Player Matchup

Thoth
Thoth
OptimalNaptime
Thoth
Level 29
God Stats
17W - 20L
1,446 SR
Queue Stats
88W - 86L
1,489 Elo+
Party 3
Fenrir
Fenrir
Ranvica99
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 67L
1,498 Elo+
Party 3
Geb
Geb
RoVaxtrum
Geb
Level 20
God Stats
2W - 1L
1,352 SR
Queue Stats
5W - 5L
1,447 Elo+
Party 1
Chiron
Chiron
Terrencezing
Chiron
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
TheOogieBoogie
Sun Wukong
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 70L
1,502 Elo+
Party 3
Team Averages
Level 70
1,460 SR
1,476 Elo+

VS

Team Averages
Level 68
1,530 SR
1,443 Elo+
Tyr
Tyr
AronDimitri
Tyr
Level 104
God Stats
15W - 17L
1,471 SR
Queue Stats
248W - 264L
1,426 Elo+
Party 2
Ne Zha
Ne Zha
Fedenahu
Ne Zha
Level 138
God Stats
4W - 3L
1,612 SR
Queue Stats
109W - 110L
1,562 Elo+
Solo
Charybdis
Charybdis
NeikGrim2
Charybdis
Level 37
God Stats
5W - 6L
1,539 SR
Queue Stats
114W - 140L
1,406 Elo+
Solo
Janus
Janus
Rekasty1711
Janus
Level 29
God Stats
11W - 20L
1,561 SR
Queue Stats
128W - 150L
1,374 Elo+
Party 2
Horus
Horus
SacredPercival
Horus
Level 32
God Stats
6W - 10L
1,466 SR
Queue Stats
75W - 89L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
9,188
484
10,601
7,262
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Ranvica99
Fenrir
15
3 / 2 / 5
9,619
506
11,369
13,902
18,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
3 / 1 / 8
8,873
467
9,170
19,632
17,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
14
4 / 2 / 7
8,568
451
9,986
11,088
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
TheOogieBoogie
Sun Wukong
18
8 / 0 / 5
10,608
558
12,761
14,439
9,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
9,991
526
12,263
21,416
14,903
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Fedenahu
Ne Zha
14
2 / 4 / 3
8,771
462
7,144
14,574
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
NeikGrim2
Charybdis
13
1 / 4 / 3
8,435
444
10,394
11,827
4,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 4 / 3
8,642
455
6,451
10,032
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 6 / 1
7,759
408
6,845
16,511
7,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
22
Kills
7
7
Deaths
22
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Ne Zha
Fedenahu
Ne Zha
2
4
3
0.88
L
Charybdis
NeikGrim2
Charybdis
1
4
3
0.63
W
4
2
4
3
W
Fenrir
Ranvica99
Fenrir
3
2
5
2.75
L
0
4
3
0.38
W
3
1
8
7
L
2
6
1
0.42
W
Chiron
4
2
7
3.75
W
Sun Wukong
TheOogieBoogie
Sun Wukong
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,887
Damage
43,097
66,323
Taken
74,360
51,509
Mitigated
33,959
22,447
Healing
23,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,263
2,107
0
8,026
21,416
14,903
0
2,578
18,838
5,275
62,634
L
Ne Zha
Fedenahu
Ne Zha
7,144
1,014
0
6,582
14,574
4,760
0
2,841
11,733
0
58,733
L
Charybdis
NeikGrim2
Charybdis
10,394
6,060
0
2,183
11,827
4,104
386
2,919
8,908
0
59,455
W
10,601
229
0
798
7,262
2,714
0
2,724
4,344
55,900
0
W
Fenrir
Ranvica99
Fenrir
11,369
1,843
0
2,685
13,902
18,154
0
1,518
12,324
40
50,377
L
6,451
507
178
1,513
10,032
2,591
0
4,586
5,446
50,183
0
W
9,170
1,432
0
7,132
19,632
17,258
0
1,777
17,783
26,555
0
L
6,845
3,185
801
3,891
16,511
7,601
292
7,059
9,452
0
30,061
W
Chiron
9,986
3,572
1,345
3,829
11,088
3,841
1,844
939
10,092
0
43,500
W
Sun Wukong
TheOogieBoogie
Sun Wukong
12,761
3,585
0
6,658
14,439
9,542
93
1,469
12,910
0
83,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,856
Gold Earned
43,598
444
Minions Killed
467
0
Camps Cleared
0
1,817,369
Distance Traveled
1,721,876
10
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,991
526
134
7
0
370,524
9
L
Ne Zha
8,771
462
78
4
0
386,385
6
L
Charybdis
8,435
444
94
5
0
326,516
5
W
Thoth
9,188
484
113
6
0
347,064
0
W
Fenrir
9,619
506
100
5
0
335,639
3
L
Janus
8,642
455
112
6
0
329,823
5
W
Geb
8,873
467
34
2
0
367,172
5
L
Horus
7,759
408
49
3
0
308,628
10
W
Chiron
8,568
451
69
4
0
358,558
2
W
Sun Wukong
10,608
558
128
7
0
408,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role