Player Matchup

Zeus
Zeus
 
Zeus
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
FleekwoodMac
Ah Muzen Cab
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
280W - 283L
1,319 Elo+
Party 2
Khepri
Khepri
KING-_-_24-7_365
Khepri
Level 88
God Stats
2W - 0L
1,678 SR
Queue Stats
147W - 171L
1,339 Elo+
Solo
Cernunnos
Cernunnos
Kuroe-Akuma
Cernunnos
Level 120
God Stats
5W - 3L
1,466 SR
Queue Stats
305W - 306L
1,348 Elo+
Party 2
Horus
Horus
keyboardxmosh
Horus
Level 92
God Stats
2W - 1L
1,669 SR
Queue Stats
243W - 269L
1,401 Elo+
Solo
Team Averages
Level 100
1,563 SR
1,382 Elo+

VS

Team Averages
Level 60
1,564 SR
1,269 Elo+
Fafnir
Fafnir
 
Fafnir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MissJinxie
Jing Wei
Level 51
God Stats
1W - 1L
1,821 SR
Queue Stats
3W - 11L
1,086 Elo+
Party 1
Horus
Horus
N0087x2
Horus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,274 Elo+
Party 3
Susano
Susano
SiegSilverblood
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,167 Elo+
Party 1
Raijin
Raijin
frostfang12
Raijin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,317 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
10 / 4 / 12
10,758
978
11,372
11,597
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
FleekwoodMac
Ah Muzen Cab
18
6 / 0 / 22
10,485
953
21,456
11,773
7,615
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 5 / 16
9,808
892
6,437
19,418
25,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
Kuroe-Akuma
Cernunnos
18
11 / 1 / 14
10,688
972
15,399
11,179
5,889
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 3 / 21
9,451
859
7,302
19,224
21,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
0 / 6 / 9
7,786
708
6,245
13,245
9,789
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
MissJinxie
Jing Wei
15
3 / 7 / 5
7,868
715
11,716
12,801
5,479
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
N0087x2
Horus
15
5 / 6 / 7
8,690
790
10,355
15,684
9,502
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 6
7,442
677
9,614
14,427
10,122
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
15
4 / 5 / 6
8,041
731
13,249
11,667
4,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
46
32
Kills
13
13
Deaths
32
85
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
4
12
4
L
Fafnir
 
Fafnir
0
6
9
0.75
W
Ah Muzen Cab
FleekwoodMac
Ah Muzen Cab
6
0
22
17
W
4
5
16
2.4
W
Cernunnos
Kuroe-Akuma
Cernunnos
11
1
14
18
L
Jing Wei
MissJinxie
Jing Wei
3
7
5
0.79
L
Horus
N0087x2
Horus
5
6
7
1.42
L
1
8
6
0.5
L
Raijin
4
5
6
1.4
W
1
3
21
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,966
Damage
51,179
73,191
Taken
67,824
66,449
Mitigated
39,801
36,479
Healing
20,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,372
1,399
1,339
1,889
11,597
5,571
1,504
3,472
8,125
22,157
0
L
Fafnir
 
Fafnir
6,245
2,882
0
2,589
13,245
9,789
0
2,429
10,682
9,207
0
W
Ah Muzen Cab
FleekwoodMac
Ah Muzen Cab
21,456
10,109
1,657
4,740
11,773
7,615
2,338
3,557
8,216
0
41,021
W
6,437
405
898
2,398
19,418
25,687
479
2,858
16,560
13,878
0
W
Cernunnos
Kuroe-Akuma
Cernunnos
15,399
4,972
1,482
2,421
11,179
5,889
492
4,839
6,340
0
31,723
L
Jing Wei
MissJinxie
Jing Wei
11,716
7,349
1,138
1,155
12,801
5,479
0
4,857
7,686
0
22,994
L
Horus
N0087x2
Horus
10,355
5,012
4,917
5,232
15,684
9,502
0
4,117
11,177
0
15,357
L
9,614
1,713
698
1,201
14,427
10,122
0
3,023
11,224
0
18,615
L
Raijin
13,249
801
1,455
2,387
11,667
4,909
0
2,291
9,246
23,708
0
W
7,302
3,235
10,325
9,330
19,224
21,687
202
4,768
14,456
0
10,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,190
Gold Earned
39,827
111
Minions Killed
91
0
Camps Cleared
0
1,080,509
Distance Traveled
929,551
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,758
978
27
2
0
191,103
2
L
Fafnir
7,786
708
9
1
0
153,272
1
W
Ah Muzen Cab
10,485
953
35
3
0
228,008
0
W
Khepri
9,808
892
11
1
0
218,377
0
W
Cernunnos
10,688
972
35
3
0
207,003
0
L
Jing Wei
7,868
715
27
2
0
186,115
0
L
Horus
8,690
790
9
1
0
196,891
0
L
Susano
7,442
677
22
2
0
199,139
0
L
Raijin
8,041
731
24
2
0
194,134
1
W
Horus
9,451
859
3
0
0
236,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role