Player Matchup

Anhur
Anhur
BalerionAlmighty
Anhur
Level 129
God Stats
10W - 7L
1,443 SR
Queue Stats
331W - 303L
1,667 Elo+
Party 1
Hou Yi
Hou Yi
GoalieMaskGhost
Hou Yi
Level 147
God Stats
7W - 7L
1,639 SR
Queue Stats
202W - 174L
1,701 Elo+
Party 1
Nemesis
Nemesis
ImDownBad
Nemesis
Level 22
God Stats
2W - 5L
1,600 SR
Queue Stats
30W - 29L
1,510 Elo+
Party 3
Kuzenbo
Kuzenbo
ZXZsnakeyes
Kuzenbo
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 46L
1,592 Elo+
Party 3
Sobek
Sobek
yerscrap
Sobek
Level 34
God Stats
28W - 25L
1,664 SR
Queue Stats
114W - 83L
1,559 Elo+
Party 1
Team Averages
Level 87
1,569 SR
1,606 Elo+

VS

Team Averages
Level 69
1,641 SR
1,531 Elo+
Sylvanus
Sylvanus
D rp
Sylvanus
Level 25
God Stats
0W - 2L
1,897 SR
Queue Stats
11W - 20L
1,394 Elo+
Party 2
Hel
Hel
IXxCARMINExXI
Hel
Level 46
God Stats
4W - 2L
1,742 SR
Queue Stats
61W - 54L
1,549 Elo+
Solo
Ares
Ares
Kuul Juul
Ares
Level 124
God Stats
0W - 1L
1,150 SR
Queue Stats
39W - 25L
1,600 Elo+
Party 2
Neith
Neith
Octane5402
Neith
Level 16
God Stats
0W - 1L
1,763 SR
Queue Stats
17W - 16L
1,481 Elo+
Party 2
Thanatos
Thanatos
zCyno
Thanatos
Level 133
God Stats
1W - 3L
1,654 SR
Queue Stats
58W - 35L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 8
9,605
640
13,661
11,547
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
9 / 2 / 5
9,100
607
9,133
7,650
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
ImDownBad
Nemesis
13
8 / 3 / 5
8,727
582
8,096
10,110
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
ZXZsnakeyes
Kuzenbo
14
4 / 0 / 2
8,610
574
9,201
10,197
10,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
yerscrap
Sobek
13
0 / 0 / 15
8,106
540
2,280
10,636
9,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
D rp
Sylvanus
9
1 / 3 / 1
6,225
415
4,265
10,882
8,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 6 / 0
7,537
502
7,389
11,965
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
10
1 / 5 / 1
6,639
443
3,129
10,497
6,768
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
10
0 / 6 / 2
6,075
405
7,662
9,174
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
zCyno
Thanatos
12
2 / 8 / 0
7,466
498
4,564
12,808
4,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
28
Kills
5
5
Deaths
28
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
L
Sylvanus
D rp
Sylvanus
1
3
1
0.5
W
9
2
5
5.75
L
1
6
0
0.17
W
Nemesis
ImDownBad
Nemesis
8
3
5
3.5
L
Ares
1
5
1
0.3
L
Neith
0
6
2
0.17
W
Kuzenbo
ZXZsnakeyes
Kuzenbo
4
0
2
5
W
Sobek
yerscrap
Sobek
0
0
15
7.5
L
Thanatos
zCyno
Thanatos
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,371
Damage
27,009
50,140
Taken
55,326
30,089
Mitigated
24,462
17,397
Healing
18,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,661
8,302
0
5,663
11,547
4,118
385
3,898
7,377
0
76,872
L
Sylvanus
D rp
Sylvanus
4,265
1,941
328
1,827
10,882
8,190
0
1,820
9,062
14,485
0
W
9,133
6,169
0
500
7,650
2,477
728
1,582
6,068
0
49,563
L
7,389
143
598
3,835
11,965
2,982
0
2,726
9,239
52,386
0
W
Nemesis
ImDownBad
Nemesis
8,096
3,881
0
2,900
10,110
3,971
236
2,855
7,091
0
40,713
L
Ares
3,129
27
0
1,119
10,497
6,768
0
4,107
6,390
22,196
0
L
Neith
7,662
3,527
0
3,232
9,174
2,105
0
1,768
7,406
0
38,157
W
Kuzenbo
ZXZsnakeyes
Kuzenbo
9,201
2,621
0
4,324
10,197
10,245
459
3,805
6,317
49,210
0
W
Sobek
yerscrap
Sobek
2,280
587
0
4,010
10,636
9,278
27
2,051
8,504
15,933
0
L
Thanatos
zCyno
Thanatos
4,564
1,351
0
7,688
12,808
4,417
0
1,060
11,748
0
47,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
33,942
404
Minions Killed
328
0
Camps Cleared
0
1,514,109
Distance Traveled
1,305,152
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,605
640
133
9
0
290,963
2
L
Sylvanus
6,225
415
25
2
0
273,864
0
W
Hou Yi
9,100
607
81
5
0
268,753
0
L
Hel
7,537
502
108
7
0
285,938
7
W
Nemesis
8,727
582
74
5
0
325,700
1
L
Ares
6,639
443
48
3
0
190,732
1
L
Neith
6,075
405
62
4
0
273,889
1
W
Kuzenbo
8,610
574
92
6
0
291,303
3
W
Sobek
8,106
540
24
2
0
337,390
0
L
Thanatos
7,466
498
85
6
0
280,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role