Player Matchup

Cthulhu
Cthulhu
AshBlossoms
Cthulhu
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 25L
1,739 Elo+
Party 2
Kali
Kali
MessiahOfSalt
Kali
Level 115
God Stats
6W - 13L
1,595 SR
Queue Stats
773W - 643L
1,653 Elo+
Solo
Hel
Hel
TheSaturdayGod
Hel
Level 144
God Stats
0W - 1L
1,758 SR
Queue Stats
95W - 35L
1,882 Elo+
Party 2
Team Averages
Level 140
1,618 SR
1,758 Elo+

VS

Team Averages
Level 150
1,708 SR
1,848 Elo+
Danzaburou
Danzaburou
Elusivve
Danzaburou
Level 145
God Stats
11W - 8L
1,631 SR
Queue Stats
175W - 92L
1,855 Elo+
Party 1
Sobek
Sobek
TrulyUncouth
Sobek
Level 146
God Stats
7W - 3L
1,697 SR
Queue Stats
178W - 95L
1,844 Elo+
Party 1
Chang'e
Chang'e
Zeroxore
Chang'e
Level 160
God Stats
1W - 2L
1,796 SR
Queue Stats
173W - 90L
1,844 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AshBlossoms
Cthulhu
15
4 / 6 / 12
11,421
672
17,495
23,853
26,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 5 / 12
12,820
754
15,178
21,370
9,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
10 / 3 / 6
11,963
704
16,402
14,241
8,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Elusivve
Danzaburou
16
7 / 8 / 4
12,519
736
14,563
18,728
7,098
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 5 / 8
12,921
760
20,383
27,160
32,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Zeroxore
Chang'e
15
1 / 8 / 12
11,468
675
12,902
16,495
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
21
Kills
14
14
Deaths
21
30
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AshBlossoms
Cthulhu
4
6
12
1.67
W
Danzaburou
Elusivve
Danzaburou
7
8
4
1.13
L
7
5
12
2.6
L
10
3
6
4.33
W
6
5
8
2
W
Chang'e
Zeroxore
Chang'e
1
8
12
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,075
Damage
47,848
59,464
Taken
62,383
43,981
Mitigated
44,502
29,797
Healing
22,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AshBlossoms
Cthulhu
17,495
991
0
3,046
23,853
26,123
122
10,162
12,773
42,471
0
W
Danzaburou
Elusivve
Danzaburou
14,563
9,246
0
4,444
18,728
7,098
1,722
10,271
8,237
0
55,841
L
15,178
7,682
0
6,704
21,370
9,605
1,442
11,733
9,108
0
35,790
L
16,402
1,656
10,814
9,233
14,241
8,253
800
9,928
3,724
47,543
0
W
20,383
1,458
0
7,357
27,160
32,103
467
14,700
11,776
43,267
0
W
Chang'e
Zeroxore
Chang'e
12,902
1,767
5,161
5,978
16,495
5,301
805
8,082
8,197
41,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,204
Gold Earned
36,908
179
Minions Killed
173
8
Camps Cleared
6
970,587
Distance Traveled
893,287
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,421
672
46
3
2
313,960
1
W
Danzaburou
12,519
736
75
4
4
284,612
5
L
Kali
12,820
754
35
2
3
316,097
4
L
Hel
11,963
704
98
6
3
340,530
0
W
Sobek
12,921
760
40
2
1
334,340
3
W
Chang'e
11,468
675
58
3
1
274,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role