Player Matchup

Charybdis
Charybdis
Draco518
Charybdis
Level 75
God Stats
11W - 15L
1,530 SR
Queue Stats
244W - 278L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
Gladorian
Cthulhu
Level 115
God Stats
1W - 2L
1,312 SR
Queue Stats
238W - 261L
1,543 Elo+
Party 2
Mercury
Mercury
HeadHonchoJT
Mercury
Level 125
God Stats
0W - 1L
1,377 SR
Queue Stats
8W - 15L
1,365 Elo+
Party 3
Zhong Kui
Zhong Kui
YoYoEdman
Zhong Kui
Level 46
God Stats
6W - 10L
1,535 SR
Queue Stats
282W - 289L
1,477 Elo+
Party 2
Geb
Geb
jswifty23
Geb
Level 44
God Stats
0W - 2L
1,185 SR
Queue Stats
171W - 182L
1,503 Elo+
Party 3
Team Averages
Level 81
1,388 SR
1,477 Elo+

VS

Team Averages
Level 42
1,277 SR
1,493 Elo+
Cliodhna
Cliodhna
DavWig
Cliodhna
Level 31
God Stats
3W - 10L
1,241 SR
Queue Stats
146W - 136L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
DrArabal
Sun Wukong
Level 44
God Stats
7W - 7L
1,542 SR
Queue Stats
124W - 130L
1,481 Elo+
Solo
Ullr
Ullr
GhostWindSamurai
Ullr
Level 65
God Stats
6W - 8L
1,197 SR
Queue Stats
268W - 276L
1,455 Elo+
Party 1
Yemoja
Yemoja
Toxicitay13
Yemoja
Level 40
God Stats
2W - 3L
1,208 SR
Queue Stats
144W - 176L
1,412 Elo+
Party 1
Ra
Ra
msooner
Ra
Level 28
God Stats
3W - 7L
1,196 SR
Queue Stats
36W - 31L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Draco518
Charybdis
13
1 / 2 / 3
8,128
452
8,553
10,596
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Gladorian
Cthulhu
13
0 / 5 / 1
7,702
428
9,805
14,181
14,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
HeadHonchoJT
Mercury
14
2 / 8 / 0
8,634
480
4,072
13,776
5,079
Hidden Dagger

Hidden Dagger

+15
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
YoYoEdman
Zhong Kui
14
3 / 5 / 2
8,663
481
6,914
12,928
7,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 0
7,771
432
7,188
11,139
10,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DavWig
Cliodhna
17
11 / 4 / 4
10,918
607
9,936
10,474
4,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
DrArabal
Sun Wukong
15
0 / 1 / 8
9,372
521
9,139
14,739
10,797
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
3 / 1 / 3
9,386
521
8,931
11,444
4,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
13
1 / 1 / 3
7,347
408
3,759
10,900
7,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 3 / 6
10,331
574
11,355
10,092
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
9
Kills
21
22
Deaths
10
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
DavWig
Cliodhna
11
4
4
3.25
W
Sun Wukong
DrArabal
Sun Wukong
0
1
8
4
L
Charybdis
Draco518
Charybdis
1
2
3
1.25
W
3
1
3
4.5
L
Cthulhu
Gladorian
Cthulhu
0
5
1
0.1
L
Mercury
HeadHonchoJT
Mercury
2
8
0
0.25
W
Yemoja
1
1
3
2.5
L
Zhong Kui
YoYoEdman
Zhong Kui
3
5
2
0.8
L
3
2
0
1.5
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,532
Damage
43,120
62,620
Taken
57,649
41,060
Mitigated
31,603
16,024
Healing
21,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
DavWig
Cliodhna
9,936
1,948
0
1,610
10,474
4,531
340
3,807
6,627
0
69,300
W
Sun Wukong
DrArabal
Sun Wukong
9,139
1,608
0
5,142
14,739
10,797
0
6,698
6,654
0
61,836
L
Charybdis
Draco518
Charybdis
8,553
4,433
0
3,872
10,596
2,768
352
2,704
7,758
0
52,881
W
8,931
6,109
0
3,513
11,444
4,269
1,438
3,125
8,319
0
68,182
L
Cthulhu
Gladorian
Cthulhu
9,805
1,536
196
4,050
14,181
14,954
0
1,768
12,344
45,878
0
L
Mercury
HeadHonchoJT
Mercury
4,072
1,998
0
914
13,776
5,079
452
2,570
11,058
0
51,822
W
Yemoja
3,759
486
1,971
1,819
10,900
7,491
408
4,497
6,356
23,349
3,846
L
Zhong Kui
YoYoEdman
Zhong Kui
6,914
829
0
4,649
12,928
7,837
0
3,265
9,505
48,161
0
L
7,188
505
0
2,343
11,139
10,422
0
4,033
6,964
31,248
0
W
11,355
1,132
1,644
5,394
10,092
4,515
848
4,519
5,479
71,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,898
Gold Earned
47,354
432
Minions Killed
538
0
Camps Cleared
0
1,632,489
Distance Traveled
1,711,397
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
10,918
607
116
6
0
391,392
0
W
Sun Wukong
9,372
521
113
6
0
347,837
2
L
Charybdis
8,128
452
103
6
0
331,594
10
W
Ullr
9,386
521
126
7
0
282,341
7
L
Cthulhu
7,702
428
97
5
0
306,509
4
L
Mercury
8,634
480
99
6
0
334,629
1
W
Yemoja
7,347
408
39
2
0
311,949
9
L
Zhong Kui
8,663
481
92
5
0
314,920
6
L
Geb
7,771
432
41
2
0
344,837
4
W
Ra
10,331
574
144
8
0
377,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role