Player Matchup

Yemoja
Yemoja
KcirNiteAssassin
Yemoja
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 131L
1,592 Elo+
Party 3
Bastet
Bastet
PatsBck2Bck
Bastet
Level 160
God Stats
13W - 18L
1,688 SR
Queue Stats
576W - 499L
1,587 Elo+
Party 3
Ao Kuang
Ao Kuang
RhapsodicPath1
Ao Kuang
Level 43
God Stats
9W - 3L
1,770 SR
Queue Stats
212W - 149L
1,587 Elo+
Party 3
Nu Wa
Nu Wa
Ruin530
Nu Wa
Level 153
God Stats
1W - 1L
1,281 SR
Queue Stats
100W - 76L
1,563 Elo+
Party 3
Heimdallr
Heimdallr
ZooTeD420-
Heimdallr
Level 158
God Stats
3W - 5L
1,816 SR
Queue Stats
217W - 185L
1,625 Elo+
Party 3
Team Averages
Level 135
1,611 SR
1,591 Elo+

VS

Team Averages
Level 91
1,619 SR
1,478 Elo+
Yemoja
Yemoja
Baby G2X
Yemoja
Level 155
God Stats
1W - 2L
1,829 SR
Queue Stats
52W - 46L
1,521 Elo+
Party 2
King Arthur
King Arthur
ColourfulGemini
King Arthur
Level 100
God Stats
5W - 2L
1,765 SR
Queue Stats
114W - 121L
1,435 Elo+
Party 1
Merlin
Merlin
SetHenk
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,532 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Solomous
Kumbhakarna
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,432 Elo+
Party 2
Thoth
Thoth
covertnave
Thoth
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 10
8,508
709
2,845
6,141
4,325
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
15
1 / 3 / 13
9,688
807
23,906
13,705
6,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
17
8 / 2 / 6
10,400
867
13,311
13,731
5,526
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Ruin530
Nu Wa
17
5 / 3 / 7
9,864
822
14,388
7,059
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
ZooTeD420-
Heimdallr
15
2 / 1 / 5
8,786
732
9,478
8,498
2,779
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Baby G2X
Yemoja
13
1 / 2 / 7
7,829
652
5,742
11,377
5,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
ColourfulGemini
King Arthur
16
5 / 2 / 5
9,062
755
9,202
17,943
14,050
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
SetHenk
Merlin
13
1 / 4 / 9
8,398
700
12,387
12,246
4,167
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
Solomous
Kumbhakarna
13
0 / 3 / 7
8,281
690
3,012
17,381
17,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
15
3 / 5 / 6
9,016
751
8,060
10,847
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
44
16
Kills
10
10
Deaths
16
41
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Baby G2X
Yemoja
1
2
7
2.25
L
King Arthur
ColourfulGemini
King Arthur
5
2
5
3.75
W
0
1
10
5
W
Bastet
1
3
13
2.5
W
Ao Kuang
8
2
6
5.5
W
Nu Wa
Ruin530
Nu Wa
5
3
7
2.83
L
Merlin
SetHenk
Merlin
1
4
9
1.38
L
Kumbhakarna
Solomous
Kumbhakarna
0
3
7
1.17
W
Heimdallr
ZooTeD420-
Heimdallr
2
1
5
4.5
L
Thoth
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,928
Damage
38,403
49,134
Taken
69,794
20,788
Mitigated
44,471
28,821
Healing
34,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Baby G2X
Yemoja
5,742
1,731
18,003
4,971
11,377
5,018
504
6,427
4,950
15,030
0
L
King Arthur
ColourfulGemini
King Arthur
9,202
766
797
5,763
17,943
14,050
57
9,244
8,699
0
20,943
W
2,845
822
11,568
1,860
6,141
4,325
707
2,329
3,812
6,718
0
W
Bastet
23,906
2,647
1,145
3,213
13,705
6,029
736
7,861
5,844
0
29,392
W
Ao Kuang
13,311
3,089
2,350
6,808
13,731
5,526
80
8,389
5,342
20,271
0
W
Nu Wa
Ruin530
Nu Wa
14,388
3,389
789
310
7,059
2,129
1,744
4,364
2,695
37,481
0
L
Merlin
SetHenk
Merlin
12,387
823
897
760
12,246
4,167
270
4,654
7,592
30,721
0
L
Kumbhakarna
Solomous
Kumbhakarna
3,012
246
1,073
2,029
17,381
17,945
288
7,419
9,962
6,710
0
W
Heimdallr
ZooTeD420-
Heimdallr
9,478
2,887
0
778
8,498
2,779
2,017
6,258
2,240
0
22,614
L
Thoth
8,060
375
0
631
10,847
3,291
312
2,800
8,047
29,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
42,586
112
Minions Killed
152
0
Camps Cleared
0
1,183,998
Distance Traveled
1,079,531
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,829
652
25
2
0
203,763
1
L
King Arthur
9,062
755
20
2
0
225,586
1
W
Yemoja
8,508
709
16
1
0
208,349
0
W
Bastet
9,688
807
13
1
0
267,920
0
W
Ao Kuang
10,400
867
25
2
0
249,584
2
W
Nu Wa
9,864
822
35
3
0
217,791
1
L
Merlin
8,398
700
44
4
0
225,412
0
L
Kumbhakarna
8,281
690
11
1
0
230,257
0
W
Heimdallr
8,786
732
23
2
0
240,354
1
L
Thoth
9,016
751
52
4
0
194,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role