Player Matchup

Merlin
Merlin
Diiego618FT
Merlin
Level 24
God Stats
6W - 3L
1,461 SR
Queue Stats
59W - 72L
1,436 Elo+
Solo
Cthulhu
Cthulhu
MCSUN
Cthulhu
Level 13
God Stats
12W - 3L
1,786 SR
Queue Stats
15W - 15L
1,465 Elo+
Party 2
Odin
Odin
Swampza
Odin
Level 13
God Stats
7W - 2L
1,739 SR
Queue Stats
26W - 19L
1,530 Elo+
Party 2
Zeus
Zeus
manordavid
Zeus
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
60W - 45L
1,436 Elo+
Solo
Danzaburou
Danzaburou
sinbad999
Danzaburou
Level 14
God Stats
14W - 10L
1,579 SR
Queue Stats
21W - 24L
1,431 Elo+
Party 2
Team Averages
Level 16
1,613 SR
1,460 Elo+

VS

Team Averages
Level 15
1,512 SR
1,441 Elo+
Tyr
Tyr
CoachEggbert
Tyr
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 51L
1,462 Elo+
Party 1
Khepri
Khepri
MasterPerchAGAIN
Khepri
Level 19
God Stats
14W - 5L
1,596 SR
Queue Stats
60W - 47L
1,436 Elo+
Party 1
Persephone
Persephone
MonkeyMuffin
Persephone
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 23L
1,404 Elo+
Party 1
Agni
Agni
Zujr
Agni
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Danzaburou
Danzaburou
lynxwynx
Danzaburou
Level 7
God Stats
13W - 14L
1,465 SR
Queue Stats
23W - 22L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 2 / 14
9,634
963
11,497
7,388
3,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MCSUN
Cthulhu
17
2 / 3 / 17
10,636
1,064
9,911
13,469
15,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Odin
Swampza
Odin
17
3 / 1 / 19
10,175
1,018
8,388
9,032
10,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
18 / 2 / 8
13,898
1,390
28,314
6,140
2,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
sinbad999
Danzaburou
17
4 / 4 / 16
10,162
1,016
10,243
12,774
5,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Team 1 Tickets

296

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 8
10,448
1,045
8,760
17,459
13,693
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 7 / 9
10,248
1,025
4,864
20,644
24,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Persephone
MonkeyMuffin
Persephone
16
2 / 4 / 8
10,039
1,004
8,780
12,918
5,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
Zujr
Agni
16
2 / 5 / 8
9,672
967
10,361
10,417
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
lynxwynx
Danzaburou
15
2 / 7 / 6
9,260
926
10,950
15,033
5,537
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
51
28
Kills
12
12
Deaths
28
74
Assists
39
Player
Kills
Deaths
Assists
KDA
L
4
5
8
1.6
W
Merlin
1
2
14
4
W
Cthulhu
MCSUN
Cthulhu
2
3
17
3.5
L
2
7
9
0.93
L
Persephone
MonkeyMuffin
Persephone
2
4
8
1.5
W
Odin
Swampza
Odin
3
1
19
12.5
L
Agni
Zujr
Agni
2
5
8
1.2
L
Danzaburou
lynxwynx
Danzaburou
2
7
6
0.71
W
18
2
8
11
W
Danzaburou
sinbad999
Danzaburou
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,353
Damage
43,715
48,803
Taken
76,471
37,112
Mitigated
53,131
7,259
Healing
4,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,760
1,362
0
815
17,459
13,693
0
12,733
4,448
0
19,184
W
Merlin
11,497
473
94
968
7,388
3,151
0
4,285
3,103
25,022
0
W
Cthulhu
MCSUN
Cthulhu
9,911
774
83
784
13,469
15,380
0
7,000
6,469
18,655
0
L
4,864
749
0
833
20,644
24,268
0
10,651
9,556
12,169
0
L
Persephone
MonkeyMuffin
Persephone
8,780
1,410
34
1,651
12,918
5,549
0
9,158
3,637
24,419
0
W
Odin
Swampza
Odin
8,388
785
0
861
9,032
10,660
0
3,521
5,511
0
11,342
L
Agni
Zujr
Agni
10,361
728
0
57
10,417
4,084
0
6,743
3,529
31,456
0
L
Danzaburou
lynxwynx
Danzaburou
10,950
4,979
0
761
15,033
5,537
0
10,435
4,556
0
29,858
W
28,314
3,697
129
1,398
6,140
2,500
0
2,465
3,675
58,866
0
W
Danzaburou
sinbad999
Danzaburou
10,243
5,691
0
2,942
12,774
5,421
0
6,734
6,040
0
20,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,505
Gold Earned
49,667
178
Minions Killed
139
5
Camps Cleared
8
855,802
Distance Traveled
867,221
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,448
1,045
24
2
1
185,460
0
W
Merlin
9,634
963
44
4
1
165,387
0
W
Cthulhu
10,636
1,064
43
4
1
178,278
0
L
Khepri
10,248
1,025
6
1
0
172,626
0
L
Persephone
10,039
1,004
37
4
1
183,293
1
W
Odin
10,175
1,018
11
1
0
197,152
0
L
Agni
9,672
967
48
5
2
159,039
1
L
Danzaburou
9,260
926
24
2
4
166,803
0
W
Zeus
13,898
1,390
53
5
2
162,514
1
W
Danzaburou
10,162
1,016
27
3
1
152,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role