Player Matchup

Cupid
Cupid
 
Cupid
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BaNaNaMaN1499
Raijin
Level 21
God Stats
6W - 11L
1,368 SR
Queue Stats
29W - 39L
1,398 Elo+
Party 4
Ra
Ra
Dallys
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,186 Elo+
Party 3
Zeus
Zeus
Ubertino
Zeus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,386 Elo+
Party 4
Cthulhu
Cthulhu
raddishjar
Cthulhu
Level 3
God Stats
0W - 3L
1,196 SR
Queue Stats
4W - 7L
1,186 Elo+
Party 3
Team Averages
Level 13
1,413 SR
1,331 Elo+

VS

Team Averages
Level 21
1,583 SR
1,432 Elo+
Nemesis
Nemesis
Caadyyy
Nemesis
Level 23
God Stats
18W - 14L
1,727 SR
Queue Stats
70W - 71L
1,522 Elo+
Party 1
Horus
Horus
Lewyn12
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,306 Elo+
Solo
Ra
Ra
LilcNPZ
Ra
Level 17
God Stats
5W - 4L
1,564 SR
Queue Stats
38W - 37L
1,418 Elo+
Party 2
Medusa
Medusa
forthecausegames
Medusa
Level 29
God Stats
20W - 17L
1,607 SR
Queue Stats
105W - 99L
1,503 Elo+
Party 1
Kuzenbo
Kuzenbo
lemessane
Kuzenbo
Level 18
God Stats
7W - 4L
1,516 SR
Queue Stats
44W - 45L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
1 / 3 / 4
8,801
978
8,672
9,531
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 6 / 2
8,832
981
9,239
20,673
6,807
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
14
1 / 18 / 1
8,738
971
6,235
18,564
6,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
14
1 / 6 / 3
9,167
1,019
8,326
8,469
1,630
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
raddishjar
Cthulhu
15
1 / 13 / 4
9,489
1,054
11,441
24,998
24,880
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

327

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Caadyyy
Nemesis
18
15 / 1 / 13
11,601
1,289
18,693
11,636
5,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Lewyn12
Horus
19
5 / 1 / 34
12,527
1,392
12,875
12,820
16,019
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
8 / 1 / 21
10,807
1,201
9,496
8,240
3,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
14 / 1 / 18
11,564
1,285
23,119
6,820
3,196
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
lemessane
Kuzenbo
17
4 / 2 / 19
9,681
1,076
10,869
15,421
21,396
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
151
6
Kills
46
46
Deaths
6
14
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
4
1
L
2
6
2
0.5
W
Nemesis
Caadyyy
Nemesis
15
1
13
21.5
L
Ra
1
18
1
0.08
W
Horus
Lewyn12
Horus
5
1
34
22
W
8
1
21
18.5
L
Zeus
1
6
3
0.42
W
14
1
18
23
W
Kuzenbo
lemessane
Kuzenbo
4
2
19
6.75
L
Cthulhu
raddishjar
Cthulhu
1
13
4
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,913
Damage
75,052
82,235
Taken
54,937
43,443
Mitigated
50,243
1,079
Healing
19,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,672
3,198
123
263
9,531
3,706
0
2,967
6,564
0
21,309
L
9,239
1,828
0
0
20,673
6,807
0
5,442
15,231
17,066
0
W
Nemesis
Caadyyy
Nemesis
18,693
10,409
77
3,418
11,636
5,645
0
4,975
5,782
0
31,272
L
Ra
6,235
1,699
292
138
18,564
6,420
0
3,824
14,740
19,429
0
W
Horus
Lewyn12
Horus
12,875
8,467
6,315
6,888
12,820
16,019
0
8,983
3,456
0
19,895
W
9,496
1,487
1,383
0
8,240
3,987
0
6,449
1,791
32,645
0
L
Zeus
8,326
1,962
0
263
8,469
1,630
0
1,859
6,610
14,864
0
W
23,119
14,694
830
484
6,820
3,196
0
4,171
2,649
0
44,910
W
Kuzenbo
lemessane
Kuzenbo
10,869
4,215
0
10
15,421
21,396
0
10,663
4,758
17,631
0
L
Cthulhu
raddishjar
Cthulhu
11,441
1,260
0
0
24,998
24,880
0
6,273
18,725
38,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,027
Gold Earned
56,180
134
Minions Killed
175
1
Camps Cleared
6
642,646
Distance Traveled
958,810
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,801
978
29
3
0
122,347
0
L
Raijin
8,832
981
14
2
0
153,137
0
W
Nemesis
11,601
1,289
22
2
5
188,913
0
L
Ra
8,738
971
33
4
0
127,894
1
W
Horus
12,527
1,392
13
1
0
205,118
0
W
Ra
10,807
1,201
61
7
0
176,495
0
L
Zeus
9,167
1,019
12
1
0
81,499
0
W
Medusa
11,564
1,285
64
7
1
192,391
0
W
Kuzenbo
9,681
1,076
15
2
0
195,893
0
L
Cthulhu
9,489
1,054
46
5
1
157,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role