Player Matchup

Hachiman
Hachiman
Icebluemink
Hachiman
Level 77
God Stats
0W - 1L
1,237 SR
Queue Stats
10W - 5L
1,742 Elo+
Party 1
Ra
Ra
LifeorMegadeth
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,348 Elo+
Party 1
Ares
Ares
SeymourSac
Ares
Level 43
God Stats
1W - 1L
1,690 SR
Queue Stats
29W - 21L
1,807 Elo+
Party 1
Team Averages
Level 63
1,476 SR
1,632 Elo+

VS

Team Averages
Level 84
1,553 SR
1,521 Elo+
Nu Wa
Nu Wa
Juliana23
Nu Wa
Level 89
God Stats
5W - 5L
1,536 SR
Queue Stats
17W - 27L
1,490 Elo+
Party 2
King Arthur
King Arthur
Noxa1599
King Arthur
Level 81
God Stats
1W - 1L
1,519 SR
Queue Stats
81W - 84L
1,588 Elo+
Party 2
Fenrir
Fenrir
WinterWulf
Fenrir
Level 83
God Stats
14W - 5L
1,605 SR
Queue Stats
35W - 37L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Icebluemink
Hachiman
15
3 / 7 / 4
10,808
636
12,914
16,670
5,689
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 5 / 2
10,335
608
7,182
12,596
5,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
3 / 4 / 5
12,230
719
8,430
20,751
23,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Juliana23
Nu Wa
16
4 / 2 / 12
11,463
674
20,824
10,091
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Noxa1599
King Arthur
15
1 / 4 / 14
10,676
628
13,534
19,439
17,191
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
WinterWulf
Fenrir
16
11 / 2 / 4
12,275
722
10,887
13,785
8,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
8
Kills
16
16
Deaths
8
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Icebluemink
Hachiman
3
7
4
0.71
W
Nu Wa
Juliana23
Nu Wa
4
2
12
5
L
2
5
2
0.6
W
King Arthur
Noxa1599
King Arthur
1
4
14
2
L
3
4
5
1.38
W
Fenrir
WinterWulf
Fenrir
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,526
Damage
45,245
50,017
Taken
43,315
34,373
Mitigated
28,196
8,355
Healing
11,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Icebluemink
Hachiman
12,914
9,399
0
1,648
16,670
5,689
1,504
8,078
7,890
0
42,336
W
Nu Wa
Juliana23
Nu Wa
20,824
5,122
87
3,076
10,091
2,926
1,142
4,196
5,895
48,609
0
L
7,182
292
2,596
2,769
12,596
5,402
215
5,593
6,505
56,606
0
W
King Arthur
Noxa1599
King Arthur
13,534
1,343
0
3,729
19,439
17,191
229
7,723
11,716
8,750
48,211
L
8,430
429
0
1,342
20,751
23,282
0
8,584
10,855
19,971
0
W
Fenrir
WinterWulf
Fenrir
10,887
1,008
0
4,734
13,785
8,079
594
5,444
8,341
0
34,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,373
Gold Earned
34,414
206
Minions Killed
196
4
Camps Cleared
10
834,061
Distance Traveled
971,760
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,808
636
66
4
0
219,975
0
W
Nu Wa
11,463
674
80
5
3
310,142
3
L
Ra
10,335
608
118
7
1
295,561
4
W
King Arthur
10,676
628
81
5
5
321,633
5
L
Ares
12,230
719
22
1
3
318,525
5
W
Fenrir
12,275
722
35
2
2
339,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role