Player Matchup

Erlang Shen
Erlang Shen
FeedsForFun
Erlang Shen
Level 85
God Stats
2W - 1L
1,717 SR
Queue Stats
169W - 64L
1,746 Elo+
Party 1
Olorun
Olorun
Grizwald530
Olorun
Level 29
God Stats
12W - 3L
1,923 SR
Queue Stats
100W - 59L
1,681 Elo+
Party 1
Sun Wukong
Sun Wukong
Ironfist1017
Sun Wukong
Level 156
God Stats
3W - 1L
1,626 SR
Queue Stats
146W - 48L
1,826 Elo+
Party 1
Team Averages
Level 90
1,755 SR
1,751 Elo+

VS

Team Averages
Level 92
1,737 SR
1,656 Elo+
Hercules
Hercules
Eveloff
Hercules
Level 29
God Stats
2W - 2L
1,599 SR
Queue Stats
43W - 28L
1,558 Elo+
Party 2
Sobek
Sobek
Joenut
Sobek
Level 125
God Stats
0W - 2L
1,665 SR
Queue Stats
63W - 30L
1,703 Elo+
Party 2
Zeus
Zeus
yoshida84
Zeus
Level 122
God Stats
8W - 3L
1,948 SR
Queue Stats
38W - 20L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FeedsForFun
Erlang Shen
15
2 / 2 / 10
10,738
632
15,409
20,977
20,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
14
5 / 5 / 6
11,202
659
15,929
16,452
7,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Ironfist1017
Sun Wukong
16
5 / 0 / 7
11,672
687
13,702
18,702
24,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Eveloff
Hercules
13
0 / 2 / 6
9,514
560
10,847
19,309
19,206
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sobek
Joenut
Sobek
12
1 / 5 / 5
10,342
608
13,287
22,430
29,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
15
6 / 5 / 1
11,179
658
21,137
12,210
5,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
12
Kills
7
7
Deaths
12
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Eveloff
Hercules
0
2
6
1.5
W
Erlang Shen
FeedsForFun
Erlang Shen
2
2
10
3.5
W
Olorun
5
5
6
1.6
W
Sun Wukong
Ironfist1017
Sun Wukong
5
0
7
8.5
L
Sobek
Joenut
Sobek
1
5
5
0.7
L
Zeus
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,040
Damage
45,271
56,131
Taken
53,949
52,375
Mitigated
53,511
19,513
Healing
14,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Eveloff
Hercules
10,847
2,550
0
7,381
19,309
19,206
34
5,410
13,739
77
21,875
W
Erlang Shen
FeedsForFun
Erlang Shen
15,409
5,425
0
4,660
20,977
20,874
532
11,374
9,088
0
35,238
W
Olorun
15,929
9,583
1,352
6,765
16,452
7,157
1,689
10,775
5,343
48,504
5,937
W
Sun Wukong
Ironfist1017
Sun Wukong
13,702
3,646
0
6,736
18,702
24,344
273
11,645
6,559
0
48,670
L
Sobek
Joenut
Sobek
13,287
1,612
0
6,161
22,430
29,036
98
7,252
15,004
30,014
0
L
Zeus
21,137
1,568
0
725
12,210
5,269
0
1,640
10,570
61,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,612
Gold Earned
31,035
176
Minions Killed
137
10
Camps Cleared
5
965,638
Distance Traveled
942,582
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,514
560
16
1
1
324,453
1
W
Erlang Shen
10,738
632
37
2
5
336,559
3
W
Olorun
11,202
659
56
3
2
259,633
0
W
Sun Wukong
11,672
687
83
5
3
369,446
5
L
Sobek
10,342
608
15
1
1
343,899
9
L
Zeus
11,179
658
106
6
3
274,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role