Player Matchup

Discordia
Discordia
Silver IV
 
Discordia
Silver IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Darrkare
Sylvanus
Bronze III
Level 135
God Stats
0W - 2L
1,732 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Silver I
Isele
Xing Tian
Silver I
Level 85
God Stats
1W - 1L
1,735 SR
Queue Stats
114W - 124L
1,218 MMR
Solo
Medusa
Medusa
Bronze III
nesta987
Medusa
Bronze III
Level 146
God Stats
0W - 1L
1,642 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Bastet
Bastet
Bronze III
shirleyg
Bastet
Bronze III
Level 126
God Stats
1W - 3L
1,496 SR
Queue Stats
3W - 11L
1,225 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 126
1,621 SR
1,389 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,557 SR
1,439 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold V
Leapedparrot
Olorun
Gold V
Level 154
God Stats
17W - 10L
1,685 SR
Queue Stats
722W - 739L
1,357 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
MondraSalvaje
Gilgamesh
Silver I
Level 121
God Stats
4W - 14L
1,391 SR
Queue Stats
137W - 137L
1,228 MMR
Solo
Tiamat
Tiamat
Gold IV
TwAstrong
Tiamat
Gold IV
Level 146
God Stats
4W - 1L
1,473 SR
Queue Stats
217W - 225L
1,429 MMR
Party 2
Chang'e
Chang'e
Platinum III
TwJers
Chang'e
Platinum III
Level 147
God Stats
5W - 2L
1,737 SR
Queue Stats
196W - 201L
1,680 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 7 / 2
9,974
453
9,684
12,436
4,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Darrkare
Sylvanus
14
1 / 7 / 3
8,474
385
7,512
18,588
17,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
Isele
Xing Tian
17
4 / 4 / 2
10,453
475
11,032
25,279
22,002
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
nesta987
Medusa
18
7 / 7 / 3
11,249
511
11,260
16,875
6,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
shirleyg
Bastet
16
3 / 4 / 6
9,986
454
11,076
15,604
7,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ChironMorgan Le FayYmirOdinAres

VS

Bans
AthenaPersephoneLokiRaijinArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
8 / 0 / 7
13,775
626
12,986
17,300
7,235
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
20
10 / 5 / 6
13,939
634
15,809
16,760
7,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
MondraSalvaje
Gilgamesh
16
7 / 6 / 12
12,383
563
13,918
28,692
23,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
TwAstrong
Tiamat
19
0 / 4 / 5
12,798
582
11,986
13,958
8,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chang'e
TwJers
Chang'e
19
4 / 2 / 9
13,039
593
9,545
17,052
7,087
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
68
17
Kills
29
29
Deaths
17
16
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
7
2
0.43
W
Achilles
 
Achilles
8
0
7
11.5
L
Sylvanus
Darrkare
Sylvanus
1
7
3
0.36
L
Xing Tian
Isele
Xing Tian
4
4
2
1.25
W
Olorun
10
5
6
2.6
W
Gilgamesh
MondraSalvaje
Gilgamesh
7
6
12
2.17
W
Tiamat
TwAstrong
Tiamat
0
4
5
0.63
W
Chang'e
TwJers
Chang'e
4
2
9
4.25
L
Medusa
nesta987
Medusa
7
7
3
1.21
L
Bastet
shirleyg
Bastet
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,564
Damage
64,244
88,782
Taken
93,762
58,558
Mitigated
53,479
18,447
Healing
41,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,684
738
70
2,383
12,436
4,242
154
4,731
7,705
65,657
0
W
Achilles
 
Achilles
12,986
4,128
0
6,027
17,300
7,235
5,540
5,028
12,168
0
106,043
L
Sylvanus
Darrkare
Sylvanus
7,512
1,432
1,674
6,450
18,588
17,884
511
6,334
12,169
24,004
7,681
L
Xing Tian
Isele
Xing Tian
11,032
1,280
0
5,816
25,279
22,002
184
11,263
13,346
58,410
0
W
Olorun
15,809
7,869
1,147
7,045
16,760
7,148
4,427
2,850
13,864
99,569
8,303
W
Gilgamesh
MondraSalvaje
Gilgamesh
13,918
3,481
0
8,121
28,692
23,736
1,145
6,953
21,491
0
41,971
W
Tiamat
TwAstrong
Tiamat
11,986
1,447
68
4,601
13,958
8,273
1,738
7,849
6,109
74,118
0
W
Chang'e
TwJers
Chang'e
9,545
485
4,709
9,441
17,052
7,087
412
7,445
9,123
86,202
0
L
Medusa
nesta987
Medusa
11,260
4,396
0
1,660
16,875
6,875
2,707
6,081
10,794
0
92,693
L
Bastet
shirleyg
Bastet
11,076
2,352
0
394
15,604
7,555
0
6,767
8,707
0
61,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,136
Gold Earned
65,934
551
Minions Killed
677
0
Camps Cleared
0
2,012,538
Distance Traveled
2,199,260
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,974
453
116
5
0
393,806
9
W
Achilles
13,775
626
147
7
0
535,787
9
L
Sylvanus
8,474
385
60
3
0
384,114
0
L
Xing Tian
10,453
475
114
5
0
415,560
4
W
Olorun
13,939
634
168
8
0
398,336
10
W
Gilgamesh
12,383
563
47
2
0
404,433
6
W
Tiamat
12,798
582
165
8
0
406,411
2
W
Chang'e
13,039
593
150
7
0
454,293
6
L
Medusa
11,249
511
164
7
0
368,729
6
L
Bastet
9,986
454
97
4
0
450,329
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role