Player Matchup

Ra
Ra
Chabbz
Ra
Level 17
God Stats
1W - 1L
1,451 SR
Queue Stats
5W - 9L
1,433 Elo+
Solo
Nemesis
Nemesis
ISPOND
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,088 Elo+
Solo
Tsukuyomi
Tsukuyomi
KotaShmokin
Tsukuyomi
Level 25
God Stats
5W - 10L
1,461 SR
Queue Stats
74W - 66L
1,486 Elo+
Solo
Mercury
Mercury
PoseidoAlfa
Mercury
Level 29
God Stats
0W - 1L
1,874 SR
Queue Stats
21W - 21L
1,367 Elo+
Solo
Yemoja
Yemoja
Riflemaker
Yemoja
Level 28
God Stats
1W - 3L
1,184 SR
Queue Stats
182W - 180L
1,485 Elo+
Solo
Team Averages
Level 20
1,494 SR
1,372 Elo+

VS

Team Averages
Level 24
1,568 SR
1,496 Elo+
Kali
Kali
BathtubCosby
Kali
Level 14
God Stats
4W - 1L
1,730 SR
Queue Stats
43W - 36L
1,498 Elo+
Solo
Mercury
Mercury
HorseActual
Mercury
Level 71
God Stats
3W - 2L
1,386 SR
Queue Stats
125W - 106L
1,513 Elo+
Party 1
Neith
Neith
K4GEtv
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RetroUrcin
Anubis
Level 16
God Stats
10W - 9L
1,515 SR
Queue Stats
19W - 20L
1,509 Elo+
Party 1
Ymir
Ymir
theseraphraps
Ymir
Level 18
God Stats
4W - 1L
1,709 SR
Queue Stats
21W - 23L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
3 / 5 / 2
7,826
522
4,666
9,350
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
ISPOND
Nemesis
1
0 / 1 / 0
4,398
293
41
582
144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
KotaShmokin
Tsukuyomi
14
7 / 6 / 4
8,302
553
9,759
13,727
5,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
PoseidoAlfa
Mercury
13
3 / 3 / 0
7,593
506
5,042
7,608
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
Riflemaker
Yemoja
12
5 / 1 / 5
7,159
477
6,880
11,198
13,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,626
575
5,251
12,765
8,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
HorseActual
Mercury
16
11 / 1 / 1
10,252
683
15,775
9,914
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
K4GEtv
Neith
10
0 / 4 / 0
6,405
427
4,105
7,176
2,288
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
RetroUrcin
Anubis
14
3 / 3 / 2
8,722
581
3,719
8,393
3,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 7 / 0
6,583
439
2,201
12,841
10,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
18
Kills
16
16
Deaths
18
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
3
2
1
L
Ra
3
5
2
0.8
W
Mercury
HorseActual
Mercury
11
1
1
11.5
L
Nemesis
ISPOND
Nemesis
0
1
0
0
W
Neith
K4GEtv
Neith
0
4
0
0
L
Tsukuyomi
KotaShmokin
Tsukuyomi
7
6
4
1.5
L
Mercury
PoseidoAlfa
Mercury
3
3
0
1
W
Anubis
RetroUrcin
Anubis
3
3
2
1.33
L
Yemoja
Riflemaker
Yemoja
5
1
5
7.5
W
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,388
Damage
31,051
42,465
Taken
51,089
25,939
Mitigated
27,861
5,419
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,251
1,398
110
4,682
12,765
8,914
143
104
12,643
11,062
35,349
L
Ra
4,666
326
0
806
9,350
3,422
72
1,965
7,385
41,272
0
W
Mercury
HorseActual
Mercury
15,775
10,416
0
6,130
9,914
3,518
0
2,260
7,502
0
69,618
L
Nemesis
ISPOND
Nemesis
41
0
0
0
582
144
0
167
415
0
629
W
Neith
K4GEtv
Neith
4,105
2,453
0
1,647
7,176
2,288
43
3,364
3,812
0
36,653
L
Tsukuyomi
KotaShmokin
Tsukuyomi
9,759
2,722
0
848
13,727
5,615
0
2,669
11,058
0
52,839
L
Mercury
PoseidoAlfa
Mercury
5,042
1,560
0
780
7,608
3,276
0
1,092
6,516
0
34,878
W
Anubis
RetroUrcin
Anubis
3,719
143
0
3,089
8,393
3,138
1,450
1,770
6,405
48,924
0
L
Yemoja
Riflemaker
Yemoja
6,880
1,078
176
2,809
11,198
13,482
0
1,515
9,683
28,932
0
W
2,201
318
0
2,788
12,841
10,003
0
3,861
8,950
17,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,278
Gold Earned
40,588
279
Minions Killed
437
0
Camps Cleared
0
1,130,453
Distance Traveled
1,403,859
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,626
575
106
7
0
275,643
0
L
Ra
7,826
522
99
7
0
278,732
0
W
Mercury
10,252
683
123
8
0
340,742
1
L
Nemesis
4,398
293
2
0
0
23,098
0
W
Neith
6,405
427
79
5
0
270,483
1
L
Tsukuyomi
8,302
553
79
5
0
284,926
0
L
Mercury
7,593
506
64
4
0
326,262
4
W
Anubis
8,722
581
101
7
0
247,879
1
L
Yemoja
7,159
477
35
2
0
217,435
0
W
Ymir
6,583
439
28
2
0
269,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role