Player Matchup

Tyr
Tyr
DaGr8Anubis
Tyr
Level 126
God Stats
3W - 5L
1,567 SR
Queue Stats
101W - 64L
1,623 Elo+
Party 1
Chaac
Chaac
Elcuhhh
Chaac
Level 98
God Stats
10W - 14L
1,598 SR
Queue Stats
263W - 261L
1,549 Elo+
Party 1
Ymir
Ymir
OriginalBear69
Ymir
Level 5
God Stats
3W - 2L
1,694 SR
Queue Stats
8W - 5L
1,659 Elo+
Party 1
Artemis
Artemis
RaptorsClawYT
Artemis
Level 5
God Stats
3W - 0L
1,809 SR
Queue Stats
5W - 2L
1,624 Elo+
Party 1
Sylvanus
Sylvanus
SheLxvesUs
Sylvanus
Level 41
God Stats
3W - 0L
1,838 SR
Queue Stats
51W - 47L
1,505 Elo+
Party 1
Team Averages
Level 55
1,701 SR
1,592 Elo+

VS

Team Averages
Level 35
1,537 SR
1,455 Elo+
Ah Puch
Ah Puch
Flawless M8A7
Ah Puch
Level 118
God Stats
0W - 3L
1,276 SR
Queue Stats
25W - 22L
1,498 Elo+
Party 2
Neith
Neith
MurphReplay
Neith
Level 2
God Stats
0W - 2L
1,276 SR
Queue Stats
3W - 3L
1,364 Elo+
Party 2
Geb
Geb
QuranicGamer
Geb
Level 9
God Stats
25W - 21L
1,570 SR
Queue Stats
36W - 31L
1,457 Elo+
Party 2
Nemesis
Nemesis
blackdude2513
Nemesis
Level 22
God Stats
0W - 1L
1,769 SR
Queue Stats
68W - 70L
1,405 Elo+
Party 2
Charybdis
Charybdis
notnotdzoni
Charybdis
Level 25
God Stats
1W - 2L
1,792 SR
Queue Stats
182W - 157L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 19
12,857
918
15,703
19,534
14,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
Elcuhhh
Chaac
19
14 / 0 / 10
15,014
1,072
18,902
17,798
16,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 4 / 17
12,459
890
6,860
19,041
22,387
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Artemis
19
4 / 3 / 17
13,341
953
20,031
12,050
5,217
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
SheLxvesUs
Sylvanus
19
3 / 5 / 21
13,771
984
3,835
14,610
17,196
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

275

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
20
10 / 5 / 3
14,894
1,064
33,437
16,015
6,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 6 / 1
10,506
750
4,026
7,231
2,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 5 / 8
13,875
991
9,153
30,802
30,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
18
1 / 13 / 5
11,669
834
6,128
17,047
6,844
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
notnotdzoni
Charybdis
17
0 / 1 / 2
10,599
757
374
1,710
431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
34
28
Kills
15
15
Deaths
30
84
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
3
19
4.17
W
Chaac
Elcuhhh
Chaac
14
0
10
19
L
Ah Puch
10
5
3
2.3
L
0
6
1
0.08
W
4
4
17
3.13
L
4
5
8
1.6
W
Artemis
4
3
17
4.17
W
Sylvanus
SheLxvesUs
Sylvanus
3
5
21
2.7
L
Nemesis
1
13
5
0.27
L
Charybdis
notnotdzoni
Charybdis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,331
Damage
53,118
83,033
Taken
72,805
75,663
Mitigated
46,295
16,070
Healing
2,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,703
2,403
0
4,826
19,534
14,203
0
7,990
6,464
0
36,263
W
Chaac
Elcuhhh
Chaac
18,902
5,352
0
7,241
17,798
16,660
0
9,304
6,694
126
42,840
L
Ah Puch
33,437
1,171
0
935
16,015
6,532
0
2,653
12,970
66,601
0
L
4,026
2,451
0
447
7,231
2,465
0
1,059
6,047
0
5,524
W
6,860
1,641
0
128
19,041
22,387
0
9,557
5,179
11,103
0
L
9,153
708
0
654
30,802
30,023
0
4,715
24,588
15,416
0
W
Artemis
20,031
12,718
0
1,359
12,050
5,217
0
7,336
4,598
0
52,635
W
Sylvanus
SheLxvesUs
Sylvanus
3,835
1,701
788
1,728
14,610
17,196
0
8,403
3,985
7,953
0
L
Nemesis
6,128
1,545
0
788
17,047
6,844
0
2,321
14,399
0
11,883
L
Charybdis
notnotdzoni
Charybdis
374
374
0
0
1,710
431
0
73
1,637
0
3,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,442
Gold Earned
61,543
210
Minions Killed
122
4
Camps Cleared
5
1,229,839
Distance Traveled
793,783
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,857
918
51
4
1
264,135
2
W
Chaac
15,014
1,072
61
4
0
255,231
1
L
Ah Puch
14,894
1,064
87
6
2
193,779
0
L
Neith
10,506
750
2
0
0
98,579
1
W
Ymir
12,459
890
10
1
0
234,253
1
L
Geb
13,875
991
17
1
0
300,301
0
W
Artemis
13,341
953
76
5
3
237,908
0
W
Sylvanus
13,771
984
12
1
0
238,312
0
L
Nemesis
11,669
834
12
1
3
173,144
1
L
Charybdis
10,599
757
4
0
0
27,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role