Player Matchup

Odin
Odin
ChillTrouble
Odin
Level 160
God Stats
42W - 42L
1,523 SR
Queue Stats
1,007W - 945L
1,636 Elo+
Solo
Cliodhna
Cliodhna
Dark Clawed 269
Cliodhna
Level 145
God Stats
5W - 9L
1,617 SR
Queue Stats
313W - 293L
1,562 Elo+
Party 1
Merlin
Merlin
Dark Raptor AC
Merlin
Level 160
God Stats
12W - 9L
1,641 SR
Queue Stats
507W - 451L
1,582 Elo+
Party 1
Medusa
Medusa
FPS_Fanatic18
Medusa
Level 151
God Stats
18W - 9L
1,675 SR
Queue Stats
480W - 440L
1,587 Elo+
Solo
Sylvanus
Sylvanus
PhantomHeist
Sylvanus
Level 156
God Stats
8W - 8L
1,559 SR
Queue Stats
304W - 271L
1,631 Elo+
Solo
Team Averages
Level 154
1,603 SR
1,600 Elo+

VS

Team Averages
Level 97
1,645 SR
1,612 Elo+
Serqet
Serqet
KurumiNonaka
Serqet
Level 121
God Stats
21W - 10L
1,792 SR
Queue Stats
405W - 379L
1,662 Elo+
Party 2
Olorun
Olorun
MaySun-_-
Olorun
Level 71
God Stats
1W - 1L
1,665 SR
Queue Stats
18W - 13L
1,669 Elo+
Party 2
Hun Batz
Hun Batz
TheFallenR0w
Hun Batz
Level 99
God Stats
6W - 4L
1,622 SR
Queue Stats
160W - 139L
1,620 Elo+
Solo
Cu Chulainn
Cu Chulainn
UGO Legitfly
Cu Chulainn
Level 95
God Stats
10W - 6L
1,575 SR
Queue Stats
326W - 293L
1,563 Elo+
Party 2
Baba Yaga
Baba Yaga
xrudsumx
Baba Yaga
Level 100
God Stats
7W - 7L
1,568 SR
Queue Stats
463W - 488L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
8,564
476
4,013
12,650
9,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
14
3 / 4 / 1
8,315
462
10,514
14,749
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 2 / 1
8,985
499
6,981
8,783
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 5 / 1
9,665
537
12,001
11,539
3,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
PhantomHeist
Sylvanus
13
1 / 4 / 4
7,625
424
4,608
12,562
5,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
4 / 0 / 6
9,301
517
6,480
12,140
10,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
MaySun-_-
Olorun
17
6 / 6 / 3
10,743
597
12,463
18,230
8,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
TheFallenR0w
Hun Batz
18
6 / 0 / 4
10,687
594
8,105
10,307
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
UGO Legitfly
Cu Chulainn
17
1 / 1 / 4
10,099
561
11,335
10,763
11,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baba Yaga
xrudsumx
Baba Yaga
15
1 / 3 / 2
8,784
488
4,434
9,287
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
10
Kills
18
18
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Cliodhna
3
4
1
0.88
L
1
2
1
0.75
L
5
5
1
1.1
W
Serqet
4
0
6
7
W
Olorun
MaySun-_-
Olorun
6
6
3
1.25
L
Sylvanus
PhantomHeist
Sylvanus
1
4
4
0.75
W
Hun Batz
TheFallenR0w
Hun Batz
6
0
4
8
W
Cu Chulainn
UGO Legitfly
Cu Chulainn
1
1
4
3
W
Baba Yaga
xrudsumx
Baba Yaga
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,117
Damage
42,817
60,283
Taken
60,727
26,698
Mitigated
38,829
15,133
Healing
21,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,013
968
0
2,612
12,650
9,578
652
2,098
10,518
145
50,560
L
Cliodhna
10,514
993
0
3,444
14,749
4,952
0
2,695
11,851
0
56,446
L
6,981
113
0
2,756
8,783
2,922
0
3,820
4,644
67,864
0
L
12,001
4,927
0
1,340
11,539
3,738
898
7,045
4,426
0
66,274
W
Serqet
6,480
718
1,773
2,023
12,140
10,419
236
2,981
9,159
1,946
14,516
W
Olorun
MaySun-_-
Olorun
12,463
4,856
410
7,557
18,230
8,949
1,861
2,901
15,329
71,942
8,119
L
Sylvanus
PhantomHeist
Sylvanus
4,608
839
589
4,392
12,562
5,508
0
3,127
9,435
28,079
9,009
W
Hun Batz
TheFallenR0w
Hun Batz
8,105
1,665
0
5,062
10,307
3,892
59
1,453
8,854
0
79,046
W
Cu Chulainn
UGO Legitfly
Cu Chulainn
11,335
2,366
0
2,578
10,763
11,799
0
78
10,685
14,178
61,621
W
Baba Yaga
xrudsumx
Baba Yaga
4,434
350
0
2,479
9,287
3,770
627
3,897
5,390
61,802
2,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,154
Gold Earned
49,614
544
Minions Killed
565
0
Camps Cleared
0
1,680,393
Distance Traveled
1,812,254
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,564
476
131
7
0
346,559
3
L
Cliodhna
8,315
462
92
5
0
380,805
1
L
Merlin
8,985
499
142
8
0
350,886
3
L
Medusa
9,665
537
119
7
0
293,452
5
W
Serqet
9,301
517
27
2
0
435,019
7
W
Olorun
10,743
597
141
8
0
302,090
1
L
Sylvanus
7,625
424
60
3
0
308,691
3
W
Hun Batz
10,687
594
138
8
0
424,715
6
W
Cu Chulainn
10,099
561
143
8
0
321,070
3
W
Baba Yaga
8,784
488
116
6
0
329,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role