Player Matchup

Eset
Eset
Fabox-BR
Eset
Level 85
God Stats
3W - 1L
1,829 SR
Queue Stats
170W - 203L
1,393 Elo+
Party 1
Hun Batz
Hun Batz
ZimmeK-
Hun Batz
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,377 Elo+
Party 2
Terra
Terra
nirma10
Terra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,376 Elo+
Party 1
Jing Wei
Jing Wei
romiiromulo18
Jing Wei
Level 30
God Stats
0W - 2L
1,334 SR
Queue Stats
4W - 8L
1,314 Elo+
Party 2
Bellona
Bellona
ropckeee
Bellona
Level 49
God Stats
3W - 11L
1,323 SR
Queue Stats
89W - 112L
1,386 Elo+
Party 1
Team Averages
Level 56
1,497 SR
1,369 Elo+

VS

Team Averages
Level 54
1,526 SR
1,445 Elo+
Loki
Loki
BeHeMotH_-Mori66
Loki
Level 29
God Stats
7W - 4L
1,532 SR
Queue Stats
113W - 112L
1,505 Elo+
Party 3
Heimdallr
Heimdallr
LiteralmenteNada
Heimdallr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 12L
1,265 Elo+
Party 4
Zeus
Zeus
MiguelYakumo
Zeus
Level 49
God Stats
1W - 1L
1,333 SR
Queue Stats
156W - 167L
1,447 Elo+
Solo
Mulan
Mulan
Nakiasha
Mulan
Level 50
God Stats
1W - 0L
1,732 SR
Queue Stats
24W - 5L
1,675 Elo+
Party 4
Ymir
Ymir
jose160111
Ymir
Level 101
God Stats
6W - 6L
1,531 SR
Queue Stats
122W - 187L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
2 / 7 / 1
7,948
497
6,855
11,975
2,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ZimmeK-
Hun Batz
12
2 / 8 / 1
7,592
475
4,741
14,253
6,159
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
nirma10
Terra
10
1 / 8 / 1
6,752
422
2,103
17,190
11,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
romiiromulo18
Jing Wei
8
0 / 10 / 1
5,388
337
3,376
11,047
1,293
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ropckeee
Bellona
10
1 / 8 / 3
6,361
398
6,131
15,281
15,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 6
9,573
598
4,011
10,212
3,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heimdallr
16
15 / 1 / 13
10,829
677
18,771
13,757
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
13 / 2 / 4
10,452
653
19,423
10,720
4,356
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
Nakiasha
Mulan
15
7 / 1 / 12
10,393
650
9,660
14,176
13,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 1 / 18
9,429
589
4,215
10,963
11,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
94
6
Kills
41
41
Deaths
8
7
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
Eset
2
7
1
0.36
W
Heimdallr
15
1
13
21.5
W
13
2
4
7.5
W
Mulan
Nakiasha
Mulan
7
1
12
13
L
Hun Batz
ZimmeK-
Hun Batz
2
8
1
0.31
W
2
1
18
11
L
Terra
nirma10
Terra
1
8
1
0.19
L
Jing Wei
romiiromulo18
Jing Wei
0
10
1
0.05
L
Bellona
ropckeee
Bellona
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,206
Damage
56,080
69,746
Taken
59,828
36,595
Mitigated
38,852
12,529
Healing
26,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,011
1,160
0
3,920
10,212
3,284
1,020
2,050
7,985
0
58,625
L
Eset
6,855
818
777
3,258
11,975
2,866
0
7,528
4,447
35,026
0
W
Heimdallr
18,771
10,718
0
4,920
13,757
5,568
2,348
1,537
12,129
0
93,683
W
19,423
2,378
0
4,239
10,720
4,356
1,472
4,884
5,372
61,096
0
W
Mulan
Nakiasha
Mulan
9,660
1,059
0
7,899
14,176
13,925
384
490
12,757
8,221
50,726
L
Hun Batz
ZimmeK-
Hun Batz
4,741
1,159
0
1,194
14,253
6,159
0
3,648
10,601
0
37,705
W
4,215
516
734
4,489
10,963
11,719
548
3,071
7,741
27,384
0
L
Terra
nirma10
Terra
2,103
965
666
3,462
17,190
11,090
0
7,710
9,480
11,322
0
L
Jing Wei
romiiromulo18
Jing Wei
3,376
2,459
0
412
11,047
1,293
0
2,169
8,875
0
19,803
L
Bellona
ropckeee
Bellona
6,131
883
0
2,760
15,281
15,187
0
3,839
11,442
0
22,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,041
Gold Earned
50,676
202
Minions Killed
451
0
Camps Cleared
0
1,464,275
Distance Traveled
1,478,378
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,573
598
99
6
0
336,545
2
L
Eset
7,948
497
58
4
0
257,891
4
W
Heimdallr
10,829
677
119
7
0
285,559
2
W
Zeus
10,452
653
98
6
0
256,852
1
W
Mulan
10,393
650
103
6
0
331,331
5
L
Hun Batz
7,592
475
72
5
0
298,713
2
W
Ymir
9,429
589
32
2
0
268,091
5
L
Terra
6,752
422
11
1
0
319,358
3
L
Jing Wei
5,388
337
31
2
0
314,864
5
L
Bellona
6,361
398
30
2
0
273,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role