Player Matchup

Raijin
Raijin
Bearggalo
Raijin
Level 86
God Stats
5W - 0L
1,805 SR
Queue Stats
188W - 203L
1,412 Elo+
Party 1
Freya
Freya
OTC SixPaths
Freya
Level 139
God Stats
6W - 3L
1,707 SR
Queue Stats
236W - 230L
1,465 Elo+
Party 1
Nemesis
Nemesis
ThatJawn25
Nemesis
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 77L
1,382 Elo+
Party 1
Fenrir
Fenrir
michskaggs28
Fenrir
Level 82
God Stats
4W - 2L
1,287 SR
Queue Stats
163W - 175L
1,412 Elo+
Party 1
Xing Tian
Xing Tian
s m o p h i e 1
Xing Tian
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,145 Elo+
Solo
Team Averages
Level 79
1,560 SR
1,363 Elo+

VS

Team Averages
Level 87
1,542 SR
1,474 Elo+
Hercules
Hercules
Abomin-Abel
Hercules
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 100L
1,535 Elo+
Party 3
Cliodhna
Cliodhna
ArdentRJ
Cliodhna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 72L
1,467 Elo+
Party 3
Skadi
Skadi
One-800-Nympho
Skadi
Level 126
God Stats
4W - 4L
1,889 SR
Queue Stats
190W - 215L
1,479 Elo+
Party 2
Hera
Hera
Sugar_Bear1986
Hera
Level 128
God Stats
0W - 1L
1,321 SR
Queue Stats
226W - 228L
1,358 Elo+
Solo
Tiamat
Tiamat
iIntricate_
Tiamat
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
178W - 244L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bearggalo
Raijin
20
7 / 3 / 24
13,650
718
36,511
14,915
8,641
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
13 / 3 / 19
14,548
766
36,912
21,512
13,071
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
ThatJawn25
Nemesis
20
8 / 3 / 23
13,287
699
18,272
32,161
22,720
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
18
7 / 2 / 20
12,254
645
8,459
11,751
15,624
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
s m o p h i e 1
Xing Tian
20
4 / 2 / 26
13,913
732
15,453
29,307
43,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Abomin-Abel
Hercules
20
4 / 2 / 8
12,608
664
20,414
46,872
43,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cliodhna
ArdentRJ
Cliodhna
20
4 / 6 / 4
12,152
640
16,966
14,301
7,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
1 / 12 / 5
9,719
512
16,132
21,702
9,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 9 / 4
11,157
587
12,392
20,557
9,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
16
0 / 10 / 8
10,079
530
9,485
19,819
10,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
41
39
Kills
12
13
Deaths
39
112
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
Abomin-Abel
Hercules
4
2
8
4
L
Cliodhna
ArdentRJ
Cliodhna
4
6
4
1
W
Raijin
Bearggalo
Raijin
7
3
24
6.33
W
13
3
19
7.5
L
1
12
5
0.29
L
3
9
4
0.56
W
Nemesis
ThatJawn25
Nemesis
8
3
23
6.5
L
Tiamat
0
10
8
0.4
W
Fenrir
7
2
20
8.5
W
Xing Tian
s m o p h i e 1
Xing Tian
4
2
26
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,607
Damage
75,389
109,646
Taken
123,251
103,116
Mitigated
80,900
49,816
Healing
48,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Abomin-Abel
Hercules
20,414
3,803
3,537
30,757
46,872
43,654
0
27,398
19,474
0
31,740
L
Cliodhna
ArdentRJ
Cliodhna
16,966
1,000
0
119
14,301
7,470
0
11,005
3,296
0
38,576
W
Raijin
Bearggalo
Raijin
36,511
2,836
6,431
3,236
14,915
8,641
1,787
2,449
12,402
76,710
0
W
36,912
10,826
7,546
9,807
21,512
13,071
2,192
4,265
17,136
67,875
0
L
16,132
5,812
703
1,991
21,702
9,463
0
16,857
4,845
0
33,906
L
12,392
2,980
3,081
4,917
20,557
9,917
0
17,095
3,462
25,518
0
W
Nemesis
ThatJawn25
Nemesis
18,272
5,477
2,705
13,221
32,161
22,720
698
6,252
25,683
0
29,803
L
Tiamat
9,485
1,699
0
3,737
19,819
10,396
0
16,521
3,298
20,217
0
W
Fenrir
8,459
1,711
0
381
11,751
15,624
264
2,451
9,108
0
13,002
W
Xing Tian
s m o p h i e 1
Xing Tian
15,453
1,033
2,053
4,436
29,307
43,060
440
5,587
23,440
31,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,652
Gold Earned
55,715
181
Minions Killed
165
0
Camps Cleared
0
1,956,546
Distance Traveled
1,529,724
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,608
664
27
1
0
379,055
0
L
Cliodhna
12,152
640
53
3
0
357,334
2
W
Raijin
13,650
718
83
4
0
360,136
0
W
Freya
14,548
766
56
3
0
380,587
0
L
Skadi
9,719
512
28
1
0
272,449
1
L
Hera
11,157
587
37
2
0
222,716
5
W
Nemesis
13,287
699
10
1
0
390,482
0
L
Tiamat
10,079
530
20
1
0
298,170
2
W
Fenrir
12,254
645
7
0
0
410,842
0
W
Xing Tian
13,913
732
25
1
0
414,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role