Player Matchup

Jormungandr
Jormungandr
Gold I
 
Jormungandr
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chiron
Chiron
Gold I
JULIO1717741
Chiron
Gold I
Level 133
God Stats
7W - 9L
1,693 SR
Queue Stats
709W - 702L
1,618 MMR
Solo
Hercules
Hercules
Platinum V
Reap3r0939
Hercules
Platinum V
Level 104
God Stats
27W - 31L
1,464 SR
Queue Stats
460W - 444L
1,637 MMR
Solo
Hera
Hera
Gold III
Saux Hdz
Hera
Gold III
Level 127
God Stats
19W - 16L
1,505 SR
Queue Stats
75W - 80L
1,689 MMR
Solo
Mercury
Mercury
Platinum III
vendoavon22
Mercury
Platinum III
Level 143
God Stats
42W - 38L
1,601 SR
Queue Stats
111W - 120L
1,686 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,553 SR
1,626 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,638 SR
1,633 MMR
Skadi
Skadi
Platinum I
Chidori XVI
Skadi
Platinum I
Level 106
God Stats
14W - 5L
1,708 SR
Queue Stats
322W - 309L
1,842 MMR
Party 2
Raijin
Raijin
Platinum III
Kaioken XVI
Raijin
Platinum III
Level 158
God Stats
13W - 20L
1,459 SR
Queue Stats
667W - 667L
1,611 MMR
Party 2
Awilix
Awilix
Platinum I
Sacred_KatanaVT
Awilix
Platinum I
Level 158
God Stats
18W - 15L
1,612 SR
Queue Stats
35W - 35L
1,628 MMR
Solo
Sylvanus
Sylvanus
Gold III
Spicy_Waffle-_
Sylvanus
Gold III
Level 97
God Stats
14W - 7L
1,732 SR
Queue Stats
54W - 55L
1,537 MMR
Party 1
Gilgamesh
Gilgamesh
Gold II
sugma_waffle-_-
Gilgamesh
Gold II
Level 129
God Stats
16W - 10L
1,677 SR
Queue Stats
99W - 94L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
4 / 4 / 6
9,448
450
14,706
18,999
16,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
16
2 / 7 / 2
10,104
481
9,218
16,688
4,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Reap3r0939
Hercules
17
6 / 5 / 1
11,224
534
8,217
18,483
17,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
15
1 / 7 / 5
9,612
458
12,956
11,736
3,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
vendoavon22
Mercury
18
10 / 4 / 4
11,459
546
14,240
18,150
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Morgan Le FayArtioTiamatAthenaLoki

VS

Bans
SetGebSobekOdinCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 12
13,067
622
22,685
15,304
7,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
17
5 / 6 / 9
12,157
579
8,419
14,635
6,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 5 / 3
12,146
578
14,484
17,741
6,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
16
1 / 3 / 14
10,355
493
8,493
22,499
23,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
sugma_waffle-_-
Gilgamesh
19
7 / 8 / 5
12,183
580
12,205
19,456
16,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
70
23
Kills
27
27
Deaths
23
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
4
4
6
1.75
W
6
1
12
12
L
Chiron
2
7
2
0.43
W
Raijin
5
6
9
1.58
L
Hercules
Reap3r0939
Hercules
6
5
1
1.3
W
8
5
3
1.9
L
Hera
1
7
5
0.5
W
Sylvanus
1
3
14
2.67
W
Gilgamesh
sugma_waffle-_-
Gilgamesh
7
8
5
1.19
L
Mercury
vendoavon22
Mercury
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,337
Damage
66,286
84,056
Taken
89,635
49,707
Mitigated
60,031
16,739
Healing
24,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
14,706
3,566
0
4,092
18,999
16,783
234
5,184
13,810
49,783
0
W
22,685
11,711
0
6,117
15,304
7,079
4,334
3,270
11,628
0
115,840
L
Chiron
9,218
3,287
589
4,121
16,688
4,849
279
2,941
13,637
0
67,789
W
Raijin
8,419
413
0
2,148
14,635
6,081
601
5,150
9,337
63,530
0
L
Hercules
Reap3r0939
Hercules
8,217
2,710
0
5,212
18,483
17,594
0
2,083
16,400
0
53,166
W
14,484
5,108
0
4,577
17,741
6,915
2,167
5,702
11,753
0
73,446
L
Hera
12,956
3,990
0
782
11,736
3,939
674
2,678
9,058
64,481
2,638
W
Sylvanus
8,493
1,885
2,263
7,243
22,499
23,357
797
9,643
12,368
34,106
10,603
W
Gilgamesh
sugma_waffle-_-
Gilgamesh
12,205
4,584
0
1,758
19,456
16,599
641
4,891
14,423
0
84,882
L
Mercury
vendoavon22
Mercury
14,240
8,202
0
1,943
18,150
6,542
737
3,920
14,230
0
80,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,847
Gold Earned
59,908
564
Minions Killed
547
0
Camps Cleared
0
1,995,856
Distance Traveled
2,045,695
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,448
450
87
4
0
376,603
7
W
Skadi
13,067
622
178
8
0
415,583
7
L
Chiron
10,104
481
121
6
0
340,898
6
W
Raijin
12,157
579
103
5
0
380,836
8
L
Hercules
11,224
534
125
6
0
412,477
4
W
Awilix
12,146
578
115
5
0
472,017
5
L
Hera
9,612
458
112
5
0
371,619
4
W
Sylvanus
10,355
493
55
3
0
378,525
2
W
Gilgamesh
12,183
580
96
5
0
398,734
6
L
Mercury
11,459
546
119
6
0
494,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role