Player Matchup

Fenrir
Fenrir
Gold II
KASHlMA
Fenrir
Gold II
Level 109
God Stats
16W - 15L
1,633 SR
Queue Stats
176W - 173L
1,508 MMR
Party 2
Medusa
Medusa
Gold II
Xxlegend1520xX
Medusa
Gold II
Level 127
God Stats
7W - 7L
1,504 SR
Queue Stats
100W - 107L
1,607 MMR
Party 2
Athena
Athena
Gold V
mike2406
Athena
Gold V
Level 150
God Stats
33W - 27L
1,528 SR
Queue Stats
791W - 863L
1,414 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,555 SR
1,510 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,361 SR
1,479 MMR
Bacchus
Bacchus
Bronze III
Narwhal Ned
Bacchus
Bronze III
Level 77
God Stats
0W - 1L
1,264 SR
Queue Stats
0W - 4L
1,479 MMR
Party 1
Neith
Neith
Bronze III
PHILLIESPHAN121
Neith
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,479 MMR
Party 1
Thoth
Thoth
Bronze III
Zombieman514
Thoth
Bronze III
Level 68
God Stats
0W - 2L
1,318 SR
Queue Stats
0W - 4L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KASHlMA
Fenrir
12
9 / 3 / 4
8,750
875
6,272
9,609
8,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 2 / 7
8,063
806
7,427
7,340
3,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
mike2406
Athena
11
0 / 2 / 13
7,444
744
4,239
10,432
10,056
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CabrakanOdinGebCthulhuGilgamesh

VS

Bans
Baron SamediDanzaburouAresArtemisPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Narwhal Ned
Bacchus
11
5 / 3 / 1
7,956
796
5,523
7,914
9,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 7 / 3
6,364
636
4,564
7,624
3,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 3
7,102
710
6,805
5,353
1,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
6
7
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
KASHlMA
Fenrir
9
3
4
3.67
L
Bacchus
Narwhal Ned
Bacchus
5
3
1
1.83
L
0
7
3
0.21
W
5
2
7
4.25
L
1
4
3
0.63
W
Athena
mike2406
Athena
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,938
Damage
16,892
27,381
Taken
20,891
21,471
Mitigated
14,503
2,504
Healing
2,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
KASHlMA
Fenrir
6,272
1,230
0
856
9,609
8,256
641
4,189
5,420
0
17,277
L
Bacchus
Narwhal Ned
Bacchus
5,523
346
235
1,457
7,914
9,372
0
1,637
6,277
13,713
0
L
4,564
806
0
708
7,624
3,770
0
986
6,638
0
12,692
W
7,427
2,895
0
1,358
7,340
3,159
1,776
3,884
3,456
0
28,159
L
6,805
624
0
0
5,353
1,361
0
1,963
3,390
27,364
0
W
Athena
mike2406
Athena
4,239
1,283
110
180
10,432
10,056
277
4,538
5,894
11,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,257
Gold Earned
21,422
92
Minions Killed
84
3
Camps Cleared
5
630,571
Distance Traveled
560,711
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,750
875
26
3
2
215,699
3
L
Bacchus
7,956
796
21
2
0
203,257
2
L
Neith
6,364
636
20
2
1
172,667
1
W
Medusa
8,063
806
54
5
1
202,041
3
L
Thoth
7,102
710
43
4
4
184,787
2
W
Athena
7,444
744
12
1
0
212,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role