Player Matchup

Ullr
Ullr
Platinum IV
 
Ullr
Platinum IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ganesha
Ganesha
Platinum IV
Evolved-x-Shadow
Ganesha
Platinum IV
Level 160
God Stats
10W - 12L
1,904 SR
Queue Stats
302W - 281L
1,818 MMR
Party 1
Merlin
Merlin
Platinum II
Jexey
Merlin
Platinum II
Level 160
God Stats
39W - 41L
1,593 SR
Queue Stats
679W - 675L
1,833 MMR
Solo
Mulan
Mulan
Platinum V
Jiggle Physix
Mulan
Platinum V
Level 146
God Stats
10W - 12L
1,709 SR
Queue Stats
534W - 537L
1,748 MMR
Party 3
Susano
Susano
Platinum II
XxUKS-SaiyaNxX
Susano
Platinum II
Level 158
God Stats
19W - 20L
1,500 SR
Queue Stats
549W - 522L
1,811 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,641 SR
1,742 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,574 SR
1,820 MMR
Baron Samedi
Baron Samedi
Platinum II
KingCrimson122
Baron Samedi
Platinum II
Level 149
God Stats
8W - 3L
1,686 SR
Queue Stats
118W - 108L
1,805 MMR
Solo
Izanami
Izanami
Platinum I
ProfessionalFill
Izanami
Platinum I
Level 148
God Stats
12W - 13L
1,619 SR
Queue Stats
520W - 515L
1,795 MMR
Solo
Awilix
Awilix
Platinum III
Slvde
Awilix
Platinum III
Level 138
God Stats
5W - 8L
1,388 SR
Queue Stats
596W - 599L
1,859 MMR
Party 2
Hades
Hades
Platinum III
TideBabyWipes
Hades
Platinum III
Level 160
God Stats
9W - 5L
1,602 SR
Queue Stats
396W - 379L
1,846 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum III
dopetim
Cu Chulainn
Platinum III
Level 155
God Stats
5W - 5L
1,574 SR
Queue Stats
433W - 437L
1,794 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
1 / 3 / 1
5,344
486
2,474
6,149
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 4
4,986
453
3,171
9,060
5,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Jexey
Merlin
10
1 / 2 / 2
5,576
507
3,903
4,835
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 0
6,194
563
6,177
10,246
5,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 2 / 1
6,242
567
4,869
8,279
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatAthenaMorgan Le FayGilgameshOdin

VS

Bans
ArtioLokiGebXing TianCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KingCrimson122
Baron Samedi
11
1 / 0 / 5
6,496
591
3,644
3,822
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 1
6,401
582
4,520
6,561
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Slvde
Awilix
13
7 / 1 / 1
7,544
686
6,306
7,280
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 2
6,995
636
7,631
9,770
4,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
dopetim
Cu Chulainn
8
0 / 4 / 4
5,346
486
4,268
11,271
4,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
12
12
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
3
1
0.5
L
0
3
4
0.67
L
Merlin
Jexey
Merlin
1
2
2
1
L
1
2
0
0.5
W
Baron Samedi
KingCrimson122
Baron Samedi
1
0
5
3.5
W
2
0
1
2.5
W
Awilix
Slvde
Awilix
7
1
1
7.5
W
2
1
2
3
L
3
2
1
1.75
W
Cu Chulainn
dopetim
Cu Chulainn
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,594
Damage
26,369
38,569
Taken
38,704
16,648
Mitigated
13,621
12,349
Healing
20,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,474
1,128
0
1,299
6,149
1,618
0
0
6,149
0
27,296
L
3,171
774
0
1,472
9,060
5,509
0
1,372
7,482
9,991
0
L
Merlin
Jexey
Merlin
3,903
74
0
985
4,835
1,362
0
1,537
3,184
29,506
0
L
6,177
1,403
0
5,199
10,246
5,546
0
6,372
3,874
0
40,884
W
Baron Samedi
KingCrimson122
Baron Samedi
3,644
224
508
1,775
3,822
1,197
0
1,248
2,452
35,004
0
W
4,520
2,820
0
4,917
6,561
1,729
784
670
5,855
0
47,133
W
Awilix
Slvde
Awilix
6,306
2,824
0
3,813
7,280
2,099
0
1,982
5,066
0
50,942
W
7,631
1,295
65
6,347
9,770
4,449
0
466
8,671
44,790
0
L
4,869
1,017
0
3,394
8,279
2,613
0
1,600
6,605
0
35,374
W
Cu Chulainn
dopetim
Cu Chulainn
4,268
691
764
2,346
11,271
4,147
0
2,390
8,753
0
14,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,342
Gold Earned
32,782
314
Minions Killed
402
0
Camps Cleared
0
1,086,702
Distance Traveled
1,055,455
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,344
486
70
6
0
201,179
4
L
Ganesha
4,986
453
2
0
0
219,429
3
L
Merlin
5,576
507
70
6
0
215,206
6
L
Mulan
6,194
563
82
7
0
211,632
5
W
Baron Samedi
6,496
591
82
7
0
211,512
4
W
Izanami
6,401
582
98
9
0
185,692
5
W
Awilix
7,544
686
91
8
0
259,065
3
W
Hades
6,995
636
109
10
0
182,283
1
L
Susano
6,242
567
90
8
0
239,256
2
W
Cu Chulainn
5,346
486
22
2
0
216,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role