Player Matchup

Ares
Ares
 
Ares
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Lurtzee21
Olorun
Level 13
God Stats
3W - 2L
1,626 SR
Queue Stats
11W - 9L
1,484 Elo+
Party 2
Hades
Hades
Wormzzzzzzz
Hades
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,470 Elo+
Party 2
Team Averages
Level 55
1,542 SR
1,485 Elo+

VS

Team Averages
Level 91
1,502 SR
1,379 Elo+
Ares
Ares
Heavytrevy
Ares
Level 7
God Stats
0W - 2L
1,297 SR
Queue Stats
4W - 6L
1,361 Elo+
Party 1
Thor
Thor
WerewolfxKnight
Thor
Level 108
God Stats
3W - 1L
1,939 SR
Queue Stats
24W - 26L
1,480 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
vrGh0st
Morgan Le Fay
Level 157
God Stats
0W - 1L
1,271 SR
Queue Stats
2W - 5L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
1 / 1 / 13
7,420
742
5,900
11,685
12,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Lurtzee21
Olorun
13
7 / 3 / 7
8,758
876
14,019
11,483
5,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
6 / 2 / 6
8,069
807
4,681
7,916
5,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 4
6,951
695
3,191
12,411
10,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 3 / 1
7,274
727
7,564
8,861
7,376
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
vrGh0st
Morgan Le Fay
10
3 / 5 / 3
7,257
726
14,868
8,911
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
14
Kills
6
6
Deaths
14
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
1
13
7.5
L
0
6
4
0.33
W
Olorun
Lurtzee21
Olorun
7
3
7
3.5
L
3
3
1
1.17
W
6
2
6
4.5
L
Morgan Le Fay
vrGh0st
Morgan Le Fay
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,600
Damage
25,623
31,084
Taken
30,183
23,424
Mitigated
20,979
11,422
Healing
2,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,900
854
0
3,030
11,685
12,404
279
6,295
4,948
15,120
0
L
3,191
248
0
880
12,411
10,201
0
9,191
3,220
13,597
0
W
Olorun
Lurtzee21
Olorun
14,019
5,750
861
5,359
11,483
5,971
911
5,599
5,548
38,498
4,468
L
7,564
1,280
0
0
8,861
7,376
0
6,711
2,150
0
17,625
W
4,681
341
510
1,662
7,916
5,049
45
5,362
2,176
11,305
720
L
Morgan Le Fay
vrGh0st
Morgan Le Fay
14,868
863
0
1,816
8,911
3,402
0
7,371
1,540
31,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,247
Gold Earned
21,482
99
Minions Killed
101
7
Camps Cleared
2
580,782
Distance Traveled
518,124
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,420
742
17
2
0
200,535
1
L
Ares
6,951
695
29
3
0
170,432
0
W
Olorun
8,758
876
63
6
6
192,521
1
L
Thor
7,274
727
26
3
0
182,873
1
W
Hades
8,069
807
19
2
1
187,726
2
L
Morgan Le Fay
7,257
726
46
5
2
164,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role