Player Matchup

Sol
Sol
Gingerwolverine
Sol
Level 148
God Stats
2W - 1L
1,442 SR
Queue Stats
181W - 89L
1,838 Elo+
Party 1
Charybdis
Charybdis
Okuuuu
Charybdis
Level 129
God Stats
8W - 9L
1,740 SR
Queue Stats
477W - 246L
1,839 Elo+
Party 1
Fenrir
Fenrir
SuddenlyJosh
Fenrir
Level 29
God Stats
8W - 4L
2,009 SR
Queue Stats
108W - 27L
1,893 Elo+
Party 1
Merlin
Merlin
cammycamspacejam
Merlin
Level 68
God Stats
12W - 6L
1,764 SR
Queue Stats
272W - 125L
1,831 Elo+
Party 1
Kuzenbo
Kuzenbo
evilslylex
Kuzenbo
Level 144
God Stats
1W - 0L
1,860 SR
Queue Stats
400W - 218L
1,832 Elo+
Party 1
Team Averages
Level 104
1,763 SR
1,846 Elo+

VS

Team Averages
Level 100
1,688 SR
1,458 Elo+
Ymir
Ymir
Captain_WetGuy
Ymir
Level 111
God Stats
0W - 1L
1,559 SR
Queue Stats
1W - 3L
1,389 Elo+
Party 2
Artemis
Artemis
FYC-SeriousSwagg
Artemis
Level 124
God Stats
0W - 1L
1,979 SR
Queue Stats
1W - 2L
1,502 Elo+
Party 2
He Bo
He Bo
Fidgeties
He Bo
Level 114
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 2L
1,502 Elo+
Party 2
Fenrir
Fenrir
Tadekii
Fenrir
Level 66
God Stats
2W - 3L
1,452 SR
Queue Stats
11W - 18L
1,407 Elo+
Solo
Odin
Odin
candyvine03
Odin
Level 85
God Stats
0W - 1L
1,784 SR
Queue Stats
1W - 2L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 17
9,093
1,010
6,699
8,127
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Okuuuu
Charybdis
16
10 / 0 / 16
10,260
1,140
16,055
6,119
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
14
8 / 1 / 12
9,660
1,073
9,883
7,637
5,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 2 / 15
9,144
1,016
7,211
5,102
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
evilslylex
Kuzenbo
14
5 / 1 / 17
9,667
1,074
6,061
8,977
9,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,257
695
2,091
11,991
10,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 5 / 1
7,720
858
5,911
10,998
3,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
Fidgeties
He Bo
12
3 / 8 / 1
7,435
826
7,944
11,807
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Tadekii
Fenrir
12
0 / 8 / 2
5,976
664
2,399
10,567
3,187
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 4 / 3
6,263
696
4,443
9,507
5,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
15
31
Kills
6
6
Deaths
31
77
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
3
5
1
0.7
L
He Bo
Fidgeties
He Bo
3
8
1
0.44
W
3
2
17
5.75
W
Charybdis
Okuuuu
Charybdis
10
0
16
18
W
Fenrir
8
1
12
14
L
Fenrir
Tadekii
Fenrir
0
8
2
0.13
W
5
2
15
6.25
L
0
4
3
0.38
W
Kuzenbo
evilslylex
Kuzenbo
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,909
Damage
22,788
35,962
Taken
54,870
24,146
Mitigated
25,819
9,364
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,091
531
0
837
11,991
10,098
0
4,363
7,506
7,864
0
L
5,911
2,598
0
2,146
10,998
3,843
0
3,281
7,608
0
30,141
L
He Bo
Fidgeties
He Bo
7,944
157
0
2,993
11,807
3,427
0
5,154
6,526
24,788
0
W
6,699
3,102
0
4,065
8,127
4,731
4,251
3,010
4,876
35,688
0
W
Charybdis
Okuuuu
Charybdis
16,055
8,919
0
1,883
6,119
2,491
3,252
1,895
4,164
0
38,709
W
Fenrir
9,883
2,073
0
1,496
7,637
5,013
334
1,617
5,729
20
14,251
L
Fenrir
Tadekii
Fenrir
2,399
362
17
424
10,567
3,187
76
4,529
5,859
0
12,046
W
7,211
428
0
707
5,102
2,019
280
396
4,614
25,115
0
L
4,443
565
0
1,213
9,507
5,264
1
3,197
6,175
0
12,798
W
Kuzenbo
evilslylex
Kuzenbo
6,061
1,678
0
1,213
8,977
9,892
323
2,832
5,984
15,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,824
Gold Earned
33,651
201
Minions Killed
163
10
Camps Cleared
5
925,150
Distance Traveled
759,190
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,257
695
9
1
0
146,151
0
L
Artemis
7,720
858
55
6
2
135,279
1
L
He Bo
7,435
826
53
6
1
141,047
0
W
Sol
9,093
1,010
67
7
2
169,873
1
W
Charybdis
10,260
1,140
56
6
3
172,789
1
W
Fenrir
9,660
1,073
15
2
1
200,107
1
L
Fenrir
5,976
664
19
2
2
163,964
1
W
Merlin
9,144
1,016
39
4
2
177,217
0
L
Odin
6,263
696
27
3
0
172,749
0
W
Kuzenbo
9,667
1,074
24
3
2
205,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role