2
200,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role