Player Matchup

Sylvanus
Sylvanus
BLUE AIDEN
Sylvanus
Level 73
God Stats
4W - 0L
1,820 SR
Queue Stats
49W - 33L
1,582 Elo+
Party 2
Zeus
Zeus
Oddaf
Zeus
Level 103
God Stats
1W - 3L
1,481 SR
Queue Stats
68W - 49L
1,580 Elo+
Party 2
Hun Batz
Hun Batz
Slothyaf
Hun Batz
Level 108
God Stats
5W - 4L
1,674 SR
Queue Stats
353W - 304L
1,570 Elo+
Party 2
Hades
Hades
VisionsOf89
Hades
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 43L
1,437 Elo+
Solo
Danzaburou
Danzaburou
aManNowDead
Danzaburou
Level 89
God Stats
121W - 88L
1,587 SR
Queue Stats
808W - 755L
1,484 Elo+
Solo
Team Averages
Level 85
1,613 SR
1,531 Elo+

VS

Team Averages
Level 101
1,547 SR
1,452 Elo+
Olorun
Olorun
BuNx WhippyYeti
Olorun
Level 65
God Stats
1W - 3L
1,449 SR
Queue Stats
157W - 137L
1,427 Elo+
Party 3
Khepri
Khepri
Protobaka
Khepri
Level 118
God Stats
3W - 3L
1,758 SR
Queue Stats
22W - 29L
1,501 Elo+
Party 1
Xing Tian
Xing Tian
Shrevident
Xing Tian
Level 128
God Stats
1W - 1L
1,526 SR
Queue Stats
5W - 14L
1,539 Elo+
Party 1
Heimdallr
Heimdallr
TwentyGravy
Heimdallr
Level 109
God Stats
30W - 32L
1,620 SR
Queue Stats
490W - 450L
1,488 Elo+
Party 3
Gilgamesh
Gilgamesh
eskregg
Gilgamesh
Level 86
God Stats
0W - 1L
1,383 SR
Queue Stats
23W - 38L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BLUE AIDEN
Sylvanus
10
4 / 0 / 6
6,264
569
3,871
2,868
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
Oddaf
Zeus
10
4 / 0 / 3
6,330
575
7,926
2,744
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Slothyaf
Hun Batz
12
2 / 0 / 3
6,474
589
5,349
6,982
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 0
6,329
575
5,610
7,860
3,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
aManNowDead
Danzaburou
12
3 / 1 / 2
6,746
613
5,081
7,524
2,032
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,940
449
2,450
7,746
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
Protobaka
Khepri
8
0 / 4 / 0
5,064
460
1,666
8,695
4,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
Shrevident
Xing Tian
10
0 / 0 / 1
5,519
502
3,924
8,723
6,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
TwentyGravy
Heimdallr
10
1 / 2 / 0
5,647
513
4,350
6,640
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
eskregg
Gilgamesh
8
1 / 5 / 0
5,039
458
3,176
8,343
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
14
Kills
2
2
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BLUE AIDEN
Sylvanus
4
0
6
7
L
0
3
0
0
W
Zeus
Oddaf
Zeus
4
0
3
5.5
L
Khepri
Protobaka
Khepri
0
4
0
0
L
Xing Tian
Shrevident
Xing Tian
0
0
1
0.5
W
Hun Batz
Slothyaf
Hun Batz
2
0
3
3.5
L
Heimdallr
TwentyGravy
Heimdallr
1
2
0
0.5
W
1
1
0
1
W
Danzaburou
aManNowDead
Danzaburou
3
1
2
4
L
Gilgamesh
eskregg
Gilgamesh
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,837
Damage
15,566
27,978
Taken
40,147
10,147
Mitigated
17,961
14,489
Healing
8,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BLUE AIDEN
Sylvanus
3,871
1,511
901
1,629
2,868
1,975
454
797
2,043
15,535
4,840
L
2,450
1,096
213
3,088
7,746
2,430
0
4,241
3,505
23,876
0
W
Zeus
Oddaf
Zeus
7,926
830
0
750
2,744
744
669
1,018
1,684
37,954
0
L
Khepri
Protobaka
Khepri
1,666
98
142
1,089
8,695
4,572
0
4,954
3,741
13,920
0
L
Xing Tian
Shrevident
Xing Tian
3,924
359
0
1,633
8,723
6,587
0
4,671
4,052
29,675
0
W
Hun Batz
Slothyaf
Hun Batz
5,349
1,041
0
3,072
6,982
2,289
86
1,901
4,993
0
39,188
L
Heimdallr
TwentyGravy
Heimdallr
4,350
1,208
0
1,199
6,640
1,510
0
353
6,287
0
36,819
W
5,610
1,004
0
5,480
7,860
3,107
0
3,217
3,991
35,445
0
W
Danzaburou
aManNowDead
Danzaburou
5,081
1,913
0
2,657
7,524
2,032
0
297
7,227
0
45,322
L
Gilgamesh
eskregg
Gilgamesh
3,176
741
0
1,245
8,343
2,862
0
2,626
5,717
0
22,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,143
Gold Earned
26,209
356
Minions Killed
246
0
Camps Cleared
0
1,087,292
Distance Traveled
1,060,579
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,264
569
46
4
0
217,798
5
L
Olorun
4,940
449
48
4
0
207,441
4
W
Zeus
6,330
575
69
6
0
208,209
3
L
Khepri
5,064
460
22
2
0
216,647
1
L
Xing Tian
5,519
502
45
4
0
214,348
0
W
Hun Batz
6,474
589
77
7
0
259,007
2
L
Heimdallr
5,647
513
86
8
0
202,190
1
W
Hades
6,329
575
77
7
0
174,592
2
W
Danzaburou
6,746
613
87
8
0
227,686
3
L
Gilgamesh
5,039
458
45
4
0
219,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role