Player Matchup

Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
ACES Dmac420
Agni
Level 160
God Stats
3W - 5L
1,324 SR
Queue Stats
587W - 680L
1,475 Elo+
Party 1
Fenrir
Fenrir
CMPunkmyyninja
Fenrir
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,590 Elo+
Party 1
Cliodhna
Cliodhna
Shrimpp Roll
Cliodhna
Level 149
God Stats
1W - 2L
1,636 SR
Queue Stats
110W - 122L
1,540 Elo+
Party 1
Team Averages
Level 131
1,492 SR
1,521 Elo+

VS

Team Averages
Level 67
1,514 SR
1,547 Elo+
Olorun
Olorun
 
Olorun
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BigChugus
Mulan
Level 59
God Stats
7W - 13L
1,178 SR
Queue Stats
294W - 224L
1,557 Elo+
Party 2
Mercury
Mercury
ThatsPoggersBro
Mercury
Level 45
God Stats
9W - 13L
1,500 SR
Queue Stats
302W - 227L
1,628 Elo+
Party 2
Skadi
Skadi
ufkenwotm8
Skadi
Level 145
God Stats
2W - 2L
1,826 SR
Queue Stats
295W - 239L
1,582 Elo+
Party 2
Geb
Geb
xXSkyWalker420Xx
Geb
Level 41
God Stats
6W - 6L
1,569 SR
Queue Stats
121W - 114L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 0 / 1
5,752
719
1,981
2,962
1,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
 
Bacchus
7
0 / 0 / 2
4,055
507
1,081
3,223
1,739
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
2 / 0 / 0
5,121
640
2,261
2,532
799
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 1 / 0
4,357
545
1,896
5,550
4,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Shrimpp Roll
Cliodhna
8
1 / 0 / 1
4,866
608
1,452
3,472
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
0 / 3 / 0
4,336
542
1,068
5,145
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mulan
BigChugus
Mulan
9
1 / 0 / 0
4,907
613
2,430
3,936
1,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 0 / 1
4,485
561
468
3,849
1,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
10
0 / 2 / 0
5,007
626
1,870
3,742
895
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
3,012
377
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
1
2.5
W
Bacchus
 
Bacchus
0
0
2
1
L
Olorun
 
Olorun
0
3
0
0
W
2
0
0
2
L
Mulan
BigChugus
Mulan
1
0
0
1
W
0
1
0
0
W
Cliodhna
Shrimpp Roll
Cliodhna
1
0
1
1.5
L
0
0
1
0.5
L
Skadi
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,671
Damage
5,836
17,739
Taken
16,672
9,242
Mitigated
5,365
7,172
Healing
4,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
1,981
507
0
943
2,962
1,047
1,162
0
2,962
0
32,060
W
Bacchus
 
Bacchus
1,081
0
142
784
3,223
1,739
87
110
3,113
5,607
0
L
Olorun
 
Olorun
1,068
477
68
1,880
5,145
1,577
0
2,510
2,635
20,193
0
W
2,261
241
0
1,249
2,532
799
353
348
2,184
28,423
0
L
Mulan
BigChugus
Mulan
2,430
792
0
1,390
3,936
1,752
0
0
3,463
0
19,860
W
1,896
347
0
2,690
5,550
4,397
0
0
5,550
0
14,818
W
Cliodhna
Shrimpp Roll
Cliodhna
1,452
255
0
1,364
3,472
1,260
564
610
2,862
0
23,390
L
468
115
0
471
3,849
1,141
0
618
3,193
0
21,032
L
Skadi
1,870
811
0
1,108
3,742
895
0
214
3,528
0
32,462
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,151
Gold Earned
21,747
231
Minions Killed
210
0
Camps Cleared
0
797,313
Distance Traveled
642,680
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,752
719
70
9
0
146,343
8
W
Bacchus
4,055
507
9
1
0
166,748
2
L
Olorun
4,336
542
50
6
0
140,072
5
W
Agni
5,121
640
72
9
0
152,523
2
L
Mulan
4,907
613
44
6
0
175,545
0
W
Fenrir
4,357
545
29
4
0
150,539
1
W
Cliodhna
4,866
608
51
6
0
181,160
3
L
Mercury
4,485
561
54
7
0
178,527
1
L
Skadi
5,007
626
62
8
0
148,536
0
L
Geb
3,012
377
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role